Highorse2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (5, 19, D:1) a quokka corpse (skeletalised by now) (6, -2, D:1) a staff of necromancy (7, 18, D:1) a parchment of Scorch (14, -23, D:1) a rat corpse (skeletalised by now) (21, 5, D:1) a frilled lizard corpse (skeletalised by now) (22, -20, D:1) a +0 short sword (24, -6, D:1) a +0 dagger (25, -26, D:1) a ball python skeleton (27, 17, D:1) a +0 dagger (33, 0, D:1) a staff of earth (35, -13, D:1) a +0 club (46, -5, D:1) a +0 club (48, -18, D:1) a +0 club 3 stones (52, -4, D:1) 4 large rocks Level 2 of the Dungeon [Shop] Xeneluk's Jewellery Emporium the ring of the Madman {rElec rF- rN+ MP+9} (312 gold) [ring of magical power] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). a ring of protection from fire (unknown) (250 gold) an amulet of magic regeneration (unknown) (300 gold) a ring of positive energy (200 gold) a ring of see invisible (unknown) (150 gold) a ring of see invisible (unknown) (150 gold) the hive talisman of Tenacity {rElec rF- Will+ SInv} (1014 gold) [hive talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. an amulet of reflection (unknown) (300 gold) (0, 0, D:2) a +0 club (8, -4, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 3, D:2) a +0 dagger (25, 46, D:2) a +0 robe (30, -8, D:2) a +0 ring mail (32, 48, D:2) a bat skeleton (35, 15, D:2) a +0 whip a kobold corpse (skeletalised by now) (46, 24, D:2) a +0 club (48, 30, D:2) a +0 mace of protection (54, 2, D:2) a hobgoblin skeleton (57, 3, D:2) 5 poisoned darts Level 3 of the Dungeon [Shop] Qeepaj's Antique Weapon Emporium a +0 dagger (36 gold) a +2 flail of venom (291 gold) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (1958 gold) Will+: It increases your willpower. It cannot be enchanted further. a +0 short sword (54 gold) a +2 rapier of speed (513 gold) a +0 spear (54 gold) a +3 whip (351 gold) a +1 dagger of venom (169 gold) (2, -3, D:3) an adder skeleton (6, 4, D:3) a ball python skeleton (8, -5, D:3) a +0 robe (12, -31, D:3) a +0 halberd (15, 15, D:3) a rat corpse (skeletalised by now) (23, -33, D:3) a +0 trident (23, -17, D:3) a ball python skeleton (26, -19, D:3) a +2 dagger of speed (26, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (35, 14, D:3) a +0 club a goblin corpse (skeletalised by now) (36, -29, D:3) a +0 dagger a +0 chain mail a jackal corpse (skeletalised by now) (42, -7, D:3) a +0 ring mail Level 4 of the Dungeon (34, 19, D:4) a +0 club a gnoll skeleton (35, 18, D:4) a +1 flail of venom (35, 19, D:4) a +0 flail (37, 30, D:4) a +0 orcbow (40, 23, D:4) a +0 hand axe (59, 42, D:4) a +0 dagger (62, 17, D:4) a parchment of Summon Small Mammal (66, 30, D:4) a +0 spear (69, 29, D:4) a +0 mace (69, 44, D:4) a +0 dagger Level 5 of the Dungeon (21, -1, D:5) a jackal skeleton (22, -2, D:5) a jackal skeleton (22, -1, D:5) a jackal skeleton (32, -9, D:5) an adder corpse (skeletalised by now) (32, 41, D:5) a +0 chain mail (35, -9, D:5) a +0 club a jackal corpse (skeletalised by now) (53, 19, D:5) a +0 war axe (59, 7, D:5) a +0 dagger a +0 robe an orc skeleton (59, 8, D:5) a +0 flail (60, 8, D:5) a +0 flail of holy wrath a +0 leather armour (66, 7, D:5) a +0 falchion (66, 36, D:5) an iguana corpse (skeletalised by now) (67, -3, D:5) a parchment of Arcjolt (68, 36, D:5) a +0 spear Level 6 of the Dungeon (7, 25, D:6) a +0 dagger (7, 45, D:6) a +3 scimitar of venom (11, 35, D:6) a parchment of Rending Blade (12, 47, D:6) a +0 whip a +0 leather armour (12, 48, D:6) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (18, 7, D:6) a black bear skeleton (19, 9, D:6) a +0 rapier a +0 leather armour (21, 16, D:6) a +0 quarterstaff (21, 24, D:6) an acid dragon skeleton (24, 44, D:6) a +0 sling (25, 45, D:6) a +0 chain mail (33, 13, D:6) a +0 giant club an ogre skeleton (34, 4, D:6) 3 poisoned darts (37, 27, D:6) 3 poisoned darts (38, 5, D:6) a parchment of Forge Lightning Spire (40, 36, D:6) a +0 mace a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 37, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (47, 18, D:6) a +0 shortbow a centaur skeleton Level 7 of the Dungeon (8, -27, D:7) a +0 quarterstaff (17, -45, D:7) a +0 hand axe an orc corpse (18, -42, D:7) a parchment of Forge Lightning Spire (18, -34, D:7) a +0 flail (19, 0, D:7) a water moccasin corpse (skeletalised by now) (20, -48, D:7) a +0 flail (21, 1, D:7) the inkwell talisman "Gewim" {rF+ rC+ rN+} [inkwell talisman] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (25, -28, D:7) a +0 robe a +0 mace the orc skeleton of Blorkula the orcula (27, -28, D:7) a +0 giant club an ogre skeleton the Ecumenical Temple