Hungry0364 the Dungeon (0, 50, D) a +6 ring of intelligence (0, 51, D) a staff of necromancy (0, 52, D) a lightning rod (4/4) (1, 33, D) a +0 hand axe a +2 robe of positive energy (1, 34, D) the +1 shortbow "Tijapev" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (1, 50, D) a parchment of Enfeeble (1, 52, D) a lightning rod (4/4) (2, 14, D) the +6 shortbow "Eteamai" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, 15, D) a +1 hand axe of electrocution (2, 33, D) a +0 pair of gloves of fire (2, 34, D) a +0 pair of gloves of fire (2, 51, D) a +0 sling of draining (2, 52, D) a +1 great sword of holy wrath (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the earth staff of Defence {rCorr Dex+3 Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (3, 15, D) the earth staff "Yrumunaruff" {Fly rPois Earth} [staff of earth] Fly: It grants you flight. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (3, 34, D) a +0 scimitar a +0 battleaxe (3, 36, D) a +0 short sword (3, 50, D) a +1 pair of gloves of parrying (3, 51, D) a +0 dagger of electrocution (3, 52, D) a +1 vampiric glaive (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 robe of willpower (4, 15, D) a +2 trident of protection (4, 32, D) a +0 battleaxe a +0 chain mail a parchment of Metabolic Englaciation (4, 33, D) the +10 short sword "Tiozyeg" {speed, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (4, 34, D) a +2 helmet of ice (4, 50, D) an orb of mayhem (4, 51, D) a +6 ring of dexterity (4, 52, D) a +1 shortbow of flaming (5, 14, D) a +2 spectral lajatang (5, 16, D) a staff of air (5, 33, D) a +0 dagger a +0 robe a +0 short sword (5, 34, D) a +0 dagger a +0 robe (5, 35, D) a +0 battleaxe a +0 chain mail (5, 50, D) a +0 hand axe of distortion (5, 51, D) a +0 dire flail a +0 plate armour the cold staff of the Spectre {rElec rC+ rN+++ Dex-3 Stlth+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (5, 52, D) a +0 demon whip the +6 broad axe of the Tooth {venom, Str-3 Int+3 Stlth+} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, 14, D) a parchment of Malign Gateway (6, 15, D) a +1 morningstar of protection (6, 16, D) a +1 ring mail of poison resistance (6, 32, D) a parchment of Diamond Sawblades (6, 33, D) a ring of see invisible (6, 50, D) a +1 demon blade of electrocution a +0 ring mail a +0 buckler a parchment of Rimeblight (6, 51, D) a +5 ring of evasion (6, 52, D) the +3 short sword of Oshoaf {spect, ^Fragile Dex+3 SInv} ^Fragile: It will be destroyed if unequipped. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (7, 14, D) a granite talisman (7, 15, D) a +3 scale mail of fire resistance (7, 16, D) a parchment of Permafrost Eruption (7, 32, D) a +0 great sword a +0 chain mail a +0 heavy battleaxe (7, 33, D) a +0 war axe a +0 great mace of protection a +0 chain mail a staff of cold (7, 34, D) a +0 dagger a +0 robe the +8 great mace of Theory {heavy, Fly rElec Dex+4} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (7, 51, D) the +5 great sword of Wobbol {speed, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (7, 52, D) a +1 scale mail of cold resistance (8, 14, D) a +1 hand axe of holy wrath (8, 16, D) a +2 pair of boots of stealth (8, 32, D) a +2 antimagic shortbow a +2 scale mail of fire resistance (8, 33, D) a +0 bardiche a +0 chain mail a +2 heavy shortbow (8, 34, D) a +0 dagger a +0 robe a scarf of shadows (8, 39, D) the ring of Wiam Law {rF++ SInv} [ring of see invisible] rF++: It greatly protects you from fire. SInv: It lets you see invisible. the amulet of Contentment {Harm Fly rElec Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. Fly: It grants you flight. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. the amulet of Kaewik {Faith rElec rPois rC- Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). the ring "Hunwiet" {rC+ Str+5} [ring of protection from cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). the amulet "Aggi" {Rampage rC++ RegenMP+} [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. the +2 fire dragon scales of Eleig {+Blink rPois rF++ rC-} +Blink: It lets you blink. