Hisoka Level 1 of the Dungeon (0, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 13, D:1) a +0 club a kobold skeleton (5, 41, D:1) a rat skeleton (6, 15, D:1) a ball python skeleton (8, 9, D:1) a +0 club a goblin skeleton (8, 42, D:1) a bat skeleton (8, 49, D:1) a +0 club a goblin skeleton (8, 50, D:1) a ball python skeleton (13, 22, D:1) a jackal corpse (skeletalised by now) (20, 3, D:1) a +0 whip 4 stones (28, 20, D:1) a bat corpse (skeletalised by now) (31, 56, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, 39, D:1) a +0 spear a gnoll skeleton (33, 35, D:1) a +0 ring mail (34, 42, D:1) a +0 club (34, 44, D:1) a +0 dagger (39, 58, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (49, 23, D:1) a +0 hand axe (49, 46, D:1) a +0 sling Level 2 of the Dungeon [Shop] Peuk's Assorted Antiques a +0 ring mail (112 gold) a +3 scale mail of fire resistance (728 gold) an orb of mesmerism (336 gold) a +2 hand axe of freezing (487 gold) a talisman of death (1120 gold) a Gell's gravitambourine (2/2) (1120 gold) (1, -6, D:2) a +0 club (1, -4, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (5, -18, D:2) a +0 dagger (31, -20, D:2) a +0 club (31, -19, D:2) a bat skeleton (33, -21, D:2) a quokka skeleton (34, -28, D:2) a +0 dagger (35, -20, D:2) a rat skeleton a hobgoblin skeleton (37, 10, D:2) a +0 mace (39, -20, D:2) a rat skeleton (39, -14, D:2) an adder corpse (skeletalised by now) (39, 14, D:2) a frilled lizard skeleton (43, -23, D:2) an amulet of the acrobat (44, 4, D:2) a +0 club a ball python skeleton (44, 5, D:2) a +0 short sword (45, -10, D:2) a rat corpse (skeletalised by now) (58, -9, D:2) a +3 quarterstaff of chaos a +0 hammer the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 3 of the Dungeon [Shop] Qiotu's Weapon Boutique a +2 dagger of protection (201 gold) a +0 mace (42 gold) a +0 dagger (28 gold) a +0 club (7 gold) a +0 short sword (42 gold) a +0 short sword of venom (78 gold) a +0 club (7 gold) a +0 trident (49 gold) (0, 0, D:3) a +0 dagger (3, -6, D:3) a hobgoblin corpse (skeletalised by now) (4, -7, D:3) a +0 dagger a kobold corpse (skeletalised by now) (12, 13, D:3) 6 boomerangs (22, 48, D:3) a +0 leather armour (34, 4, D:3) a +0 dagger a +0 leather armour an orc skeleton (41, 48, D:3) a +0 halberd (57, 16, D:3) a +0 leather armour a +0 hand axe an orc skeleton (57, 43, D:3) a quill talisman (59, 42, D:3) a parchment of Maxwell's Portable Piledriver Level 4 of the Dungeon [Shop] Suarhexa's Jewellery Boutique a ring of protection from fire (unknown) (325 gold) a +4 ring of protection (468 gold) a ring of protection from cold (unknown) (325 gold) an amulet of wildshape (unknown) (390 gold) an amulet of regeneration (unknown) (390 gold) a ring of protection from fire (unknown) (325 gold) (6, -20, D:4) an inkwell talisman (7, -27, D:4) a ring of poison resistance (7, -19, D:4) a black bear skeleton (7, 1, D:4) a ball python skeleton (15, 9, D:4) a +0 dagger (18, -20, D:4) a +0 ring mail a +0 club (18, -16, D:4) a +0 spear (22, -28, D:4) a +0 club a +0 spear a gnoll skeleton (23, -25, D:4) an adder skeleton (23, -4, D:4) a +0 spear (23, 3, D:4) a ball python skeleton (25, -15, D:4) a +0 spear a +0 leather armour (27, -17, D:4) a +0 short sword (28, -20, D:4) a +0 club (31, -12, D:4) a +0 club (32, -5, D:4) a +0 club (35, -14, D:4) a +0 club Level 5 of the Dungeon (4, 4, D:5) a +0 robe (9, 9, D:5) a +0 leather