Dungeon Crawl Stone Soup version 0.28-a0-445-g51f8dfe (webtiles) character file. Game seed: 16652026328021758235 29 Hisoka the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 11, 2021. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:19 (1318 turns). Hisoka the Conjurer (Octopode Conjurer) Turns: 1318, Time: 00:03:20 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 16% Magic: 0/6 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls b - a scroll of fog {unknown} c - a scroll of noise {unknown} e - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions a - 2 potions of curing {unknown} g - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat hits you but does no damage. The endoplasm freezes you. You are frozen. The bat hits you but does no damage. The bat closely misses you. The bat hits you. The quokka bites you. You miss the bat. Your grab misses the bat. The bat misses you. The quokka misses you. You closely miss the bat. Your grab misses the bat. The bat hits you but does no damage. The bat closely misses you. The endoplasm hits you. The quokka misses you. The bat hits you. x2; The endoplasm hits you. The bat hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat misses you. The quokka closely misses you. The searing ray hits the endoplasm! You kill the endoplasm! The bat hits you but does no damage. The quokka closely misses you. The searing ray hits the bat. You kill the bat! The quokka misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The quokka bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The quokka twitches its whiskers. The quokka bites you. You die... +..## #8..## #...## #..8# #.<.# ##..8# ##...## #8†.## +@r## #8## ### You could see a quokka. Vanquished Creatures 2 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 4 bats 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hisoka the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 213 | D:1 | Learned a level 2 spell: Searing Ray 1129 | D:1 | Reached XP level 3. HP: 14/21 MP: 1/6 1318 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_rooms, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a D:2: layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_waterfront, minmay_misc_feat_roman, kennysheep_decorative_pillar, grunt_ministairs_8, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 4 Tentacles || 3 Dagger || 13 Cast: Magic Dart || 24 Searing Ray || 5 Stab: Sleeping || 3 Armor: Skin || 4 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1317 | 1286 | 31 | 0 | 1104 | 2 | 658.5 | Dungeon | 1317 | 1286 | 31 | 0 | 1104 | 2 | 658.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1302 daAuts D:2: 14 daAuts