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. a ring of resist corrosion a ring of poison resistance the ring "Baegu" {Wiz Str+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). (8, 50, D) a staff of alchemy (8, 51, D) the +9 falchion "Nausuar" {drain, rCorr Int+3 Stlth-} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (8, 52, D) the alchemy staff of Resourcefulness {rPois rF++ Str-5 Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (8, 55, D) a +2 dire flail of draining a +0 chain mail (9, 14, D) a +2 spear of freezing (9, 16, D) a +1 rapier of speed (9, 32, D) a +1 great sword of draining a +0 chain mail a +0 mace a +0 mace (9, 33, D) the spore talisman "Xyacw" {rElec Int+3} [spore talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (9, 34, D) a +2 great mace of draining a +0 plate armour a staff of earth (9, 36, D) a +1 dagger of venom a +0 robe (9, 50, D) a staff of air (9, 51, D) a manual of Dodging (9, 52, D) a +6 quarterstaff of rebuke (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +4 plate armour of fire resistance (10, 15, D) a +3 dire flail of protection (10, 31, D) the +0 dire flail of the Mushroom {concuss, rN+ Will+ Str+4 Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe of cold resistance (10, 32, D) a +2 robe a +0 war axe a +0 chain mail a +0 flail a parchment of Summon Mana Viper (10, 34, D) a +0 dagger a +0 robe a staff of earth (10, 50, D) the +9 shortbow "Qillobb" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (10, 51, D) a staff of conjuration (10, 52, D) a parchment of Conjure Ball Lightning (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 31, D) a cognitogaunt skeleton (11, 32, D) a +0 glaive a +2 great mace of venom a +0 chain mail a staff of necromancy (11, 34, D) a +6 ring of dexterity (11, 35, D) a +0 hand axe (11, 51, D) a +0 heavy sling (11, 52, D) a +5 ring of evasion (12, 14, D) a staff of air (12, 15, D) a parchment of Passage of Golubria (12, 32, D) a +6 quarterstaff of draining (12, 33, D) a +0 war axe a +0 plate armour a +1 flail of holy wrath (12, 34, D) a +2 great mace of draining a +0 plate armour (12, 36, D) a ring of willpower a ring of protection from cold a ring of protection from cold a ring of positive energy an amulet of chemistry a ring of willpower a ring of positive energy a ring of protection from cold a +4 ring of slaying a +5 ring of evasion a ring of flight a +4 ring of protection a ring of see invisible a +0 battleaxe of sundering (12, 51, D) a +7 war axe of flaming (12, 52, D) a +2 vampiric scimitar (13, 34, D) +2 fire dragon scales (13, 50, D) the +9 mace "Rularucs" {concuss, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (13, 51, D) an orb of energy (13, 52, D) a staff of earth (14, 50, D) a +2 heavy arbalest (14, 51, D) a lightning rod (4/4) (14, 52, D) a +1 war axe of freezing (18, 48, D) a +4 ring of protection (18, 49, D) a staff of earth (18, 50, D) the +1 pair of gloves of Lifar {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a ring of resist corrosion a ring of poison resistance a ring of magical power an amulet of the acrobat the +2 arbalest of Broken Luck {freeze, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (19, 0, D) a +2 spectral giant spiked club (19, 16, D) the necromancy staff of Ostrekk {rPois rN+ Str-4 Dex+4 Stlth+ Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (19, 17, D) a +0 ring mail of fire resistance (19, 18, D) a +0 scimitar of flaming (19, 32, D) a +0 leather armour of cold resistance (19, 33, D) a +1 flail of protection (unseen) (19, 48, D) a +0 dagger (19, 50, D) a +0 leather armour (20, 0, D) the +0 helmet of the Equator {Light, rF+ rN+ Int+3 Slay+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (20, 1, D) the +4 plate armour "Vaku" {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 16, D) a +2 falchion of electrocution (20, 17, D) a +0 shortbow of draining (20, 33, D) a staff of earth (20, 48, D) a lightning rod (4/4) (21, 0, D) a staff of conjuration (21, 1, D) a +2 mace of protection (21, 16, D) a +3 trident of freezing (21, 17, D) a +1 whip of draining (21, 32, D) a ring of resist corrosion (21, 34, D) a +1 antimagic war axe (21, 48, D) a parchment of Forge Phalanx Beetle (21, 49, D) a staff of alchemy (21, 50, D) a +2 flail of protection a +0 robe a staff of necromancy (22, 1, D) a parchment of Enfeeble (22, 16, D) a +0 demon whip a +1 rapier of speed (22, 17, D) a +1 scimitar of flaming a talisman of death (22, 18, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (22, 32, D) an amulet of chemistry (22, 33, D) a +5 dagger of venom (22, 48, D) a parchment of Forge Phalanx Beetle (22, 50, D) a +2 dagger of freezing a +0 robe a +8 chain mail of ponderousness an elf skeleton (22, 51, D) a +0 longbow a +0 leather armour (22, 52, D) a +1 short sword of speed (unseen) (23, 1, D) a staff of fire (23, 4, D) a +2 robe of willpower (23, 16, D) a +2 longbow of draining a fire dragon corpse (skeletalised by now) (23, 17, D) a +1 demon whip of electrocution a parchment of Leda's Liquefaction (23, 18, D) a +0 demon whip of electrocution a +5 executioner's axe of sundering (23, 32, D) the +0 robe of Defiance {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 33, D) a +1 falchion of draining (23, 48, D) a +0 long sword (23, 49, D) a +1 demon trident of venom a +0 robe an elf skeleton (23, 50, D) a +0 longbow a +0 leather armour an elf skeleton (23, 51, D) a +0 shortbow a +0 long sword a +0 robe (24, 0, D) a staff of fire (24, 1, D) a +1 heavy sling (24, 17, D) a +2 demon whip of venom (24, 18, D) a staff of cold (24, 19, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (24, 20, D) a hell hog corpse (skeletalised by now) (24, 32, D) a staff of alchemy (24, 49, D) a +0 dagger a +0 robe the +1 chain mail of the Pirate {Command, Rampage rN+ Will- Str+8} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+8: It affects your strength (+8). It cannot be enchanted further. (24, 50, D) a +1 battleaxe of venom (25, 0, D) a parchment of Metabolic Englaciation (25, 1, D) a staff of necromancy (25, 16, D) a +2 demon whip of draining the +1 leather armour of Undesirable Species {Rampage rCorr Int-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a hell hound corpse (skeletalised by now) (25, 17, D) a +1 great sword of draining a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (25, 18, D) the +9 morningstar of Fresh Responsibility {speed, rC+ Will+ Int+4} rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (25, 32, D) a +1 plate armour of fire resistance (25, 34, D) a +2 devious dagger (25, 48, D) a staff of necromancy (25, 49, D) a parchment of Sticky Flame (25, 50, D) a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +2 rapier of venom a +2 rapier of venom a +0 leather armour a staff of necromancy an elf skeleton (25, 51, D) a +0 trident of venom (26, 0, D) a staff of cold (26, 1, D) the conjuration staff of Vaerink {rElec Conj Summ Necro} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (26, 16, D) a +6 ring of intelligence (26, 17, D) a parchment of Fulminant Prism (26, 18, D) a +1 scimitar of flaming (26, 33, D) a manual of Alchemy (26, 49, D) a +0 short sword a +0 leather armour an elf skeleton (26, 50, D) a +2 robe of willpower (26, 51, D) a +0 short sword a +0 robe an elf skeleton (26, 52, D) a +0 long sword a +0 robe an elf skeleton (27, 7, D) a +0 buckler a +0 scale mail a +0 war axe (27, 16, D) a ring of resist corrosion (27, 17, D) a +1 halberd of venom (27, 19, D) a +2 scimitar of flaming (27, 32, D) a staff of air (27, 33, D) a staff of conjuration (27, 48, D) a +0 shortbow a +0 long sword a +3 leather armour a +3 shortbow of draining (27, 49, D) a +0 shortbow a +0 short sword a +0 robe a +2 war axe of electrocution an elf skeleton (27, 50, D) a +5 mace of draining (27, 51, D) a +1 short sword of draining a +0 leather armour (27, 52, D) a +0 long sword a +0 robe (28, 0, D) a staff of necromancy (28, 1, D) the earth staff of Resiusa {Dex+4 Earth} [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (28, 2, D) a +1 scimitar of flaming (28, 16, D) +1 fire dragon scales (28, 33, D) a staff of alchemy (28, 48, D) a +0 longbow a +0 leather armour a +5 orcbow of freezing a +0 short sword a +0 ring mail a +5 long sword of holy wrath a +2 robe an elf skeleton an elf skeleton (28, 49, D) a +0 longbow a +2 chain mail of resonance a +0 heavy hand axe a +2 dire flail of protection (28, 50, D) a +4 morningstar of protection (28, 51, D) a +1 trident of distortion (28, 52, D) a +1 battleaxe of sundering (29, 1, D) a +1 orcbow of freezing a staff of necromancy (29, 16, D) a parchment of Volatile Blastmotes (29, 17, D) a staff of fire (29, 32, D) a staff of cold (29, 33, D) +1 ice dragon scales (29, 48, D) a +2 ring mail of cold resistance (29, 49, D) a staff of conjuration a +0 ring mail a +0 dagger a +0 leather armour an elf skeleton an elf skeleton (29, 50, D) a +4 long sword of holy wrath a parchment of Awaken Armour (30, 49, D) a +0 dagger a +2 robe a staff of fire (30, 50, D) a staff of cold a glowing shapeshifter skeleton (30, 51, D) a +0 short sword a +0 robe (30, 52, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (31, 48, D) a +0 dagger (31, 49, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour a parchment of Martyr's Knell (31, 50, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (32, 48, D) a +0 rapier of speed a +0 leather armour a +0 robe an elf skeleton (32, 49, D) a +0 long sword a +0 robe an elf skeleton (32, 50, D) a +0 dagger a +0 leather armour a +0 longbow a +0 leather armour the fire staff "Eclij" {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. an elf skeleton (32, 51, D) a +3 rapier a +0 leather armour (33, 48, D) a +2 scale mail of fire resistance (33, 49, D) a parchment of Detonation Catalyst (33, 50, D) a +0 trident of venom (34, 15, D) a +2 war axe of flaming a +1 chain mail of cold resistance (34, 48, D) a parchment of Freezing Cloud (35, 0, D) a glowing shapeshifter corpse (skeletalised by now) (35, 15, D) a +2 halberd of protection (35, 29, D) the +0 glaive of Leydofep {holy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (35, 49, D) a +0 long sword a +0 robe (36, 1, D) a +2 chain mail of cold resistance (36, 2, D) a very ugly thing corpse (skeletalised by now) (36, 14, D) a +1 leather armour of cold resistance (36, 16, D) a +0 arbalest (36, 29, D) the +1 chain mail "Qoawoliq" {rC+ rN+ Slay-5} rC+: It protects you from cold. rN+: It protects you from negative energy. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (37, 0, D) a +1 ring mail of fire resistance (37, 1, D) a +1 quarterstaff of speed (37, 14, D) a manual of Shapeshifting (37, 17, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (37, 18, D) 4 large rocks (37, 28, D) a staff of cold (37, 29, D) a +6 ring of strength (37, 30, D) a +0 hand axe a +0 leather armour (38, 0, D) a +2 robe of fire resistance a glowing shapeshifter corpse (skeletalised by now) (38, 1, D) a staff of cold (38, 3, D) a +3 dagger a +0 robe a kobold corpse (skeletalised by now) (38, 14, D) a +0 war axe (38, 15, D) a +1 mace of protection (38, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 17, D) a +0 great mace a +0 chain mail (38, 29, D) a +6 ring of intelligence (38, 49, D) a parchment of Malign Gateway (39, 0, D) the +0 orcbow of Crystal {heavy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (39, 1, D) a +0 flail of protection a shapeshifter corpse (skeletalised by now) (39, 3, D) an amulet of dissipation a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +1 scimitar a +0 robe a kobold corpse (skeletalised by now) (39, 15, D) a +3 great sword a +0 chain mail a +0 arbalest a +6 ring of intelligence a human corpse (skeletalised by now) (39, 16, D) a +0 long sword a +0 plate armour (39, 17, D) a +2 hand axe of electrocution a +0 plate armour a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (39, 18, D) a +0 great sword a +0 