Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a parchment of Curse of Agony (49, 37, D) a +0 dagger of holy wrath (unseen) (49, 40, D) a +0 dire flail (still there?) a +1 scimitar of freezing (still there?) a +4 ring of slaying (still there?) a purple draconian corpse (still there?) a green draconian corpse (still there?) (50, 36, D) a book of the Tundra (50, 37, D) a ring of flight (50, 38, D) a +4 heavy sling (still there?) a +0 trident (still there?) (50, 39, D) a +2 mace of protection (still there?) a black draconian corpse (still there?) (51, 37, D) a staff of conjuration (unseen) (51, 39, D) a +0 dire flail a red draconian corpse (52, 37, D) a +2 spear of flaming (unseen) (53, 36, D) a +0 robe of cold resistance (unseen) (53, 37, D) a staff of earth (unseen) (54, 36, D) 4 scrolls of enchant armour (61, 0, D) a +2 longbow of draining (unseen) (61, 8, D) a staff of necromancy (61, 11, D) a +0 war axe (61, 16, D) a +5 short sword of venom (61, 26, D) a +2 scimitar of freezing (61, 30, D) a river rat corpse (61, 36, D) a +2 long sword of electrocution (61, 37, D) a +1 morningstar of protection (62, 0, D) the +7 hand axe of Guumek {elec, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) the +6 hand axe of Kusk {protect, rN++ Str+5} rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (62, 26, D) the fire staff "Orb Guardian's Curse" {rF+ Will++ Dex-4 Hexes Fire} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (62, 30, D) a wolf corpse a cane toad corpse (62, 36, D) a +2 scale mail of poison resistance (62, 37, D) a +0 robe of fire resistance (63, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (63, 8, D) a +2 robe (63, 11, D) a +2 scimitar of electrocution (63, 17, D) a staff of air (63, 27, D) the +9 trident of Ogetarph {venom, rElec Will+ SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (63, 28, D) a jackal corpse (63, 30, D) a yak corpse (63, 36, D) a staff of necromancy (64, 17, D) a +0 falchion of flaming (64, 26, D) a +1 ring mail of willpower (64, 27, D) a +2 falchion of electrocution (64, 30, D) a black bear corpse a bullfrog corpse (65, 26, D) a +2 ring mail of fire resistance (67, 0, D) a +1 scimitar of protection (67, 2, D) a +0 trident (68, 2, D) a +0 trident a merfolk skeleton (69, 0, D) a staff of necromancy (69, 1, D) a +0 trident 2 boomerangs (70, 9, D) a +0 morningstar of pain (70, 27, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 36, D) a +0 dire flail the +2 robe "Puawn" {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. (71, 16, D) the +9 hand axe "Oderoew" {heavy, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (71, 17, D) the fire staff of Hoit {rF+ Str-2 Int+3 Dex+6 Fire} [staff of fire] rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (71, 27, D) a +0 trident the +1 short sword "Manikh" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a merfolk corpse (skeletalised by now) (71, 29, D) a wind drake corpse (skeletalised by now) (71, 30, D) a +0 trident (71, 36, D) a +0 hand axe the +3 chain mail "Doleg" {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. an adder corpse (72, 16, D) a +0 dagger of holy wrath (72, 26, D) a +0 morningstar of concussion (72, 36, D) a +0 club a +0 robe a naga corpse (72, 37, D) a +0 mace a staff of necromancy a naga corpse (73, 1, D) a staff of cold (73, 26, D) a +3 hand axe of flaming (73, 27, D) the +6 scimitar "Vetzaz" {spect, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 29, D) a +0 trident a boomerang (73, 36, D) the +3 arbalest "Hitosij" {heavy, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 37, D) a +1 spectral quarterstaff an adder corpse (74, 30, D) a +0 trident (75, 1, D) the +6 short sword of Tuemif {holy, Fly rPois rF- rC+} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. It cannot be enchanted further.