Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +3 orcbow of electrocution (unseen) (59, 37, D) a parchment of Eringya's Surprising Crocodile (60, 36, D) the +1 great mace of Flawed Execution {flame, ^Contam rElec rN+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (60, 37, D) 4 scrolls of enchant weapon (61, 8, D) a +4 trident of freezing (unseen) (61, 12, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a +6 ring of intelligence (61, 36, D) the +1 ring mail of Pandemonium {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (61, 37, D) the +2 robe of Compression {rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 0, D) a staff of necromancy (62, 1, D) the amulet of Roemog {Reflect Rampage SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SH+5: It affects your SH (+5). a +0 scimitar of protection (62, 8, D) a +3 scimitar of electrocution (unseen) (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 27, D) a +2 arbalest (62, 36, D) a parchment of Lehudib's Crystal Spear (62, 37, D) a parchment of Orb of Destruction (63, 0, D) the +0 ring mail of Virtue {+Blink rElec Str-2 SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) a +0 antimagic demon whip (63, 29, D) a polar bear corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (63, 36, D) a +3 falchion of protection (unseen) (63, 37, D) the amulet of Oniuplep {Harm Regen+ Str+5} [amulet of regeneration] Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). (unseen) (64, 17, D) a +4 heavy trident (64, 19, D) a wind drake corpse (skeletalised by now) (64, 26, D) a +6 heavy trident (64, 27, D) the +4 leather armour "Paazashi" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (68, 0, D) an adder corpse (skeletalised by now) (69, 0, D) an adder corpse (skeletalised by now) (69, 36, D) an amulet of wildshape an amulet of faith a +6 ring of intelligence (70, 8, D) a +2 leather armour of poison resistance (70, 9, D) a +1 spectral lajatang (70, 10, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (70, 29, D) a +0 arbalest (71, 8, D) a +0 heavy trident (71, 10, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) (71, 16, D) the +1 robe of the Devil's Team {Rampage MP+4 Int+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 17, D) a +1 pair of gloves of fire (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +2 dagger of draining (unseen) (71, 28, D) a +0 shortbow a centaur skeleton (71, 29, D) a +0 arbalest (71, 36, D) a +2 falchion of protection (72, 8, D) a staff of alchemy (72, 9, D) the +7 scimitar of Mayhem {heavy, Will+} Will+: It increases your willpower. It cannot be enchanted further. (72, 16, D) a +2 falchion of electrocution (72, 17, D) a +1 glaive of protection (72, 18, D) a jackal corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 26, D) a +1 scale mail of fire resistance (72, 27, D) 3 large rocks a +1 lajatang of electrocution (72, 28, D) a +0 arbalest a yaktaur skeleton (72, 29, D) 5 large rocks (72, 37, D) a +1 quarterstaff of speed (73, 1, D) a +2 longbow of draining (unseen) (73, 16, D) a +1 longbow of draining (73, 17, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (73, 18, D) a river rat corpse (skeletalised by now) (73, 27, D) a staff of alchemy (73, 36, D) a +3 heavy broad axe (73, 37, D) a +2 scale mail of fire resistance