Dungeon Crawl Stone Soup version 0.28-a0-851-g8b9cc49 (webtiles) character file. Game seed: 6872893388114975675 14 Hisoka the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Nov 14, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (560 turns). Hisoka the Conjurer (Octopode Conjurer) Turns: 560, Time: 00:01:51 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 2/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - ring of protection from cold rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery b - a ring of protection from cold (left tentacle) Potions a - a potion of brilliance {unknown} Skills: + Level 2.2 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal completely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal barely misses you. You release your grip on the jackal. You see here a giant cockroach corpse. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal misses you. The jackal misses you. The jackal closely misses you. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The jackal bites you. You die... ##.## #..##### ###..###....... #.............. +....####.##### #....#.......# ##......##.##### #............... ##### ###'#....###.##### #...#######+###@+∩+......^...... #............##h#'#..##.##.#..## #............##J#.......##.##.## #............'..÷........#.##... #........r.rJ#######...#.#.##... #...........## #...# ..##... #...........# ..# ..##... ##...........# .##.>..... .#..).......... .#####.... You could see an endoplasm and a jackal. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hisoka the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 117 | D:1 | Found Juvilawn's Jewellery Shoppe. 236 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 401 | D:1 | Found a faded altar of an unknown god. 473 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, serial_shops, nicolae_shop_behind_doors, chequers_ecumenical_altar_simple, minmay_misc_feat_chi Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 16 Constrict || 6 Tentacles || 1 Cast: Magic Dart || 17 Searing Ray || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 559 | 559 | 0 | 0 | 445 | 1 | 559.0 | Dungeon | 559 | 559 | 0 | 0 | 445 | 1 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 559 daAuts