Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15510317488069289984 1436 Highorse4 the Magician (level 9, -2/57 HPs) Began as a Djinni Conjurer on Jan 24, 2026. Shot with an arrow by a centaur (7 damage) ... on level 6 of the Dungeon. The game lasted 00:18:27 (5707 turns). Highorse4 the Magician (Djinni Conjurer) Turns: 5707, Time: 00:18:28 Health: -2/57 AC: 2 Str: 4 XL: 9 Next: 3% Gold: 270 EV: 13 Int: 29 God: SH: 5 Dex: 13 rFire + + + p - staff of Uskayaw's Approval {rElec rC+ rN+ Str-2 Tloc Ice} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . o - amulet of reflection Will ..... h - +6 ring of intelligence Stlth +++ m - ring of protection from fire HPRegen 0.29/turn %: reflection, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 270 gold pieces. Inventory: Hand Weapons r - a +0 long sword Missiles s - 5 boomerangs Armour a - a +0 robe (worn) f - a +0 plate armour Magical Staves p - the staff of Uskayaw's Approval (weapon) {rElec rC+ rN+ Str-2 Tloc Ice} (You acquired it on level 4 of the Dungeon) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. A - a staff of earth Jewellery h - a +6 ring of intelligence (worn) m - a ring of protection from fire (worn) o - an amulet of reflection (worn) Wands w - a wand of polymorph (10) y - a wand of charming (10) Scrolls c - 3 scrolls of noise d - 4 scrolls of teleportation e - 2 scrolls of vulnerability Potions b - 3 potions of attraction i - 5 potions of curing j - a potion of heal wounds {unknown} k - 2 potions of brilliance n - 2 potions of haste {unknown} q - 2 potions of magic u - 3 potions of lignification Talismans g - a maw talisman x - a fortress talisman Skills: - Level 1.1 Fighting + Level 5.8 Dodging + Level 4.7 Stealth + Level 6.2 Spellcasting + Level 6.2 Conjurations - Level 6.2 Hexes - Level 6.2 Summonings - Level 6.2 Necromancy - Level 6.2 Translocations - Level 6.2 Forgecraft - Level 6.2 Fire Magic - Level 6.2 Ice Magic - Level 6.2 Air Magic - Level 6.2 Earth Magic - Level 6.2 Alchemy + Level 2.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d74% 4 e - Apportation Tloc 100% N/A 1% 1 f - Call Imp Summ 90% N/A 1% 2 g - Momentum Strike Conj/Tloc 100% 3d10 1% 2 h - Hailstorm Conj/Ice 62% 3d11 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Ossuary (visited) Altars: Dithmenos Fedhas Gozag Hepliaklqana Nemelex Xobeh Qazlal Ru Xom Yredelemnul Zin The Shining One Shops: D:4 = D:5 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow barely misses you. An orc comes into view. It is wielding a +0 hand axe. The centaur shoots an arrow. The arrow misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. The blast of energy engulfs the orc!! You kill the orc! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow closely misses you. Your fulminant prism explodes! There is a stone staircase leading up here. Found 17 gold pieces. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ........#.#.#.#. ................. ...!.[....#.#.#.#. ......(........... .....*.c.......... ..)............... ....).)..........# ......o†).@.....# ...†..))<.#......# ...♣.[.).#......# #..).†#####.....# ..##.## #....# # ...