Dungeon Crawl Stone Soup version 0.28-a0-1506-g3893175 (webtiles) character file. Game seed: 2684544467689127011 109 Hisoka the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Jan 13, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:45 (2135 turns). Hisoka the Conjurer (Octopode Conjurer) Turns: 2135, Time: 00:04:46 Health: 0/27 AC: 1 Str: 5 (6) XL: 4 Next: 89% Magic: 0/8 EV: 13 Int: 20 (22) God: Gold: 78 SH: 0 Dex: 7 (10) Spells: 2/8 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls a - a scroll of enchant armour {unknown} d - a scroll of torment {unknown} e - a scroll of holy word {unknown} Potions b - a potion of degeneration Skills: + Level 2.9 Dodging + Level 4.1 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dispersal Tloc 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +3 dagger and wearing a +0 robe (72% to hit) Okay, then. The orc wizard gestures at you while chanting. The magic dart hits you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +3 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc wizard The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits something! (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits something. The searing ray hits the orc wizard! You kill the orc wizard! Your Stealth skill increases to level 4! The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ## .### <..# .#.# ...### ##...##### ##......# ###...##.#############.# ..............o)@......# #######......########... ###.##..# #..##.# # ##.##.###..#.. .##.o)o..... .######..... .. ... ## . You could see an orc priest. Vanquished Creatures 2 orc wizards (D:3) An adder (D:3) 3 dart slugs An orc (D:3) 4 endoplasms 4 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:2) 2 quokkas (D:2) 4 ball pythons 3 bats 2 kobolds (D:2) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hisoka the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 12 | D:1 | Found a faded altar of an unknown god. 256 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 292 | D:1 | Learned a level 2 spell: Searing Ray 1074 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1308 | D:2 | Noticed Sigmund 1421 | D:2 | Learned a level 3 spell: Dazzling Flash 2063 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 2135 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, basic_ecumenical_altar D:2: layout_loops_cross, kennysheep_generic_room_14, uniq_sigmund D:3: layout_rooms, due_unseen_surprise Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | | 2.9 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 5 | || 5 Dagger | 11 | 3 || 14 Tentacles | 2 | || 2 Cast: Magic Dart | 44 | 2 || 46 Searing Ray | 6 | 2 || 8 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 5 | || 5 Armor: Skin | 1 | || 1 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2136 | 2089 | 47 | 307 | 1420 | 3 | 712.0 | Dungeon | 2136 | 2089 | 47 | 307 | 1420 | 3 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1179 daAuts D:2: 864 daAuts D:3: 91 daAuts