armour (10, -14, D:5) a +0 war axe (19, -4, D:5) a scarab talisman (22, 0, D:5) a medusa talisman (24, -17, D:5) the inkwell talisman of Daffodils {rElec Int+5 Slay-2 SInv} [inkwell talisman] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. (25, -26, D:5) a +0 hand axe (26, -17, D:5) a +0 halberd a +0 morningstar a +0 leather armour (26, -16, D:5) a +0 club a +0 trident a +0 scale mail a +0 buckler (26, -12, D:5) a +0 flail (31, -6, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 trident (4, 18, D:6) a +0 club (7, 35, D:6) a +0 leather armour a +0 short sword (7, 41, D:6) a +0 club (8, 39, D:6) 3 boomerangs a +0 hand axe (10, 53, D:6) a +0 chain mail (16, 20, D:6) a large rock (18, 8, D:6) a +0 morningstar a ring of wizardry a +0 whip (20, 7, D:6) a +1 heavy spear (21, 7, D:6) a +0 halberd (21, 17, D:6) a large rock (22, 13, D:6) a +0 dagger (24, 33, D:6) a ring of wizardry (25, 33, D:6) a +0 scale mail (27, 24, D:6) a +0 short sword (28, 40, D:6) a +0 chain mail a +2 dagger of flaming (28, 41, D:6) a +1 scale mail of cold resistance a +0 club (29, 5, D:6) a +0 short sword (29, 6, D:6) a +0 war axe of draining +0 steam dragon scales a +0 spear (32, 4, D:6) a +0 dagger a +0 short sword (49, 4, D:6) a +0 club (51, 9, D:6) a +3 scale mail of cold resistance a +2 flail of protection a goblin skeleton (52, 17, D:6) a hobgoblin skeleton (53, 16, D:6) a hobgoblin skeleton (53, 17, D:6) a goblin skeleton (54, 15, D:6) a hobgoblin skeleton (54, 17, D:6) a goblin skeleton (55, 5, D:6) a gnoll skeleton (55, 8, D:6) a goblin skeleton (55, 11, D:6) a goblin skeleton (55, 12, D:6) a goblin skeleton (55, 14, D:6) a +0 dagger (56, 9, D:6) a hobgoblin skeleton (56, 17, D:6) a hobgoblin skeleton (57, 18, D:6) a gnoll skeleton Level 7 of the Dungeon (9, 1, D:7) a +0 leather armour (9, 10, D:7) a +0 quarterstaff (10, 2, D:7) a +0 shortbow (14, -1, D:7) a +0 robe a +0 dagger (15, -2, D:7) a +0 robe a +0 dagger a +0 dagger (15, -1, D:7) a +0 ring mail a +0 club a +0 short sword (21, -17, D:7) a +0 dagger a +0 robe (23, -10, D:7) a ring of protection from fire (23, -9, D:7) an orb of glass Level 8 of the Dungeon (1, 19, D:8) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (1, 20, D:8) a +0 dagger a +0 scale mail a +0 whip of electrocution (5, 4, D:8) a quill talisman (5, 43, D:8) a +0 ring mail (7, 37, D:8) a ring of flight (11, 29, D:8) a +0 robe (13, 27, D:8) a +0 cloak (33, 17, D:8) a +0 robe a +0 battleaxe a +0 robe a +4 halberd of freezing (35, 15, D:8) a +0 robe a +2 halberd (36, 44, D:8) a +0 long sword a +0 plate armour (36, 48, D:8) a +0 spear (37, 15, D:8) a +0 robe a +3 great sword (40, 12, D:8) a +0 robe a +4 falchion (45, 14, D:8) a +0 robe a +0 long sword (45, 32, D:8) a +0 trident (46, 12, D:8) a +0 robe a +0 spear (46, 13, D:8) a +0 robe a +3 flail a +0 robe an orb of energy a +0 robe a +4 trident of draining (46, 34, D:8) the +1 hand axe "Undertaker" {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (48, 28, D:8) a +0 dagger a +0 robe a +0 dagger a +0 club (49, 33, D:8) a +0 orcbow (50, 45, D:8) a +0 club Level 9 of the Dungeon [Shop] Deshatz's Armour Shoppe a +2 leather armour of willpower (418 gold) a +1 plate armour of archery (594 gold) a +0 helmet of light (253 gold) the +1 chain mail of Kuleich {rCorr Str+3} (657 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the orb of Wiklew {Energy, rF+} (528 gold) rF+: It