Dungeon Crawl Stone Soup version 0.34-a0-956-g0af764086a (webtiles) character file. Game seed: 2023745435244370008 24 HuHu0120 the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Oct 17, 2025. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... on level 4 of the Dungeon. The game lasted 00:00:52 (694 turns). HuHu0120 the Conjurer (Deep Elf Conjurer) Turns: 694, Time: 00:00:53 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 5/8 EV: 11 Int: 22 God: Gold: 53 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +3 sling (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +3 sling of flaming (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of cold Jewellery c - an amulet of reflection Scrolls c - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of haste {unknown} j - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) The Realm of Zot is guarded by orbs of entropy. Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The sling bullet burns the bat. You kill the bat! You now have 53 gold pieces (gained 8). You open the door. There is an open door here. A ball python comes into view. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a puce potion. Found a stone staircase leading down. j - a puce potion An ogre comes into view. It is wielding a +0 giant club. You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet burns the ogre. The ogre shouts! The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet burns the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet burns the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ## ..ß..... .. ...⌠...### .# #......... ..#.......##. ?#........... .........#.. #O.........# #@.......... #........##. #........... #........>.. #........##. #........# #........# #.......... ############ You could see an ogre. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 ball pythons 5 bats 4 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuHu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 166 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 169 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:2 | You fall into a shaft and drop 2 floors! 688 | D:4 | Found a statue of an orb of entropy. 688 | D:4 | Noticed an ogre 694 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms D:2: layout_basic, corner_web_ring D:4: layout_loops_cross, temple_fountains, gup_sewer_entry_glass, grunt_ministairs_8, sigmund_edmund_badplayer Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.2 Conjurations | | 4.5 Action || total ---------------------------++------- Fire: Sling || 8 Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 696 | 661 | 35 | 0 | 565 | 3 | 232.0 | Dungeon | 696 | 661 | 35 | 0 | 565 | 3 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 561 daAuts D:2: 120 daAuts D:4: 14 daAuts