Seeded DCSS version 0.34-a0-1503-gac88d310f9 (webtiles) character file. Game seed: 1714057814044749811 (custom seed) 1 Highorse4 the Caller (level 1, 13/13 HPs) Began as a Merfolk Summoner on Nov 29, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (36 turns). Highorse4 the Caller (Merfolk Summoner) Turns: 36, Time: 00:00:21 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 2.6 Dodging + Level 2.3 Stealth + Level 2.0 Spellcasting * Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Animate Dead Necr 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Highorse4 the Merfolk Summoner. Game seed: 1714057814044749811 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You aren't carrying any scrolls. You open the door. There is an open door here. You encounter a quokka. Found a scroll labelled YTZIHAYCEO. The helpless quokka fails to defend itself. You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka misses you. The quokka closely misses you. You hit the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! HP restored. You pick up a parchment of Animate Dead and begin reading... You add the spell Animate Dead to your library. c - a scroll labelled HOQESU QOBYZ You encounter a hobgoblin. The hobgoblin shouts! A hobgoblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............# #........# # #........# .# #........# #g# #...#...## ...# #.#.#...##+#.... #.#.#.†......# # #.#........+ #.#....@...# #.########?.... #.# ###. ####'# #.ß#.###### #..........# #...ß..ß..ß# #<.........+ #...ß..ß..ß# You could see a hobgoblin. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse4 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 36 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, minmay_misc_feat_roman, minivault_27, minmay_tromino_v4_c, minmay_tripent Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 36 | 0 | 0 | 24 | 1 | 36.0 | Dungeon | 36 | 36 | 0 | 0 | 24 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 36 daAuts