Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8752382778073762591 1226 Highorse2 the Conjurer (level 8, -15/52 HPs) Began as an Octopode Conjurer on Apr 16, 2026. Demolished by an ogre ... wielding a +0 giant club (33 damage) ... on level 5 of the Dungeon. The game lasted 00:10:31 (5326 turns). Highorse2 the Conjurer (Octopode Conjurer) Turns: 5326, Time: 00:10:32 Health: -15/52 AC: 1 Str: 12 XL: 8 Next: 47% Magic: 1/14 EV: 14 Int: 20 God: Gold: 194 SH: 0 Dex: 19 Spells: 8/15 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - ring of Hohostrea {+Blink Wiz Str+6 SInv} rCorr . (100%) f - +6 ring of dexterity SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Evoke Blink (28%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 194 gold pieces. Inventory: Missiles a - 28 poisoned darts d - 2 curare-tipped darts Armour e - an orb of mayhem Jewellery c - the ring of Hohostrea (worn) {+Blink Wiz Str+6 SInv} (You acquired it on level 1 of the Dungeon) [ring of wizardry] +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). SInv: It lets you see invisible. f - a +6 ring of dexterity (worn) Talismans b - a maw talisman Wands e - a wand of charming (6) a - a wand of flame (14) c - a wand of warping (7) Scrolls p - a scroll of poison g - 2 scrolls of fog t - 4 scrolls of teleportation W - a scroll of brand weapon f - a scroll of fear a - a scroll of enchant armour s - a scroll of summoning b - 2 scrolls of blinking Potions g - 3 potions of magic l - a potion of lignification {unknown} a - a potion of ambrosia b - a potion of brilliance j - a potion of curing {unknown} k - a potion of attraction {unknown} n - a potion of moonshine {unknown} p - 2 potions of mutation {unknown} Skills: * Level 3.3 Fighting * Level 4.0 Dodging + Level 5.0 Stealth + Level 2.5 Unarmed Combat * Level 4.2 Spellcasting + Level 5.1 Conjurations + Level 2.7 Translocations - Level 2.0 Fire Magic + Level 3.1 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 9% 4 Plasma Beam Fire/Air 4% 2x1d14 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit and 78% to hit with your grab, tentacle-slap, and squeeze) You barely miss the ogre. The ogre is heavily wounded. The ogre barely misses you. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit and 78% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap the ogre. The ogre is severely wounded. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (severely wounded, 80% to hit and 78% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Attack: -) Tentacles Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit and 78% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap the ogre. The ogre is almost dead. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit and 78% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap the ogre. Your squeeze misses the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..##.......h..... ................. ####............. ####.#........ #.#...#.##. #.#...# # #.#...# # #O#)..#.# #.@.....# ##########.##### #....<.........# #.#####..#.###.# ........# #.........# ............. ....$.........# ...#.#.#..##### You could see an ogre. Vanquished Creatures An ice beast (D:3) An ogre (D:5) 4 kobold brigands 2 brain worms (Sewer) A scorpion (D:3) A howler monkey (D:5) 3 bombardier beetles 2 hounds 4 clockroaches 2 iguanas (D:4) A sleepcap (D:5) Ijyb (D:3) 10 adders 3 river rats (Sewer) A white imp (D:5) A dart slug (D:3) 3 ribbon worms An orc (D:3) 7 endoplasms 9 hobgoblins 4 jackals (Sewer) 2 quokkas 11 ball pythons 4 bats 10 frilled lizards 2 goblins (D:1) 6 kobolds 5 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse2 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 380 | D:1 | Found a faded altar of an unknown god. 689 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 866 | D:1 | Identified a scroll of acquirement 866 | D:1 | Acquired the ring of Hohostrea {+Blink Wiz Str+6 SInv} 872 | D:1 | Learned a level 2 spell: Searing Ray 1135 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 1816 | D:3 | Reached skill level 1 in Translocations 1816 | D:3 | Reached skill level 1 in Alchemy 1816 | D:3 | Reached XP level 4. HP: 23/27 MP: 7/7 1846 | D:3 | Encountered Ijyb 1959 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2061 | D:3 | Encountered an ice beast 2067 | D:3 | HP: 1/27 [ice beast (10)] 2068 | D:3 | Killed an ice beast 2069 | D:3 | Reached skill level 1 in Fighting 2069 | D:3 | Reached skill level 1 in Unarmed Combat 2069 | D:3 | Reached skill level 1 in Fire Magic 2069 | D:3 | Reached XP level 5. HP: 1/33 MP: 5/9 2213 | D:3 | Reached XP level 6. HP: 14/38 MP: 7/10 2589 | D:3 | Found a blossoming altar of Fedhas. 2697 | D:3 | Found a glowing golden altar of the Shining One. 3021 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3089 | D:3 | Killed Ijyb 3603 | D:4 | Found a glowing drain. 3636 | Sewer | Entered a sewer 3735 | Sewer | Reached XP level 7. HP: 42/44 MP: 10/12 4513 | D:4 | Reached XP level 8. HP: 38/51 MP: 13/13 4820 | D:4 | Reached skill level 5 in Conjurations 4957 | D:5 | Entered Level 5 of the Dungeon 5208 | D:5 | Reached skill level 5 in Stealth 5326 | D:5 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, grunt_decor_resistance, minmay_close_crescents D:3: layout_loops_ring, fedhas_altar_3, nicolae_tso_holy_fire, marbit_many_paths, minivault_26, wad_rectangle_vault, uniq_ijyb D:4: layout_loops_corners, cheibrodos_sewer_entry_drain D:5: layout_loops_cross, uniq_prince_ribbit1, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 | 5.0 Translocations | 1 2 | 2.7 Alchemy | 1 2 3 | 3.1 Fighting | 1 2 3 | 3.3 Unarmed Combat | 1 2 | 2.5 Fire Magic | 1 2 | 2.0 Spellcasting | 3 4 | 4.2 Dodging | 3 4 | 4.0 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 57 | 41 | 106 || 204 Melee: Unarmed | 57 | 41 | 106 || 204 Constrict | 18 | 12 | 24 || 54 Tentacles | 11 | 17 | 35 || 63 Punch | | | 3 || 3 Cast: Magic Dart | 19 | 58 | 30 || 107 Searing Ray | | 9 | 3 || 12 Iskenderun's Myst | | | 1 || 1 Drink: Magic | | 1 | || 1 Read: Acquirement | 1 | | || 1 Identify | 2 | 2 | 3 || 7 Fear | 1 | | || 1 Noise | 1 | | || 1 Enchant armour | 1 | | || 1 Blinking | 1 | | || 1 Revelation | 1 | | || 1 Stab: Sleeping | 8 | 6 | 10 || 24 Distracted | 1 | | || 1 Armour: None | 21 | 24 | 39 || 84 Dodge: Dodged | 41 | 36 | 31 || 108