protects you from fire. It cannot be enchanted further. (0, 0, D:9) an amulet of dissipation (11, -48, D:9) a +0 dagger a +0 robe a +0 trident (12, -48, D:9) a +0 club a +0 leather armour (15, -5, D:9) a parchment of Alistair's Intoxication (19, -27, D:9) a +0 quarterstaff (32, -15, D:9) a +0 leather armour (37, -45, D:9) a +0 dagger a +0 robe (38, -46, D:9) a +0 short sword a +0 scale mail (38, -45, D:9) a +0 war axe a +0 plate armour (43, -48, D:9) a +0 club a +0 whip (43, -47, D:9) a +0 whip a +0 flail (44, -48, D:9) a +0 club (45, -47, D:9) a +0 whip a +0 robe (54, -12, D:9) a +0 robe a +4 ring of protection a +0 orcbow (55, -37, D:9) a staff of air Level 10 of the Dungeon (0, 0, D:10) a +0 helmet (2, -1, D:10) a ring of wizardry (8, -6, D:10) a +0 chain mail (11, -31, D:10) a +0 ring mail (13, -26, D:10) a +0 shortbow (23, -22, D:10) a +0 trident (35, 2, D:10) a +0 giant spiked club a +0 giant club (42, -23, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (9, -9, D:11) a +0 dire flail a +0 giant club (10, -5, D:11) a parchment of Borgnjor's Vile Clutch (15, -1, D:11) a +0 club (17, 11, D:11) a +0 robe (20, 18, D:11) a +0 orcbow (21, 21, D:11) a +2 heavy orcbow (22, 5, D:11) a +0 falchion of electrocution (29, 25, D:11) a scarf of harm the Ecumenical Temple Level 1 of the Lair of Beasts (25, 12, Lair:1) a +0 club (28, 19, Lair:1) a +2 hand axe of venom (29, -22, Lair:1) a +0 robe (30, 31, Lair:1) an amulet of reflection (32, -9, Lair:1) a +0 mace (35, 27, Lair:1) a +0 leather armour (39, 4, Lair:1) a rimehorn talisman (47, 10, Lair:1) a +0 longbow (63, 7, Lair:1) a +0 robe (70, -1, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (3, 0, Lair:2) a +0 mace (21, 11, Lair:2) a +0 flail (30, -20, Lair:2) a ring of see invisible (31, 9, Lair:2) +2 ice dragon scales (33, 9, Lair:2) a +6 ring of intelligence (34, -20, Lair:2) a +0 scale mail (43, 8, Lair:2) a +0 pair of boots of rampaging (43, 10, Lair:2) the orb of the Six Tusks {Mayhem, rC- Dex+3 Fire} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. (52, -18, Lair:2) a +0 leather armour (58, -19, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (7, -15, Lair:3) 19 gold pieces (20, -15, Lair:3) 8 gold pieces (30, -11, Lair:3) 8 gold pieces (31, -19, Lair:3) a +0 pair of boots of rampaging (unseen) (34, -49, Lair:3) a parchment of Platinum Paragon (35, -9, Lair:3) a +0 chain mail (46, -42, Lair:3) a parchment of Foxfire (48, -41, Lair:3) 3 gold pieces Level 4 of the Lair of Beasts (0, 0, Lair:4) 8 gold pieces (3, 12, Lair:4) a +0 ring mail (8, 22, Lair:4) 15 gold pieces the Necropolis (5, -32, Necropolis) 2 large rocks (6, -1, Necropolis) a parchment of Awaken Armour (6, 0, Necropolis) a scroll of teleportation (6, 1, Necropolis) a potion of heal wounds (7, -1, Necropolis) a +0 hand axe (7, 1, Necropolis) 9 gold pieces (8, -32, Necropolis) a staff of earth (8, -1, Necropolis) a +0 halberd (8, 1, Necropolis) a +0 mace (10, -30, Necropolis) a +4 ring of protection (10, 4, Necropolis) 6 gold pieces (11, -2, Necropolis) 6 gold pieces a +0 rapier a +0 robe (11, 2, Necropolis) 8 gold pieces a +0 short sword a +0 robe (35, 2, Necropolis) the ring of Qyilyaje {rElec rN+ MP+4 Dex+8} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Dex+8: It affects your dexterity (+8). (36, 1, Necropolis) the +9 halberd "Vuewk" {elec, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further.