Dungeon Crawl Stone Soup version 0.34-a0-938-g9201133964 (webtiles) character file. Game seed: 17768680941516994707 27 HuHu0120 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Slain by a ribbon worm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (963 turns). HuHu0120 the Conjurer (Deep Elf Conjurer) Turns: 963, Time: 00:01:05 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 1/8 EV: 11 Int: 22 God: Gold: 88 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of magic m - a potion of might j - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 12% 1 Soul Splinter Necr 12% N/A 12% 1 Sublimation of Blood Necr 3% N/A 19% 2 Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb upwards. There is a stone staircase leading down here. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm misses you. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm barely misses you. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. You are caught in a web! The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm bites you. You die... ....# #.####.#####.......# #.# ###.###.# #...#...#.###.# #.# # #.....######.#.###.# #.#####.## # ########.......# #.# #......... ##### ##.####.####.# #..##..... ..÷÷# ##...###..[##.# #..##.#.#. ....####.....###.)##)# #......... ÷÷.÷#...........#>##.####.##.#.#. #÷<.####..)..#..@w........##).... .÷÷.# ##...###...##...........#. ÷.÷.### ##.## ##.###############. .÷.÷#.####.# #.# #....... #####.....[# #.# #.###### .#....###### #.# #.# .#.#.## #.# ##.# ...#.# #.# #..# .###.# #.# #.## You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards 4 goblins A kobold (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuHu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Learned a level 2 spell: Searing Ray 963 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, hangedman_decor_clover_reticule D:2: layout_basic, minmay_misc_feat_secret_circle, minmay_misc_feat_enclosed, nicolae_wormholes, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Magic Dart || 24 Searing Ray || 11 Drink: Curing || 1 Might || 1 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 963 | 944 | 19 | 0 | 808 | 2 | 481.5 | Dungeon | 963 | 944 | 19 | 0 | 808 | 2 | 481.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 208 daAuts