Hisoka Level 1 of the Dungeon [Shop] Fiaggenn's Armour Shop +2 ice dragon scales (620 gold) a +0 cloak (45 gold) a +0 ring mail (40 gold) a +0 robe (9 gold) a +0 scale mail (40 gold) the +1 chain mail of Qazlal's Castigation {Rampage rCorr Int+3} (299 gold) Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (9 gold) a +0 ring mail (40 gold) an orb of energy (120 gold) (0, 0, D:1) a +0 dagger (21, -21, D:1) a +0 helmet (23, -3, D:1) a +0 mace (25, -6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, -6, D:1) a ball python corpse (skeletalised by now) (30, 5, D:1) a bat corpse (skeletalised by now) (31, 5, D:1) a quokka corpse (skeletalised by now) (34, 22, D:1) a +0 club a goblin skeleton (35, -23, D:1) a +0 dagger (37, 16, D:1) a +0 whip 5 stones (44, 12, D:1) a stone (44, 21, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 17, D:2) a hobgoblin corpse (skeletalised by now) (16, 40, D:2) a +2 barding (20, 40, D:2) a quokka corpse (skeletalised by now) (24, 29, D:2) 4 poisoned darts (30, 38, D:2) a +0 club a stone Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Ofengoag" {Regen+ Str+7 Slay-3} (3910 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the +9 ring mail of the Furies {rPois rF+ Dex+2} (7140 gold) rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 spear of the Valley {venom, *Rage Fly Str+8 Int-4} (2400 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the alchemy staff of Temperance {^Fragile rPois rCorr Forge Tloc Alch} (4320 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the ring "Kuczena" {rPois Slay+2} (3540 gold) [ring of poison resistance] rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +0 ring mail of Daeps {rC++ Str+2} (3270 gold) rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 mace of Earthquakes {drain, rElec Stlth+} (2720 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff of Viedghif {rF+ rN+ Fire} (3620 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. the amulet "Naroh" {Alch+ rPois Regen+ Dex+3} (4750 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the alchemy staff "Misom" {rElec rPois rCorr Int-3 Earth Alch} (4390 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +1 ring mail of Idealism {rPois} (2020 gold) rPois: It protects you from poison. It cannot be enchanted further. the amulet "Bygiz" {RegenMP+ Str+3 Dex+4} (5170 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the necromancy staff "Arbiter" {rN+ Int-4 Stlth+ Hexes Necro Ice} (3760 gold) [staff of necromancy] rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the fortress talisman of Ennui {Harm rC- Int+4} (3300 gold) [fortress talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). the +0 cloak of the Snallygaster {rN+} (1570 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the death talisman of Summer {Int+5} (12630 gold) [talisman of death] Int+5: It affects your intelligence (+5). the scarf "Micwosos" {rC+ rF+, Int+7} (5170 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. the ring "Cehih" {Fly rPois Dex+3} (3500 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the death talisman of Yfunix {Harm Will+ rCorr} (12860 gold) [talisman of death] Harm: It increases damage dealt and taken. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +4 dagger "Fyjit" {freeze, rPois rF+ Stlth-} (4040 gold) rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:3) a +0 dagger (7, -10, D:3) a +0 short sword (8, -4, D:3) a +0 club a +0 chain mail (8, 3, D:3) a ball python corpse (8, 4, D:3) a +0 trident (15, -11, D:3) a jackal corpse