chain mail (39, 28, D) a +0 arbalest of freezing (39, 29, D) a +6 ring of intelligence (39, 48, D) a +3 leather armour of poison resistance (39, 50, D) a +1 falchion of protection (40, 0, D) +0 steam dragon scales (40, 1, D) a +2 ring mail of poison resistance (40, 14, D) a +0 bardiche a +0 chain mail (40, 16, D) a +0 partisan a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (40, 18, D) a +1 war axe a +0 plate armour (40, 29, D) a +3 shortbow of freezing (40, 48, D) a manual of Dodging (40, 49, D) a parchment of Plasma Beam (40, 52, D) a +0 battleaxe (41, 0, D) the +8 triple crossbow "Xotasale" {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (41, 2, D) a glowing shapeshifter corpse (skeletalised by now) (41, 15, D) a staff of conjuration (41, 16, D) a +2 great sword of holy wrath a +0 plate armour (41, 29, D) the +6 whip "Zizyocs" {distort, rPois rN+ Will+ Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (41, 48, D) a +1 ring mail of fire resistance (41, 49, D) a staff of alchemy (41, 50, D) a +0 hand axe (41, 51, D) the +1 spear "Ipemuch" {freeze, rPois Str+5 Int+2} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (42, 0, D) a +3 great mace of protection (42, 1, D) the +1 glaive "Ruyviadd" {elec, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (42, 14, D) a staff of air (42, 17, D) a +0 battleaxe a +0 plate armour (42, 29, D) the +8 sling "Tedony" {freeze, ^Drain Int+4} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (42, 49, D) a staff of alchemy (42, 50, D) a +0 trident (42, 52, D) a +2 long sword of holy wrath a red draconian skeleton (43, 15, D) a +2 short sword of draining (43, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (43, 28, D) a +0 hand axe of venom (43, 29, D) a +2 chain mail of archery (43, 49, D) a +0 flail (43, 50, D) the +5 long sword "Widowermaker" {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a manual of Axes a white draconian skeleton (43, 52, D) a +3 mace (43, 53, D) a +0 battleaxe (43, 54, D) a +0 long sword a +0 cloak a yellow draconian skeleton (44, 28, D) a +0 battleaxe of flaming (44, 48, D) the air staff "Faby" {rElec rPois Int+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (44, 50, D) a +0 mace a +2 robe of resistance (44, 51, D) a +0 trident a green draconian skeleton (44, 52, D) a +0 long sword a red draconian skeleton (45, 48, D) a +0 war axe (45, 49, D) a parchment of Sphinx Sisters (45, 50, D) a +0 dagger a +0 cloak a staff of alchemy a yellow draconian skeleton (45, 51, D) a +0 short sword a +3 chain mail of poison resistance a white draconian skeleton (45, 52, D) a +3 short sword a +2 cloak a white draconian skeleton (45, 53, D) a +0 glaive a +0 long sword a +0 cloak a yellow draconian skeleton a red draconian skeleton (46, 49, D) a +0 short sword (46, 50, D) the medusa talisman "Effojant" {+Inv rF- Will+++ Dex+3} [medusa talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (46, 51, D) a +0 hand axe a +1 scale mail of resonance (46, 52, D) a +0 whip a +0 cloak a +0 trident a white draconian skeleton a green draconian skeleton (46, 58, D) a +0 scimitar (47, 48, D) a parchment of Manifold Assault (47, 50, D) a +2 flail of protection a +0 flail (47, 51, D) a +0 long sword a +2 cloak a +0 long sword a +2 cloak a ring of positive energy a +0 war axe a red draconian skeleton a purple draconian skeleton (47, 53, D) a +0 cloak a green draconian skeleton (47, 54, D) a +2 scimitar of holy wrath a white draconian skeleton (47, 58, D) a +2 mace of protection a red draconian skeleton (48, 48, D) a +2 ring mail of cold resistance (48, 49, D) a lightning rod (4/4) (48, 50, D) a +0 hand axe a +2 cloak a +0 dire flail a +0 long sword a staff of conjuration a yellow draconian skeleton a black draconian skeleton (48, 51, D) a +0 halberd a +2 buckler of positive energy a yellow draconian skeleton (48, 52, D) a +0 rapier a +0 cloak a +0 great sword a +0 cloak a +0 battleaxe (49, 0, D) a +2 helmet of sniping (49, 36, D) a +0 hand axe (49, 49, D) a +1 flail of concussion (49, 50, D) a +0 hand axe a +0 long sword a +3 vampiric scimitar (49, 51, D) the +4 arbalest of the Forsaken Youths {freeze, Bane rPois Str+3 Dex+3} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 war axe a +0 dire flail a +0 war axe a +0 battleaxe of electrocution a red draconian skeleton a green draconian skeleton (49, 52, D) a +0 short sword a +0 long sword a +0 cloak a +1 demon whip of draining a black draconian skeleton a green draconian skeleton (50, 0, D) a +1 short sword of venom (unseen) (50, 13, D) a +0 trident of venom (unseen) (50, 24, D) a +5 whip of pain (50, 29, D) a shapeshifter corpse (skeletalised by now) (50, 36, D) a +0 club (50, 37, D) a staff of alchemy (50, 39, D) a staff of air (50, 41, D) a water moccasin corpse (skeletalised by now) (50, 48, D) a +0 whip (50, 49, D) a +1 ring mail of fire resistance (50, 50, D) a +0 mace a +3 mace of protection (50, 51, D) a +0 flail a +0 halberd a +0 trident a +0 trident a green draconian skeleton a black draconian skeleton a purple draconian skeleton (50, 52, D) a +0 long sword a +0 dire flail a ring of protection from cold a +2 short sword of speed a black draconian skeleton a yellow draconian skeleton (51, 0, D) a +0 spectral giant club (51, 1, D) the +5 rapier "Empeguh" {devious, Will+} Will+: It increases your willpower. It cannot be enchanted further. (51, 4, D) a komodo dragon corpse (skeletalised by now) (51, 6, D) a cane toad corpse (skeletalised by now) (51, 12, D) a +0 pair of boots of rampaging (51, 13, D) a +2 robe (unseen) (51, 24, D) an amulet of chemistry a glowing shapeshifter corpse (skeletalised by now) (51, 29, D) a shapeshifter corpse (skeletalised by now) (51, 36, D) a +0 heavy shortbow (51, 37, D) a +2 hand cannon of draining (51, 39, D) a +4 antimagic quarterstaff (51, 41, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (51, 43, D) a water moccasin corpse (skeletalised by now) (51, 48, D) a +3 scale mail of fire resistance (51, 51, D) a +0 scimitar (51, 52, D) a +0 heavy trident a +0 cloak (51, 53, D) a +1 heavy broad axe (52, 0, D) the +12 dagger of Supply {freeze, rCorr Str+5 Stlth+} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 4, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 6, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 12, D) a ring of resist corrosion (52, 13, D) the +7 hand axe of Anxiety {elec, Int+5 Dex+6} Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (52, 24, D) a +2 demon blade of venom a +0 robe the +3 leather armour "Xanwesiy" {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a kobold corpse (skeletalised by now) (52, 25, D) a staff of alchemy a shapeshifter corpse (skeletalised by now) (52, 36, D) the air staff "Minotaur's Peril" {rElec rF+ Str+3 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (52, 37, D) the +7 orcbow "Nerifritz" {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 39, D) a +1 partisan of venom a naga corpse (skeletalised by now) (52, 41, D) an adder corpse (skeletalised by now) (52, 48, D) the +2 scale mail of Tenacity {Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (52, 49, D) a staff of fire (52, 50, D) a staff of fire (53, 0, D) a ring of protection from cold (53, 4, D) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 6, D) a +0 robe (53, 12, D) the +7 giant club "Rodig" {concuss, rCorr Int+4 Dex+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 13, D) the +6 dagger "Vilyux" {speed, *Noise rF+ rN++ SInv} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (53, 24, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (53, 25, D) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) the +10 arbalest "Bifiun Sahu" {heavy, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 49, D) the earth staff "Widowmaker" {rC++ Int+3 Dex-5 Forge Earth} [staff of earth] rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (53, 50, D) a +3 battleaxe of electrocution (54, 13, D) a storm talisman (54, 25, D) a ring of protection from cold (54, 36, D) a staff of