Dungeon Crawl Stone Soup version 0.34-a0-982-ga50f8efd80 (webtiles) character file. Game seed: 8311481151848306531 924 HuHu0120 the Magician (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Oct 21, 2025. Was a Follower of Vehumet. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (10 damage) ... on level 5 of the Dungeon. The game lasted 00:03:47 (3347 turns). HuHu0120 the Magician (Deep Elf Conjurer) Turns: 3347, Time: 00:03:48 Health: -3/36 AC: 4 Str: 7 XL: 7 Next: 84% Magic: 0/20 EV: 11 Int: 25 God: Vehumet [*.....] Gold: 150 SH: 0 Dex: 13 Spells: 10/21 levels left rFire + . . (50%) f - +12 falchion "Ylemmi Wool" {freeze, rF+ Str+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +1 hat {Will+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will +.... c - amulet of alchemy Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: attractive A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons f - the +12 falchion "Ylemmi Wool" (weapon) {freeze, rF+ Str+3} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Str+3: It affects your strength (+3). Missiles b - 2 throwing nets Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +1 hat of willpower (worn) Jewellery c - an amulet of alchemy (worn) Wands b - a wand of light (5) d - a wand of digging (6) Scrolls c - 2 scrolls of summoning {unknown} e - a scroll of immolation {unknown} h - 3 scrolls of vulnerability {unknown} j - a scroll of amnesia {unknown} k - a scroll of poison {unknown} l - a scroll of fear {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of heal wounds {unknown} A - a potion of attraction c - a potion of curing p - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 7.6 Spellcasting + Level 7.3 Conjurations + Level 4.3 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 27% 3d14 6% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 18% 2d7 6% 1 Shock Conj/Air 100% 1d9 1% 1 Static Discharge Conj/Air 54% 3-6/arc 2% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 10% 2 Vampiric Draining Necr 9% 2d6 19% 3 Cause Fear Hex 4% N/A 54% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 54% 4 Summon Forest Summ/Tloc 4% N/A 87% 5 Summon Mana Viper Hex/Summ 9% N/A 87% 5 Summon Cactus Giant Summ 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Trog Uskayaw Vehumet Wu Jian Xom Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll bouda is attracted toward you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (translocational energy, severely wounded, 84% to hit) The searing ray hits the gnoll bouda. You kill the gnoll bouda! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. The gnoll is attracted toward you. A shadow imp comes into view. The shadow imp is attracted toward you. The gnoll is attracted toward you. The gnoll attacks as it pursues you! The gnoll misses you. The shadow imp closely misses you. You closely miss the shadow imp. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (80% to hit) The searing ray hits the shadow imp. The shadow imp is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The shadow imp barely misses you. The searing ray hits the shadow imp! You kill the shadow imp! Vehumet accepts your kill. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... ..#..)..#.#...#..#.#.#### ..#.###.#.#..#..#..#.# #.....#.#....#...#.# ..###.###§#)).#..#.#.# #[..††..†.).#..#..#.# .....#######...#...#.# ... #..#..#...# . #j#..#...## #@..#....# #..#..#..# #.#..#..## #......## ######## You could see a gnoll. Vanquished Creatures A hornet (D:5) An ogre (D:5) A centaur (D:5) A phantom (D:4) A scorpion (D:4) A marrowcuda (D:5) A killer bee (D:5) A jelly (D:4) 2 hounds A gnoll bouda (D:5) 2 sleepcaps 2 iguanas (D:4) 3 gnolls (D:3) An adder (D:5) A shadow imp (D:5) 2 ufetubi (D:4) 3 dart slugs 2 orcs 10 endoplasms 5 hobgoblins 5 jackals 3 quokkas 5 ball pythons 8 bats 2 frilled lizards 9 goblins 7 kobolds 6 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuHu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 422 | D:1 | Learned a level 2 spell: Searing Ray 1082 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1687 | D:3 | Reached skill level 5 in Conjurations 1687 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 2552 | D:4 | Reached skill level 5 in Spellcasting 2552 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/14 2603 | D:4 | Found a statue of an orb of winter. 2605 | D:4 | Found a staircase to the Ecumenical Temple. 2607 | D:4 | Found a statue of an orb of winter. 2620 | Temple | Entered the Ecumenical Temple 2630 | Temple | Learned a level 4 spell: Fulminant Prism 2635 | Temple | Learned a level 4 spell: Iskenderun's Mystic Blast 2655 | Temple | Became a worshipper of Vehumet 2655 | Temple | Offered knowledge of Sandblast by Vehumet. 2758 | D:4 | Reached skill level 1 in Alchemy 2858 | D:4 | Found an ornate altar of the Wu Jian Council. 2867 | D:4 | Reached XP level 6. HP: 32/32 MP: 9/16 3193 | D:5 | Entered Level 5 of the Dungeon 3287 | D:5 | Identified the +12 falchion "Ylemmi Wool" {freeze, rF+ | Str+3} 3310 | D:5 | Noticed a hornet 3317 | D:5 | Reached XP level 7. HP: 26/36 MP: 14/18 3329 | D:5 | Killed a hornet 3333 | D:5 | Reached * piety under Vehumet 3347 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic D:2: layout_rooms, dk_noncrumbling_2, nicolae_hexahallways D:3: layout_basic, hangedman_decor_clover_reticule D:4: layout_basic, mainiacjoe_overflow_catwalk, minmay_temple_entry_tees, dreamdust_princess_corridor, hangedman_decor_diamond_cutter, minmay_parallelograms, minmay_misc_feat_encased D:5: minmay_chambers_of_fours, layout_loops_cross, nrook_uturn, minmay_misc_feat_diagonals, kennysheep_decorative_pillar, minmay_checkerbox, uniq_blorkula_the_orcula Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 5 6 7 | 7.6 Conjurations | 5 6 7 | 7.3 Alchemy | 1 3 4 | 4.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | 1 || 2 Melee: Falchion | | 1 | 1 || 2 Cast: Magic Dart | 84 | 72 | || 156 Searing Ray | | 10 | 6 || 16 Iskenderun's Myst | | | 2 || 2 Fulminant Prism | | | 1 || 1 Evoke: Wand of light | | 1 | 1 || 2 Drink: Curing | | | 1 || 1 Attraction | | | 1 || 1 Armour: Robe | 5 | 22 | 12 || 39 Dodge: Dodged | 3 | 13 | 15 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3344 | 3215 | 129 | 4 | 2770 | 6 | 557.3 | Dungeon | 3288 | 3200 | 88 | 0 | 2770 | 5 | 657.6 | Temple | 56 | 15 | 41 | 4 | 0 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 951 daAuts D:4: 839 daAuts D:2: 697 daAuts D:3: 643 daAuts D:5: 156 daAuts Temple: 56 daAuts