Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13434415681655105932 30 Highorse the Apothecary (level 3, 0/25 HPs) Began as a Demonspawn Wanderer on Oct 5, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1353 turns). Highorse the Apothecary (Demonspawn Wanderer) Turns: 1353, Time: 00:02:05 Health: 0/25 AC: 6 Str: 12 XL: 3 Next: 3% Magic: 4/4 EV: 10 Int: 18 God: Gold: 96 SH: 4 Dex: 14 Spells: 3/4 levels left rFire + . . (50%) g - +2 short sword (freeze) rCold . . . (100%) d - +0 buckler {AC+3} rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.24/turn h - +6 ring of intelligence MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 club g - a +2 short sword of freezing (weapon) i - the +4 hand axe "Qefush" {holy, Will+ Str+3 Stlth+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles f - 6 atropa-tipped darts j - a throwing net Armour b - a +0 pair of boots (worn) c - a +0 robe (worn) d - a +0 buckler of protection (worn) Jewellery e - a ring of protection from fire (worn) h - a +6 ring of intelligence (worn) Scrolls r - a scroll of revelation c - a scroll of blinking {unknown} Potions w - 3 potions of heal wounds d - a potion of attraction {unknown} f - a potion of magic {unknown} Skills: + Level 0.7 Fighting * Level 1.1 Long Blades + Level 0.6 Armour * Level 1.6 Dodging - Level 1.7 Stealth + Level 2.8 Shields - Level 1.0 Spellcasting - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d1 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 4% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History You hit Terence. You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is moderately wounded. You block Terence's attack. You hit Terence. You freeze Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence. You freeze Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ~~...~~#.##..##.# #####..#..# ..♣#≈~..........# #...... ~♣~#...##.#.##### #.##... ####........### #.##... ######.....# #.##... #####.# ######.##... #############.#### #.....>..... .................# #.####...... .####...#####.##@# ##.#.... .###.###.# #.##@# #.###.#..##. ...>.# #.# #.##.# #....###..#. ####.###.# #.##.# #####.#...#. ##...## #.##.# ##.#..#. ##..# #.##.# #.#..#. ##.# #.#..# #....#. #.# +## #...... ###.# #......# You could see Terence. Vanquished Creatures Robin (D:2) 2 dart slugs An endoplasm (D:2) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A frilled lizard (D:1) 8 goblins 3 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | Highorse set off with the following items: a +0 club, a +0 | pair of boots, a +0 robe, a +0 buckler of protection, a | potion of heal wounds; and the following spell memorised: | Poisonous Vapours; and the following spells available to | memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 377 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 377 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/3 899 | D:2 | Encountered Robin 927 | D:2 | Killed Robin 928 | D:2 | Reached skill level 1 in Long Blades 1112 | D:2 | Reached XP level 3. HP: 24/25 MP: 4/4 1114 | D:2 | Identified the +4 hand axe "Qefush" {holy, Will+ Str+3 | Stlth+} 1342 | D:2 | Encountered Terence 1353 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, nrook_mini_vaults D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, chequers_serial_rivers_large_b, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 1 | 1.1 Fighting | | 0.7 Armour | | 0.6 Dodging | | 1.6 Stealth | | 1.7 Shields | | 2.8 Spellcasting | | 1.0 Alchemy | | 3.0 Action || total ---------------------------++------- Attack: Normal || 61 Melee: Club || 15 Short sword || 42 Hand axe || 4 Drink: Curing || 1 Read: Noise || 1 Revelation || 1 Brand weapon || 1 Poison || 1 Stab: Sleeping || 5 Armour: Robe || 34 Dodge: Dodged || 26 Block: Buckler || 9