necromancy (55, 1, D) a +2 heavy trident (unseen) (55, 13, D) the +8 autumn katana {manifold assault} It cannot be enchanted further. (unseen) (58, 47, D) a +6 ring of dexterity (58, 49, D) a +4 plate armour of fire resistance (59, 37, D) a staff of alchemy (59, 48, D) a Gell's gravitambourine (1/2) (59, 49, D) a ring of see invisible (59, 50, D) a +2 glaive of protection (60, 36, D) a +2 leather armour of cold resistance (60, 37, D) a +3 whip of distortion (60, 47, D) a +0 short sword (60, 49, D) a +0 long sword a +0 robe a +3 spear of venom (60, 50, D) a +2 short sword of holy wrath (61, 3, D) a +0 short sword a boomerang an orc corpse (skeletalised by now) (61, 8, D) a +3 heavy mace (unseen) (61, 10, D) a +0 trident (61, 16, D) a +2 heavy halberd (unseen) (61, 20, D) a +0 scimitar (61, 21, D) a +0 long sword (61, 29, D) a +0 dagger a +0 robe an elf skeleton (61, 37, D) a ring of flight (61, 47, D) a +0 robe (61, 48, D) a +0 short sword (61, 49, D) a +0 long sword a +0 robe a +3 long sword a +0 robe a +0 dagger a +0 longbow a +0 leather armour a +6 ring of dexterity an elf skeleton an elf skeleton (61, 51, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (61, 52, D) a +0 rapier a +0 rapier a +0 leather armour (62, 0, D) the +7 spear of Courage {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 1, D) a +2 hand axe of venom (unseen) (62, 3, D) a +0 mace a +0 leather armour a +0 dagger a +0 robe (62, 8, D) a +0 glaive of venom (62, 10, D) a +0 trident (62, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 20, D) a +2 hand axe a +0 robe (62, 27, D) a staff of alchemy (62, 29, D) a +2 war axe of freezing (unseen) (62, 36, D) a staff of air (62, 47, D) a +0 rapier (62, 49, D) a +0 long sword a +1 sling of freezing a +0 robe the +5 dagger of the Crypt {heavy, rF+ rC+ Int-3} rF+: It protects you from fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (62, 50, D) a +0 rapier a +0 rapier a +0 leather armour (62, 51, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +3 leather armour (63, 3, D) a +0 club a +0 leather armour (63, 8, D) a +4 mace of draining (unseen) (63, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 17, D) the conjuration staff of War {rN++ Conj} [staff of conjuration] rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. (unseen) (63, 26, D) a +2 falchion of valour (63, 27, D) a +1 ring mail of fire resistance (63, 29, D) a +0 dagger a +0 longbow a +0 leather armour an elf skeleton (63, 30, D) a +0 long sword a +0 robe a +2 battleaxe of electrocution (63, 36, D) +0 pearl dragon scales (63, 37, D) a +2 leather armour of poison resistance (63, 47, D) a Gell's gravitambourine (1/2) (63, 49, D) a +0 rapier a +0 rapier a +2 chain mail of fire resistance the +1 sling "Pourgh" {speed, rC- Will+ rCorr} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 50, D) a +1 quarterstaff of speed a +1 troll leather armour (63, 51, D) a +0 dagger a +0 robe a +0 shortbow a +0 long sword a +0 leather armour an elf skeleton (64, 16, D) a +1 scale mail of willpower (unseen) (64, 17, D) a staff of cold (unseen) (64, 32, D) a +1 rapier of flaming (still there?) a +0 robe (still there?) (64, 47, D) a +1 plate armour of fire resistance (64, 48, D) a +0 short sword (64, 49, D) a staff of conjuration a +0 robe a +0 longbow a +0 leather armour a +0 leather armour an elf skeleton (64, 50, D) a +0 rapier a +0 rapier the +1 leather armour of Ignis's Approval {rPois Str+2 Int+4} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +4 trident of protection an orb of mesmerism an elf skeleton (64, 51, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (64, 52, D) a +2 great sword of electrocution a +0 leather armour (65, 26, D) a +1 whip of electrocution (65, 47, D) a +0 robe (65, 48, D) a +0 robe (65, 49, D) an orb of glass (65, 50, D) a +0 rapier a +0 leather armour a +0 rapier a +0 robe a +4 ring of protection a +0 shortbow a +6 rapier of holy wrath a +0 leather armour a +0 rapier a +0 robe a +2 robe an elf skeleton an elf