Dungeon Crawl Stone Soup version 0.28-a0-1443-gc989499 (webtiles) character file. Game seed: 13333138026830629018 35 Hisoka the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Jan 9, 2022. Slain by Terence (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1462 turns). Hisoka the Conjurer (Octopode Conjurer) Turns: 1462, Time: 00:01:52 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 4/6 EV: 13 Int: 22 God: Gold: 20 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . e - +4 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . f - amulet of regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.87/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +4 vampiric dagger (weapon) Jewellery f - an amulet of regeneration (around mantle) Scrolls b - a scroll of identify {unknown} Potions d - a potion of degeneration {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Leda's Liquefaction Hex/Erth 1% N/A 78% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 98% 5 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 vorpal mace and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +2 vorpal mace! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is severely wounded. Terence hits you with a +2 vorpal mace! * * * LOW HITPOINT WARNING * * * x2 Okay, then. It was a potion of magic. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal mace and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +2 vorpal mace. * * * LOW HITPOINT WARNING * * * You die... .....## .....'. ##.....# #@.....# ####### #......## ......# #......'. #####.###############......# #...........@@†.....# #################.#.# ######.........# ..# # .......#######.# #### ######.....# #.# #.###.# #.# #.#.#.# #.# ##.#.#.# #.# #......# #.# You could see Terence. Vanquished Creatures A worm (D:2) A dart slug (D:1) 6 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins 4 bats A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 5 withered plants (D:1) 8 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hisoka the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 228 | D:1 | Learned a level 2 spell: Searing Ray 556 | D:1 | Found a faded altar of an unknown god. 792 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1447 | D:2 | Noticed Terence 1462 | D:2 | HP: 1/21 [Terence (4)] 1462 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 7 Tentacles || 4 Constrict || 3 Cast: Magic Dart || 42 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1460 | 1453 | 7 | 0 | 1305 | 2 | 730.0 | Dungeon | 1460 | 1453 | 7 | 0 | 1305 | 2 | 730.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1265 daAuts D:2: 195 daAuts