Dungeon Crawl Stone Soup version 0.34-a0-2058-g71c15dacbf (webtiles) character file. Game seed: 17619811747720477000 38 Highorse4 the Magician (level 3, -3/26 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1279 turns). Highorse4 the Magician (Djinni Conjurer) Turns: 1279, Time: 00:03:57 Health: -3/26 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 99 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons b - a +0 spear Armour a - a +0 robe (worn) Talismans c - an inkwell talisman Scrolls c - a scroll of teleportation {unknown} i - a scroll of identify r - a scroll of revelation h - a scroll of amnesia {unknown} j - a scroll of torment {unknown} Potions f - a potion of berserk rage {unknown} k - a potion of haste {unknown} l - 2 potions of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Armour + Level 2.6 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a kobold. It is wielding a +0 club. Terence hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled ZISMEN TERGH, it crumbles to dust. It is a scroll of identify. e -> r - a scroll of revelation; d -> i - a scroll of identify You stop channelling your searing ray. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #.......##### ##.# #####.## ##....#.....# #.# #>...... ........###.# #.# #....... #####.### #.# #.######....... # #.# #.# #....[.#....... #.# #.# ######.#....... #.# #.# #.#....... #.# #.# ##########.#..<.... #.# #.###.@.........###.### ..# #.....#@#######.# #.# ### ####..#.# #.# #.# #..#.# #.# #.# #:.#K# ##.###.## #..#.# ####.#.#...## #).#.# #...###.....# #..#.....##.#.#...## #............###.## You could see Terence and a kobold. Vanquished Creatures An adder (D:2) 2 dart slugs An orc (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 3 frilled lizards 5 goblins 3 kobolds (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse4 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Highorse4 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 222 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 690 | D:1 | Found a faded altar of an unknown god. 849 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 849 | D:1 | Learned a level 1 spell: Summon Small Mammal 1272 | D:2 | Encountered Terence 1279 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, basic_ecumenical_altar, serial_co_window_serial, co_window_cross_1, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_2corner, co_window_corner_b, co_window_unsneaky_path_e, co_window_of_opportunity_b, co_window_paths_e, glass_columns_a D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | | 0.4 Armour | | 0.4 Dodging | | 2.6 Unarmed Combat | | 0.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 9 Summon Small Mamm || 3 Read: Identify || 1 Armour: Robe || 15 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1278 | 1230 | 48 | 0 | 1043 | 2 | 639.0 | Dungeon | 1278 | 1230 | 48 | 0 | 1043 | 2 | 639.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 901 daAuts D:2: 377 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+