Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman of the Thistle {-Tele +Inv Str+4} (still there?) [inkwell talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). a quill talisman (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of cold (unseen) (59, 37, D) the +7 halberd "Zicwukunt" {holy, rElec Str+2 Int+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (60, 36, D) a +2 leather armour of poison resistance (unseen) (60, 37, D) the +0 rapier "Killer Klown's Bane" {devious, rPois rC+ SInv} rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 0, D) a +3 scale mail of poison resistance (unseen) (61, 9, D) an ugly thing corpse (skeletalised by now) (61, 36, D) a ring of magical power (61, 37, D) a staff of cold (unseen) (62, 0, D) a parchment of Cigotuvi's Putrefaction (62, 1, D) a +1 sling of flaming (62, 8, D) the +8 shortbow of Peril {drain, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (62, 9, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +5 long sword of freezing (62, 17, D) a parchment of Splinterfrost Shell (62, 26, D) a staff of air (62, 27, D) a +1 great sword of flaming (62, 36, D) a +0 heavy battleaxe (unseen) (62, 37, D) the +9 battleaxe "Zeock" {protect, *Noise rPois rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (63, 0, D) a +2 heavy mace (unseen) (63, 17, D) a +1 falchion of holy wrath (63, 26, D) the +4 quarterstaff of the Dwarven Hall {speed, Bane rN+ Str+4 Dex+3} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 36, D) a parchment of Manifold Assault (63, 37, D) a +0 short sword of venom (unseen) (64, 17, D) a staff of conjuration (64, 27, D) the +5 longbow of the Warrior-Mage {speed, rC+ Int+2 Dex+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (65, 26, D) a staff of earth (67, 0, D) the +3 quarterstaff of Blood {speed, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (69, 9, D) a ball python corpse (skeletalised by now) (69, 36, D) a +4 chain mail of poison resistance (70, 8, D) a +3 battleaxe of draining (70, 9, D) a +2 chain mail of cold resistance (70, 39, D) a +0 spear a spriggan corpse (70, 40, D) a +0 dagger a +0 robe (71, 8, D) the +1 spear "Ajui" {venom, Fly rF+++ rC- Dex-4} Fly: It grants you flight. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (71, 16, D) a +2 ring mail of positive energy (71, 17, D) the earth staff of Broken Luck {Will+ Conj Earth} [staff of earth] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (71, 19, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +2 quarterstaff of speed (71, 27, D) a parchment of Diamond Sawblades (71, 36, D) +0 acid dragon scales (71, 37, D) a parchment of Alistair's Walking Alembic (71, 40, D) a +0 spear (72, 8, D) a staff of fire (72, 16, D) a staff of cold (72, 17, D) a +4 vampiric scimitar (72, 36, D) an orb of guile (72, 40, D) a +0 dagger a +0 robe (73, 1, D) a +4 arbalest (73, 16, D) a +2 flail of holy wrath (73, 17, D) a +1 orcbow of flaming (73, 20, D) a +0 war axe (73, 26, D) a +2 antimagic sling (73, 29, D) a +0 trident (73, 30, D) a +0 battleaxe (73, 36, D) a parchment of Forge Phalanx Beetle (73, 37, D) a staff of necromancy (73, 40, D) a +0 rapier a +0 robe a +1 buckler of fire resistance (74, 30, D) a +0 long sword