skeleton (65, 51, D) a +0 long sword a +0 shortbow of flaming a +0 leather armour a +0 long sword of holy wrath a +0 shortbow a +0 robe an elf skeleton an elf skeleton (66, 49, D) a +1 long sword of freezing a +0 leather armour a +1 long sword of distortion a +0 short sword a +0 leather armour a +2 rapier of flaming an elf skeleton (66, 50, D) a +0 quick blade a +0 quick blade a +0 leather armour a +0 short sword a +0 leather armour of fire resistance a +0 buckler a +1 mace of draining an elf skeleton (66, 51, D) a +0 rapier a +0 leather armour a +0 longbow a +0 leather armour a +8 chain mail of ponderousness an elf skeleton (66, 52, D) a +1 vampiric battleaxe (67, 0, D) the +1 lajatang of Trial by Ordeal {venom, rElec Will- Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (67, 47, D) a +0 long sword (67, 49, D) a +0 short sword a +0 short sword a +0 leather armour a +2 hand axe of draining a +0 leather armour a +5 rapier of flaming an elf skeleton (67, 50, D) a staff of fire a +0 robe a +2 shortbow of electrocution (68, 47, D) a +3 heavy hand axe (68, 48, D) a +0 robe (68, 50, D) a +0 rapier a +0 rapier a +2 plate armour of fire resistance a +0 rapier a +0 rapier a +0 leather armour a +0 cloak of poison resistance an elf skeleton (68, 53, D) a +0 rapier a +2 leather armour of cold resistance (68, 57, D) a +1 quarterstaff of holy wrath a +0 leather armour (69, 4, D) a steam dragon corpse (skeletalised by now) (69, 36, D) a +2 scimitar of holy wrath (unseen) (69, 48, D) a staff of air (69, 50, D) a +4 battleaxe of freezing a +0 scimitar a +0 ring mail a +1 longbow of electrocution a +0 leather armour a +1 trident of protection an elf skeleton an elf skeleton (69, 51, D) a +0 arbalest of flaming a +0 long sword a +0 leather armour an elf skeleton (69, 52, D) a +3 hand axe of venom a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (70, 9, D) a +2 trident of protection (unseen) (70, 10, D) a +0 trident 2 boomerangs (70, 36, D) a staff of earth (unseen) (70, 38, D) a +0 orcbow (70, 39, D) a +0 orcbow 2 large rocks (70, 47, D) the earth staff of the End {Str+3 Dex+4 Earth} [staff of earth] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (70, 48, D) the fire staff "Kocki" {rF+ Tloc Fire} [staff of fire] rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (70, 49, D) a +0 short sword (70, 51, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (71, 8, D) a +6 ring of strength (71, 10, D) a +3 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a boomerang (71, 16, D) a +2 battleaxe of venom (unseen) (71, 27, D) a +4 halberd of protection (71, 36, D) the necromancy staff "Wastrepli" {rN+ Str-2 Int+2 Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (71, 38, D) 4 large rocks (71, 39, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 40, D) 6 large rocks (71, 47, D) a parchment of Diamond Sawblades (71, 48, D) a +3 dagger (71, 49, D) the +5 quarterstaff of Indomitability {speed, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 leather armour a staff of conjuration an elf skeleton (71, 50, D) a +2 sling of draining a +2 rapier of flaming a +0 leather armour an elf skeleton (72, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident (72, 17, D) a +2 orcbow of flaming (unseen) (72, 26, D) a +5 flail of holy wrath (72, 27, D) the +1 rapier "Raofakaz" {freeze, *Slow rElec Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 37, D) the +1 chain mail of Ivoifaoss {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 39, D) 8 large rocks a cyclops corpse (skeletalised by now) (72, 40, D) 5 large rocks (72, 49, D) an amulet of reflection (72, 50, D) the +7 morningstar "Numeduw" {protect, SInv} SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a +3 vampiric hand axe (73, 26, D) a staff of air (73, 37, D) a +3 heavy hand axe (unseen) (73, 48, D) a lightning rod (4/4) (74, 47, D) a parchment of Rimeblight (75, 1, D) a +4 heavy spear (unseen) (75, 47, D) a +0 long sword (75, 48, D) a +0 dagger (75, 49, D) a +0 short sword