Huckle Level 1 of the Dungeon (0, 0, D:1) 6 stones (0, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 31, D:1) a bat corpse (skeletalised by now) (1, -7, D:1) a +0 falchion (2, -2, D:1) a +0 dagger (3, 9, D:1) a +0 leather armour (4, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -6, D:1) a +0 hand axe (8, -10, D:1) a +0 club 4 stones (31, -4, D:1) a ball python corpse (skeletalised by now) (35, 23, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a maw talisman (11, 24, D:2) a quokka corpse (skeletalised by now) (13, 31, D:2) a +0 flail (24, 33, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 18, D:3) a bat skeleton (7, 7, D:3) a +0 quarterstaff (9, 9, D:3) a +0 whip a stone (9, 39, D:3) a +0 leather armour (12, 45, D:3) a rat corpse (skeletalised by now) (21, 29, D:3) a bat skeleton (22, -3, D:3) a ball python corpse (skeletalised by now) (22, 29, D:3) a +0 whip a kobold skeleton (24, 41, D:3) a +0 club (27, 35, D:3) a +0 scale mail (37, 15, D:3) 3 stones (38, 18, D:3) a quokka skeleton (39, 17, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe of electrocution an orc corpse (skeletalised by now) (1, 29, D:4) 2 stones (13, 4, D:4) the +1 leather armour of the Valley {Harm *Corrode rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (20, 8, D:4) a +0 sling (22, 40, D:4) a +0 spear (46, 22, D:4) a quokka skeleton (47, 6, D:4) a +0 robe (56, 46, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 spear a gnoll corpse (skeletalised by now) (1, 2, D:5) a +0 flail a +0 vampiric whip 6 stones a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 11, D:5) a +0 robe (2, 15, D:5) 5 stones (4, 6, D:5) a +0 spear (5, 6, D:5) a +0 flail (6, 8, D:5) 8 stones (8, 10, D:5) a +0 whip (9, 34, D:5) an iguana corpse (skeletalised by now) (13, 17, D:5) a +0 dagger (14, 5, D:5) a +0 whip a +0 robe (14, 17, D:5) a +0 long sword (15, 17, D:5) a +0 spear (16, 17, D:5) a +0 club (17, 17, D:5) a +0 club (47, 10, D:5) a +0 whip (47, 11, D:5) a +0 spear a gnoll skeleton (47, 12, D:5) a +0 flail a +0 leather armour a +0 club (47, 13, D:5) a +0 spear (51, 24, D:5) 4 stones (52, -4, D:5) the +6 chain mail of Wu Jian's Favour {rC+ Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (54, 27, D:5) a +0 rapier (62, -2, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, 6, D:6) a +0 robe (3, 13, D:6) a +0 orcbow (6, -12, D:6) a +0 leather armour (16, 16, D:6) a +0 robe (19, 9, D:6) a +3 flail a +0 leather armour (27, -3, D:6) a hound skeleton (27, 19, D:6) a howler monkey skeleton (32, 34, D:6) a +0 long sword (41, -12, D:6) 6 stones Level 7 of the Dungeon [Shop] Tiamodai's Book Shoppe Sif Muna's Directory of the Wyrd (420 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Tukima's Dance Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 Hibul's Catalogue of Lava (690 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Hellfire Mortar Fire/Earth 7 c - Fire Storm Conjuration/Fire 9 a book of Dangerous Friends (630 gold) a book of Burglary (330 gold) the Unrestrained Analects (660 gold) a book of Hexes (660 gold) a Young Poisoner's Handbook (300 gold) a book of Movement (480 gold) a book of Storms (390 gold) (0, 0, D:7) a +0 rapier (3, 25, D:7) a +0 war axe (8, 12, D:7) a +0 short sword (18, -14, D:7) a +0 flail a +0 scale mail (18, 23, D:7) a +0 whip (21, -14, D:7) a hound corpse (skeletalised by now) (21, 11, D:7) a beast talisman (22, 13, D:7) a +0 robe (28, 1, D:7) 5 stones (34, 2, D:7) a +0 dagger a +0 leather armour a +0 hand axe an orc skeleton (45, 28, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse the Ecumenical Temple