Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 15755008149306220269 713910 Highorse the Invulnerable (level 27, -11/234 (238) HPs) Began as a Barachi Fighter on Oct 11, 2026. Was an Elder of Ignis. Killed from afar by a black draconian knight (16 damage) ... with a bolt of lightning ... created by the fury of Okawaru ... on level 8 of the Dungeon. The game lasted 02:31:03 (82383 turns). Highorse the Invulnerable (Barachi Fighter) Turns: 82383, Time: 02:31:04 HP: -11/234 (238) AC: 48 Str: 28 XL: 27 MP: 38/38 EV: 24 Int: 6 God: Ignis [****..] Gold: 1265 SH: 26 Dex: 30 Spells: 26/26 levels left rFire + + + (20%) h - +9 broad axe (heavy) rCold + + + (20%) c - +0 tower shield "Kuwnoim" {Rampage Int-4 Slay+3} rNeg + . . (50%) E - +11 golden dragon scales rPois + (33%) m - +0 helmet of Complete Protection {Snipe, Str+7} rElec + (33%) e - +0 cloak of Monotheism {rPois Will+ rCorr SInv} rCorr + (50%) z - +3 pair of gauntlets of War {Slay+5} SInv + S - -1 pair of boots of Tomorrow {rC+ Will+ Dex+3 Slay+3} Will ++++. k - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Stlth I - ring "Zexeic" {+Blink rElec rF+ Str-5 Dex+5} HPRegen 0.59/turn w - ring of the Camelopard {rC+ rN+ Dex+6} MPRegen 0.26/turn %: rampage, faith @: unable to hop, on blink cooldown, hasted, studying Translocations, lightly drained, quick A: amphibious, frog-like legs 2, +LOS, see invisible, cold resistance 1, mutation resistance 1, booming voice 0: Orb of Zot }: 5/15 runes: decaying, serpentine, slimy, silver, abyssal a: Hop (0%), Renounce Religion (0%), Evoke Blink (28%), Fiery Armour (0%), Foxfire Swarm (0%) You were on level 8 of the Dungeon. You worshipped Ignis. Ignis was greatly pleased with you. You visited 12 branches of the dungeon, and saw 54 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Bailey, Gauntlet and Ice Cave. You collected 10432 gold pieces. You spent 9167 gold pieces at shops. Inventory: Hand Weapons h - a +9 heavy broad axe (weapon) u - the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (You took it off Grunn on level 3 of the Depths) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. M - the +9 staff of Olgreb {rPois∞} (You found it on level 5 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. Missiles b - a datura-tipped dart d - 25 stones f - 67 boomerangs t - 22 curare-tipped darts x - 45 atropa-tipped darts y - 40 poisoned darts K - 10 javelins (quivered) L - 11 darts of disjunction O - 3 throwing nets Armour c - the +0 tower shield "Kuwnoim" (worn) {Rampage Int-4 Slay+3} (You took it off Louise on level 4 of the Swamp) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. e - the +0 cloak of Monotheism (worn) {rPois Will+ rCorr SInv} (You found it in a treasure trove) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. m - the +0 helmet of Complete Protection (worn) {Snipe, Str+7} (You bought it in a shop on level 1 of the Elven Halls) Str+7: It affects your strength (+7). It cannot be enchanted further. q - the orb "Qedoen" {Glass, rElec rC+ Will- SInv Tloc} (You found it in a treasure trove) rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. z - the +3 pair of gauntlets of War (worn) {Slay+5} (Okawaru gifted it to you on level 4 of the Vaults) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. D - the +0 chain mail "Coaseve" {+Inv rN++ Str+3} (You bought it in a shop on level 2 of the Orcish Mines) +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. E - +11 golden dragon scales (worn) S - the -1 pair of boots of Tomorrow (worn) {rC+ Will+ Dex+3 Slay+3} (You found it in an ice cave) rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. T - a +1 kite shield of reflection X - a +2 cloak of corrosion resistance Jewellery a - an amulet of regeneration g - the amulet "Xuqyu" {Reflect Harm rC++ SH+5} (You found it on level 5 of the Pits of Slime) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. SH+5: It affects your SH (+5). i - the ring "Kehudann" {^Contam +Blink rCorr Dex+4 SInv} (You found it in a treasure trove) [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. j - an amulet of wildshape k - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 6 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). l - the ring of the Scarab {^Contam +Blink rF+ Int+3} (You found it in a treasure trove) [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). n - an amulet of the acrobat o - a ring of wizardry p - a ring of flight r - an amulet of chemistry s - a ring of willpower v - the ring "Ruileulo" {Will++ SInv} (You found it on level 5 of the Pits of Slime) [ring of see invisible] Will++: It greatly increases your willpower. SInv: It lets you see invisible. w - the ring of the Camelopard (worn) {rC+ rN+ Dex+6} (You took it off a vault sentinel on level 5 of the Vaults) [ring of dexterity] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). A - the ring of Idebuje {rElec rC- Str+5 Dex+9} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of dexterity] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+9: It affects your dexterity (+9). B - the ring "Naisy" {rF+ rC+ rCorr Int+3} (You found it on level 5 of the Realm of Zot) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). G - the ring "Baniriel" {+Blink rElec Int+6} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). H - a +6 ring of dexterity I - the ring "Zexeic" (worn) {+Blink rElec