Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 8203175613625479861 79 Highorse4 the Conjurer (level 4, -1/28 HPs) Began as an Octopode Conjurer on Dec 17, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:08 (2192 turns). Highorse4 the Conjurer (Octopode Conjurer) Turns: 2192, Time: 00:05:08 Health: -1/28 AC: 1 Str: 6 XL: 4 Next: 37% Magic: 4/7 EV: 12 Int: 20 God: Gold: 132 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Potions g - a potion of magic e - 3 potions of enlightenment Skills: + Level 1.1 Fighting + Level 0.1 Throwing + Level 2.7 Dodging + Level 3.7 Stealth + Level 2.4 Spellcasting + Level 4.4 Conjurations + Level 0.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 9% 2 Summon Small Mammal Summ 8% N/A 16% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You encounter a gnoll. It is wielding a +0 whip. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip! There is a stone staircase leading up, spattered with blood here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip. The gnoll misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ......... #........ +......# #......# +......+ #.####......## #>....j....... #....j@..# #.#####..# ).# #.# .# '# . . You could see 2 gnolls. Vanquished Creatures 2 gnolls 3 adders (D:2) 2 dart slugs 3 endoplasms 4 hobgoblins (D:1) 3 quokkas (D:1) 5 ball pythons 3 bats 4 frilled lizards 6 goblins 3 kobolds 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse4 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 709 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 804 | D:1 | You fall into a shaft and drop 1 floor! 952 | D:2 | HP: 1/22 [poisoned by an adder] 1213 | D:2 | Reached skill level 1 in Fighting 1213 | D:2 | Reached XP level 4. HP: 28/28 MP: 1/7 2041 | D:1 | Learned a level 2 spell: Searing Ray 2192 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, chequers_serial_rivers_micro_e, serial_park_tiny_1, minmay_misc_feat_iff D:2: layout_rooms, minmay_split_cup_large D:3: layout_basic, bloody_makhleb, grunt_decor_resistance Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.7 Fighting | 1 | 1.1 Throwing | | 0.1 Dodging | | 2.7 Spellcasting | | 2.4 Conjurations | | 4.4 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | || 15 Melee: Unarmed | 15 | || 15 Tentacles | 5 | || 5 Constrict | 5 | || 5 Cast: Magic Dart | 60 | 21 || 81 Searing Ray | | 1 || 1 Drink: Curing | 1 | || 1 Enlightenment | 1 | || 1 Lignification | | 1 || 1 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Fear | | 1 || 1 Amnesia | | 1 || 1 Armour: None | 9 | 5 || 14 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2195 | 2108 | 87 | 70 | 1821 | 3 | 731.7 | Dungeon | 2195 | 2108 | 87 | 70 | 1821 | 3 | 731.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1303 daAuts D:2: 875 daAuts D:3: 16 daAuts