Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Giuditaacim" {Int+5} [fortress talisman] Int+5: It affects your intelligence (+5). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) a phantom mirror (49, 24, D) a +1 troll leather armour (49, 37, D) a +0 robe (49, 40, D) a +5 rapier of speed (50, 12, D) the +0 chain mail of the Curupira {rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (50, 13, D) a parchment of Hoarfrost Cannonade (50, 16, D) a +0 glaive (50, 37, D) a +0 shortbow of freezing (50, 40, D) a +0 scimitar a +0 robe a +6 ring of intelligence (51, 12, D) +1 acid dragon scales (unseen) (51, 13, D) a phantom mirror (51, 16, D) a +0 war axe (51, 18, D) a +0 dire flail (51, 24, D) a staff of air (51, 25, D) a +6 ring of strength (51, 36, D) a +0 short sword (51, 37, D) a staff of fire (51, 39, D) a +0 whip a +0 robe (51, 40, D) a staff of earth (52, 12, D) a +1 dagger of draining (unseen) (52, 13, D) a phantom mirror (52, 17, D) a +5 great mace of protection (still there?) a +0 mace (still there?) a +0 war axe (still there?) (52, 25, D) a +1 heavy orcbow (52, 36, D) a +0 halberd (53, 12, D) a parchment of Swiftness (53, 13, D) an amulet of guardian spirit (53, 17, D) a +0 war axe (53, 18, D) a +0 mace (still there?) a +0 scimitar of protection (still there?) (53, 24, D) a +2 scale mail of cold resistance (53, 28, D) a +0 club a +0 robe (53, 40, D) a +0 halberd (54, 12, D) a staff of earth (unseen) (54, 13, D) the +1 battleaxe of the Lurker {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (54, 17, D) a +0 mace (54, 36, D) a +0 heavy quarterstaff (55, 12, D) a +0 halberd (55, 13, D) a parchment of Malign Gateway (55, 24, D) a +1 short sword of speed (59, 36, D) a +1 great sword of electrocution (61, 0, D) a parchment of Summon Forest (61, 2, D) a +0 trident (61, 8, D) a +2 robe of resistance (61, 16, D) a +2 heavy war axe (61, 19, D) a +0 halberd (61, 26, D) the orb of the Untouchables {Attunement, Str+5} Str+5: It affects your strength (+5). (61, 37, D) the +4 robe "Ykyed" {rElec rPois Regen+} rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (61, 39, D) a +0 scimitar (62, 0, D) a +0 robe (62, 1, D) a +0 trident (62, 2, D) a +1 heavy trident (unseen) (62, 9, D) a +3 trident of protection (62, 16, D) a +5 orcbow of freezing (62, 17, D) a +3 hand axe of flaming (62, 26, D) a parchment of Animate Dead (62, 27, D) a +4 glaive of holy wrath (62, 36, D) the +3 shortbow "Apiodd" {speed, rC+ rCorr Int+6 Stlth-} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 37, D) a staff of air (62, 41, D) a +0 mace (63, 0, D) a +2 scimitar of flaming (unseen) (63, 1, D) a +0 trident 2 boomerangs (63, 3, D) a throwing net (63, 16, D) a +4 ring mail of fire resistance (63, 17, D) a +4 giant spiked club (63, 18, D) a +0 short sword (63, 26, D) a +4 morningstar of protection (63, 36, D) an amulet of reflection (63, 37, D) a +3 spectral quarterstaff (64, 17, D) a staff of air (64, 26, D) a +2 mace of protection (64, 27, D) a +2 plate armour of fire resistance (64, 39, D) a +0 battleaxe (69, 36, D) the +2 flail of Wemag {protect, +Blink rC- rN+} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. (69, 38, D) a +0 trident of freezing (70, 9, D) a +3 ring mail of cold resistance (70, 19, D) a +0 trident (70, 37, D) a +2 scimitar of holy wrath (70, 38, D) 4 large rocks (71, 8, D) a +2 shortbow of freezing (71, 10, D) a +0 dagger a +0 robe (71, 17, D) a +3 scale mail of positive energy (71, 26, D) a +0 heavy hand axe (71, 27, D) a staff of cold (71, 37, D) a +3 long sword of draining (71, 38, D) a +0 trident (71, 39, D) a +0 orcbow (72, 16, D) the +8 quarterstaff "Beufit" {spect, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 17, D) a +1 ring mail of cold resistance (72, 18, D) a +0 trident (72, 26, D) the +7 trident "Huryel" {entangle, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (72, 27, D) the +5 scale mail of the Hart {Rampage Int+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 37, D) a +2 morningstar of holy wrath (72, 38, D) a +0 trident (72, 39, D) a +0 trident 3 boomerangs (73, 1, D) the +0 helmet of Lachrymose Life {+Blink rCorr MP-7 Dex+4} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 10, D) a +0 short sword a +0 robe (73, 17, D) a +2 robe of fire resistance (73, 18, D) a +0 trident (73, 27, D) a staff of fire (73, 37, D) a +0 orcbow a +1 spectral quarterstaff (73, 38, D) a +0 trident (73, 39, D) a +0 trident (74, 18, D) 2 large rocks (75, 1, D) a parchment of Dimensional Bullseye