rF+ Str-5 Dex+5} (You found it on level 5 of the Lair of Beasts) [ring of protection from fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). J - the ring "Kungunwi" {Fly Str+2 Dex+3} (You found it on level 5 of the Vaults) [ring of flight] Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). R - the ring of Vogoocri {rN+ rCorr MP+9 Str+5 Int-3} (You took it off a spriggan druid on level 2 of the Swamp) [ring of magical power] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). U - the ring of Zuodin {rElec rN+ Will+ Int+2} (You took it off a vault warden on level 5 of the Vaults) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Y - a +6 ring of strength Talismans Q - the medusa talisman "Afur" {Dex+2} (You found it on level 3 of the Snake Pit) [medusa talisman] Dex+2: It affects your dexterity (+2). Z - a talisman of death Wands p - a wand of polymorph (32) a - a wand of flame (99) f - a wand of mindburst (37) d - a wand of digging (7) c - a wand of roots (67) b - a wand of light (30) e - a wand of paralysis (49) Scrolls f - 17 scrolls of fear N - 7 scrolls of noise I - 9 scrolls of immolation g - 8 scrolls of fog p - 9 scrolls of poison t - 20 scrolls of teleportation x - 8 scrolls of amnesia s - 3 scrolls of summoning V - 11 scrolls of vulnerability i - 32 scrolls of identify T - 3 scrolls of torment S - 5 scrolls of silence r - 4 scrolls of revelation b - 6 scrolls of blinking w - 5 scrolls of enchant weapon Potions h - 2 potions of haste L - 13 potions of lignification M - a potion of mutation b - 13 potions of brilliance r - 3 potions of resistance g - 6 potions of magic e - 4 potions of enlightenment A - 10 potions of attraction C - 2 potions of cancellation B - 5 potions of berserk rage a - a potion of ambrosia m - 7 potions of might i - 4 potions of invisibility c - 8 potions of curing Miscellaneous g - a +2 tin of tremorstones (2/2) h - a +3 phantom mirror i - a +0 lightning rod (4/4) j - a +2 sack of spiders k - the +0 horn of Geryon Skills: + Level 24.1 Fighting - Level 22.0 Axes * Level 23.7 Throwing O Level 27 Armour - Level 23.1 Dodging - Level 13.0 Stealth + Level 21.1 Shields - Level 1.8(14.0) Invocations You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 99% 1 Foxfire Conj/Fire 0% 2x1d4 99% 1 Freeze Ice 0% 1d3 99% 1 Kinetic Grapnel Frge 0% 1d4 99% 1 Kiss of Death Conj/Necr 0% 2d5 99% 1 Magic Dart Conj 0% 1d3 99% 1 Poisonous Vapours Alch/Air 0% 1d1 99% 1 Sandblast Erth 0% 2d4 99% 1 Shock Conj/Air 0% 1d3 99% 1 Slow Hex 0% N/A 99% 1 Soul Splinter Necr 0% N/A 99% 1 Blink Tloc 0% N/A 100% 2 Call Imp Summ 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Jinxbite Hex 0% 2d2 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Scorch Fire 0% 2d5 100% 2 Searing Ray Conj 0% 2d4 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Call Canine Familiar Summ 0% N/A 100% 3 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Gloom Hex/Necr 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Swiftness Air 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d25 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Hell (visited) Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell Tar (0/7) Hell Zot (5/5) Depths:4 Bailey (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Ignis Jiyva Lugonu Shops: D:2 ( Orc:2 ([*( Elf:1 **?? Elf:3 :? Snake:1 :? Snake:2 ( Snake:3 ?: Vaults:1 ?:= Vaults:3 *:( Vaults:4 ( Depths:2 : Depths:3 [?(: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:2 Depths:3* Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:3 Annotations: D:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. You have supernaturally acute vision. (SInv) You are cold resistant. (rC+) You are somewhat resistant to further mutation. You read scrolls incredibly loudly when enemies are in sight. Message History The tengu reaver casts a spell at you. The bolt of negative energy hits you! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You block the tengu reaver's attack. x3 The deep elf master archer shoots an arrow. You block the arrow. You feel better. The deep elf master archer shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The tengu reaver casts a spell at you. The bolt of acid misses you. You block the tengu reaver's attack. x2 The tengu reaver barely misses you. The deep elf master archer shoots an arrow. The arrow hits you but does no damage. Okay, then. You feel better. The black draconian knight completely misses you. The deep elf master archer shoots an arrow. The arrow closely misses you. Okay, then. Okay, then. You blink. The tengu reaver points at you and mumbles some strange words. The bolt of poison hits you. You resist. * * * LOW HITPOINT WARNING * * * Throw: 25 stones Press: ? - help, Shift-Dir - straight line You can't see that place. [a rock wall.] Okay, then. Aiming: Dig Press: ? - help, Shift-Dir - straight line You can't see that place. [a rock wall.] The rock shatters into small pieces. The black draconian knight breathes lightning at you. The bolt of lightning misses you. The bolt of lightning hits you! You resist. You die... Ignis goes out, and joins you in death. ....# #.# #........### # ###.# #.# #........########### # #...# #.# #.........†........# # ○°..###.# ########...........# # ###..##.# #...........# # ....[...# #...........# # ..)...#############...[.......# # ......#..........##...........# # ......4...