$# #### You could see a centaur (ally target), an orc and a friendly fulminant prism. Vanquished Creatures A sky beast (D:6) 2 black bears A centaur (D:5) 3 scorpions 2 howler monkeys (D:5) 2 bombardier beetles 3 hounds A gnoll bouda (D:6) 6 water moccasin zombies (Ossuary) 2 orc wizards (D:4) A crocodile zombie (Ossuary) 2 spectral scorpions (Ossuary) 2 mummies (Ossuary) 5 gnolls (D:6) 7 adders 2 shadow imps 2 ufetubi (D:4) 6 dart slugs 2 adder zombies (Ossuary) 14 gnoll zombies (Ossuary) 24 orcs 3 ribbon worms 8 endoplasms 4 giant cockroaches (D:2) 6 hobgoblins 3 quokkas 3 ball pythons 5 bats 2 frilled lizards 8 goblins 3 jackal zombies (Ossuary) 3 orc zombies (Ossuary) 3 rats (D:1) 141 creatures vanquished. Vanquished Creatures (collateral kills) A weeping skull (Ossuary) A water moccasin zombie (Ossuary) 2 creatures vanquished. Grand Total: 143 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highorse4 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Highorse4 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 263 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 263 | D:1 | Learned a level 1 spell: Apportation 654 | D:2 | Reached skill level 1 in Fighting 1467 | D:3 | Reached XP level 4. HP: 26/32 MP: 0/0 1808 | D:3 | Reached XP level 5. HP: 27/37 MP: 0/0 1808 | D:3 | Learned a level 2 spell: Call Imp 2262 | D:4 | Noticed a black bear 2268 | D:4 | Killed a black bear 2269 | D:4 | Reached XP level 6. HP: 30/42 MP: 0/0 2269 | D:4 | Identified a scroll of acquirement 2269 | D:4 | Acquired the staff of Uskayaw's Approval {rElec rC+ rN+ | Str-2 Tloc Ice} 2393 | D:4 | Found a sand-covered staircase. 2402 | Ossuary | Entered an ossuary 2466 | Ossuary | Reached XP level 7. HP: 3/47 MP: 0/0 2466 | Ossuary | Learned a level 2 spell: Momentum Strike 2473 | Ossuary | HP: 3/70 [water moccasin zombie (3)] 2680 | Ossuary | Reached skill level 5 in Spellcasting 2680 | Ossuary | Reached skill level 5 in Conjurations 2680 | Ossuary | Reached skill level 5 in Hexes 2680 | Ossuary | Reached skill level 5 in Summonings 2680 | Ossuary | Reached skill level 5 in Necromancy 2680 | Ossuary | Reached skill level 5 in Translocations 2680 | Ossuary | Reached skill level 5 in Forgecraft 2680 | Ossuary | Reached skill level 5 in Fire Magic 2680 | Ossuary | Reached skill level 5 in Ice Magic 2680 | Ossuary | Reached skill level 5 in Air Magic 2680 | Ossuary | Reached skill level 5 in Earth Magic 2680 | Ossuary | Reached skill level 5 in Alchemy 3356 | D:4 | Found Viry's Jewellery Boutique. 3800 | D:4 | Found a staircase to the Ecumenical Temple. 3893 | Temple | Entered the Ecumenical Temple 4082 | D:5 | Entered Level 5 of the Dungeon 4168 | D:5 | Found Roew's Assorted Antiques. 4223 | D:5 | Found a sparkling altar of Nemelex Xobeh. 4253 | D:5 | Reached XP level 8. HP: 46/52 MP: 0/0 4395 | D:5 | Reached skill level 5 in Dodging 4621 | D:5 | Reached skill level 1 in Shapeshifting 5687 | D:6 | Reached XP level 9. HP: 34/57 MP: 0/0 5687 | D:6 | Learned a level 3 spell: Hailstorm 5707 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms D:2: layout_basic D:3: layout_basic, kennysheep_nondescript, st_stairs_3, kennysheep_generic_room_13 D:4: layout_basic, minmay_temple_entry_statues_pillars, lightli_ossuary_entry_decrepit_ruins, serial_shops, shop, minmay_misc_feat_chi D:5: layout_loops_corners, nemelex_spade_bored_becter, serial_shops, shop D:6: minmay_chambers_of_threes, layout_rooms, old_standard_altar, okawaru_metal_pillars_3, st_stairs_9, chequers_decorated_corner, grunt_ministairs_4 Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 | 1.1 Stealth | 2 3 4 | 4.7 Dodging | 3 4 5 | 5.8 Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Shapeshifting | 2 | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | 3 | 14 || 17 Cast: Magic Dart | 94 | 26 | 40 || 160 Searing Ray | | 30 | 45 || 75 Iskenderun's Myst | | 2 | 22 || 24 Call Imp | | 1 | 8 || 9 Fulminant Prism | | 1 | 29 || 30 Use: Scroll | 4 | 2 | 6 || 12 Potion | | 1 | 5 || 6 Armour: Robe | 6 | 20 | 22 || 48 Skin | | | 32 || 32 Dodge: Dodged | 5 | 10 | 46 || 61 Block: Other | | 4 | 13 || 17 Reflection | | 1 | 1 || 2