Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 17461478470851079287 (custom seed) 765 Highorse the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Oct 5, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:07:08 (3891 turns). Highorse the Conjurer (Octopode Conjurer) Turns: 3891, Time: 00:07:09 Health: -2/41 AC: 1 Str: 12 XL: 7 Next: 81% Magic: 31/31 EV: 13 Int: 27 God: Gold: 139 SH: 0 Dex: 11 Spells: 3/14 levels left rFire . . . (100%) g - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) c - amulet of chemistry rElec . (100%) a - ring of magical power rCorr . (100%) b - +6 ring of strength SInv . d - ring of positive energy Will ..... e - ring "Dymmeph" {rC+ MP+9 Int+5} Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.22/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -14) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons f - a +1 dagger of protection g - a +1 dagger of venom (weapon) i - the +4 flail of Guile {vamp, Dex+2} (You found it on level 4 of the Dungeon) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles h - 6 boomerangs Jewellery a - a ring of magical power (worn) b - a +6 ring of strength (worn) c - an amulet of chemistry (worn) d - a ring of positive energy (worn) e - the ring "Dymmeph" (worn) {rC+ MP+9 Int+5} (You found it on level 2 of the Dungeon) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). Wands p - a wand of polymorph (5) e - a wand of paralysis (6) Scrolls t - a scroll of teleportation Potions g - a potion of magic h - a potion of haste Skills: * Level 4.8 Dodging + Level 5.2 Stealth * Level 4.1 Spellcasting * Level 6.1 Conjurations + Level 0.9 Translocations + Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 d - Fulminant Prism Conj/Alch 18% 3d10 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 8% 1 Soul Splinter Necr 20% N/A 8% 1 Construct Spike Launche Frge 10% 2d3 12% 2 Martyr's Knell Necr/Summ 5% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Zin Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You extract magical energy from the potion. You stop channelling your searing ray. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The centaur barely misses you. The centaur kicks you. The water moccasin bites you! The centaur hits you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * You feel very sick. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow completely misses you. The water moccasin attacks as it pursues you! The water moccasin barely misses you. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. Magic courses through your body. You die... ##.#...c>ยง.##..........# #.###...##..##.........# ......###.S.....##....## ##.......#.....)##....# .........#.......#...### ..##.....#.....#....>..# ...#...........#.......# #......................# #...............@....### #.....................# ...##..............)### ...................## ................[<.# .................##### ......#............#.### #..#...##..........#...## ..##...)................# You could see a water moccasin. Vanquished Creatures An ogre (D:4) A phantom (D:2) 5 scorpions (D:4) A bombardier beetle (D:4) A hound (D:4) A sleepcap (D:4) A clockroach (D:3) 4 gnolls (D:2) 9 adders 2 ufetubi (D:4) 5 dart slugs 3 ribbon worms (D:2) An orc (D:3) 3 endoplasms 8 hobgoblins 7 jackals 2 quokkas 8 ball pythons 6 bats 6 frilled lizards 9 goblins 6 kobolds 4 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 544 | D:1 | Found Morouv's Weapon Shoppe. 789 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1043 | D:2 | Identified the ring "Dymmeph" {rC+ MP+9 Int+5} 1101 | D:2 | Encountered a phantom 1104 | D:2 | Learned a level 2 spell: Searing Ray 1107 | D:2 | Killed a phantom 1108 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1165 | D:2 | Reached XP level 5. HP: 31/31 MP: 8/8 1326 | D:2 | Reached skill level 5 in Conjurations 1793 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1901 | D:3 | Found an opulent altar of Gozag. 2159 | D:3 | Reached XP level 6. HP: 36/36 MP: 10/10 2924 | D:4 | Identified the +0 robe of the Merchant {Int+3 Slay+3 SInv} 3029 | D:4 | Reached XP level 7. HP: 33/41 MP: 12/12 3178 | D:4 | You fall into a shaft and drop 1 floor! 3178 | D:5 | Entered Level 5 of the Dungeon 3226 | D:5 | Learned a level 4 spell: Fulminant Prism 3321 | D:4 | Identified the +4 flail of Guile {vamp, Dex+2} 3409 | D:4 | Reached skill level 5 in Stealth 3577 | D:4 | Reached skill level 6 in Conjurations 3789 | D:4 | Found a statue of an orb of winter. 3791 | D:4 | Found a statue of an orb of winter. 3792 | D:4 | Found a staircase to the Ecumenical Temple. 3799 | D:4 | Reached skill level 1 in Alchemy 3802 | Temple | Entered the Ecumenical Temple 3890 | D:4 | HP: 1/41 [poisoned by a water moccasin] 3891 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, serial_shops, shop, wad_floor_pattern_2 D:2: layout_rooms, minivault_24 D:3: layout_basic, mainiacjoe_overflow_six_doors_small D:4: layout_cave_pools, temple_doors_e D:5: layout_loops_ring, serial_shops, nicolae_shop_peninsula Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.2 Dodging | 3 4 | 4.8 Conjurations | 5 6 | 6.1 Spellcasting | 3 4 | 4.1 Alchemy | 1 | 1.0 Translocations | | 0.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 34 | 7 | || 41 Melee: Unarmed | 34 | | || 34 Tentacles | 13 | 1 | || 14 Constrict | 10 | 1 | || 11 Punch | 1 | | || 1 Dagger | | 7 | || 7 Cast: Magic Dart | 33 | 94 | 34 || 161 Searing Ray | 4 | 29 | 22 || 55 Evoke: Wand of polymorph | | | 1 || 1 Drink: Moonshine | 1 | | || 1 Lignification | | 1 | || 1 Heal wounds | | | 1 || 1 Magic | | | 1 || 1 Read: Teleportation | 1 | | || 1 Vulnerability | 1 | | || 1 Poison | 1 | | || 1 Blinking | | 1 | 1 || 2 Identify | | 1 | || 1 Stab: Sleeping | 7 | 3 | || 10 Distracted | 1 | | || 1 Armour: None | 9 | 11 | 22 || 42 Dodge: Dodged | 19 | 30 | 17 || 66