Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman the serpent talisman of the Accordion {SInv Stlth+} [serpent talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (60, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 0, D) a +2 scale mail of positive energy (61, 1, D) a +0 orcbow (61, 16, D) a +2 leather armour of cold resistance (61, 18, D) a +0 trident (61, 26, D) a parchment of Detonation Catalyst (61, 27, D) a +0 orcbow (61, 28, D) a +0 trident (62, 0, D) a staff of necromancy (62, 1, D) a +0 shortbow +1 fire dragon scales a centaur corpse (skeletalised by now) (62, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 16, D) a staff of conjuration (62, 19, D) 4 large rocks (62, 20, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 27, D) a staff of necromancy (63, 0, D) a staff of cold (63, 8, D) a +0 spectral quarterstaff (63, 16, D) a +1 battleaxe of electrocution (63, 17, D) a +5 giant spiked club (63, 19, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 26, D) a scarf of invisibility (63, 27, D) a +1 spectral quarterstaff (63, 28, D) 4 large rocks a +0 shortbow a cyclops corpse a centaur corpse (63, 29, D) a +0 trident a boomerang (64, 16, D) a staff of fire (64, 17, D) a parchment of Orb of Destruction (64, 19, D) a +0 trident 3 boomerangs (64, 26, D) a +2 shortbow of flaming (65, 26, D) a +4 spear of flaming (65, 28, D) a +0 trident (66, 25, D) a +0 orcbow (67, 0, D) a +1 heavy arbalest (68, 0, D) a +1 great mace of holy wrath (69, 36, D) a +5 falchion of flaming (unseen) (70, 8, D) a +4 mace of venom (unseen) (70, 9, D) the earth staff of Noon {rN+ rCorr Str+2 Int-4 Earth} [staff of earth] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Earth: It increases the power of your Earth spells. (unseen) (70, 36, D) a +6 ring of strength (70, 37, D) a staff of air (unseen) (71, 8, D) a +4 falchion of valour (unseen) (71, 10, D) a +5 war axe of venom a naga corpse (skeletalised by now) (71, 11, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 16, D) a +2 robe (71, 17, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 26, D) a +3 heavy sling (71, 29, D) a +3 shortbow (unseen) (71, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a +2 cloak of willpower (71, 37, D) a +0 mace a parchment of Forge Phalanx Beetle (72, 8, D) a +1 flail of protection (72, 10, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (72, 16, D) a +2 war axe of electrocution (72, 18, D) a +0 club (72, 27, D) a +2 heavy shortbow (72, 28, D) a +0 trident (72, 29, D) a +0 shortbow (72, 36, D) a manual of Throwing (72, 37, D) a manual of Polearms (73, 1, D) the +6 short sword of Hiabut {drain, rN+ Str+2 Int-4} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (73, 3, D) a +0 scimitar (73, 16, D) a +0 heavy battleaxe (73, 17, D) the +1 short sword "Vesargh" {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 27, D) a +2 leather armour of willpower (73, 29, D) a +0 shortbow of electrocution (73, 30, D) a +0 orcbow (73, 36, D) the ring of the Sneaky Planets {rElec rC- Will+ Dex+4 SInv} [ring of see invisible] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (73, 37, D) a +2 spear (unseen) (75, 1, D) a staff of alchemy (unseen)