Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman of Complete Protection {Str-3 Dex+3 Stlth+} (still there?) [lupine talisman] Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) the fire staff of the Saviour {^Drain rF+ Conj Fire Ice} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (49, 37, D) a ring of protection from cold (50, 36, D) a +0 great sword (50, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (50, 41, D) a +0 dagger a +0 robe a human corpse (51, 37, D) a parchment of Borgnjor's Vile Clutch (51, 41, D) a +8 mace (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +0 robe (still there?) (52, 36, D) a scroll of brand weapon (52, 37, D) a +0 vampiric war axe (unseen) (53, 36, D) a +4 war axe of venom (unseen) (53, 37, D) a potion of might (54, 36, D) the conjuration staff "Lireifol" {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen) (60, 36, D) the +6 war axe "Demonslayer" {antimagic, ^Drain Int+2 Dex+4} ^Drain: It drains your maximum health when unequipped. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (60, 37, D) a parchment of Launch Clockwork Bee (60, 42, D) a tarantella corpse (61, 0, D) a parchment of Infestation (61, 8, D) a staff of necromancy (unseen) (61, 16, D) a +1 mace of protection (61, 26, D) the alchemy staff of the Abyss {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (61, 36, D) the +1 mace of Ru, Wizarding {heavy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 0, D) the +3 ring mail of Instinct {Bane rC+ Will+ Regen+} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (62, 8, D) a staff of fire (unseen) (62, 9, D) a phantom mirror (62, 10, D) a +0 glaive (62, 11, D) 2 javelins a +0 whip a draconian skeleton (62, 16, D) a +2 glaive of protection (62, 17, D) a +2 arbalest of freezing (62, 20, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (62, 21, D) a +2 hand axe of electrocution (unseen) (62, 27, D) a staff of air (unseen) (62, 36, D) a staff of cold (62, 37, D) a sack of spiders (63, 11, D) a +0 flail (63, 16, D) a +2 war axe of distortion (63, 26, D) a +1 chain mail of fire resistance (63, 37, D) a +1 scimitar of electrocution (unseen) (64, 11, D) a +0 dagger (64, 16, D) a staff of alchemy (64, 17, D) a +5 antimagic spear (64, 21, D) 2 javelins (64, 27, D) a +5 battleaxe of sundering (unseen) (65, 26, D) the cold staff "Ogrebane" {rC+ rCorr Forge Tloc Ice Earth} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (67, 0, D) a staff of necromancy (unseen) (68, 0, D) a +1 ring mail of cold resistance (69, 0, D) a parchment of Sphinx Sisters (69, 36, D) a +2 plate armour of fire resistance (70, 13, D) a +0 robe (still there?) a +1 short sword of draining (still there?) (70, 36, D) the +5 chain mail "Ekhli" {rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 37, D) a +1 heavy quarterstaff (unseen) (70, 40, D) a +0 dagger an orc corpse (70, 41, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) a +2 halberd of venom (unseen) (71, 12, D) a +0 robe a +0 dagger (71, 17, D) the +6 longbow of the New World {heavy, rC+ rN+ Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 22, D) a jackal corpse (skeletalised by now) (71, 37, D) a +2 flail of draining (71, 40, D) a +0 hand axe a +0 club a +0 hand axe a +0 scimitar a +0 chain mail an orc corpse an orc corpse (71, 41, D) a +0 war axe an orc corpse (72, 8, D) a +0 shortbow of flaming (unseen) (72, 13, D) a black bear corpse (skeletalised by now) (72, 16, D) a +2 trident of protection (unseen) (72, 17, D) a staff of earth (72, 18, D) a blink frog corpse (skeletalised by now) (72, 21, D) a komodo dragon corpse (skeletalised by now) (72, 26, D) the +2 plate armour "Afremig" {Harm ^Drain Dex+4} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 27, D) a parchment of Forge Blazeheart Golem (72, 31, D) a cane toad corpse (skeletalised by now) (72, 37, D) a +1 plate armour of archery (72, 40, D) a +0 dagger a +0 robe an orc corpse (72, 41, D) a +0 club (73, 1, D) the +1 dagger "Jezxibbo" {vamp, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 16, D) a parchment of Awaken Armour (73, 17, D) a staff of air (unseen) (73, 26, D) the +2 mace of Coxkufoq {flame, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 27, D) a staff of necromancy (unseen) (73, 36, D) a +2 chain mail of cold resistance (unseen) (74, 2, D) a +0 shortbow (75, 1, D) a +6 ring of dexterity (75, 2, D) a +0 shortbow