Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (62, 9, D) a +0 trident the +8 chain mail "Dasunel" {rElec Dex+7} rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (63, 8, D) the +3 scale mail of the Game of Life {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (68, 0, D) a +5 rapier of holy wrath (69, 0, D) a +2 trident of venom (70, 8, D) the +6 falchion "Yjeomel" {pain, rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 8, D) a +2 robe of positive energy (71, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence the +1 spear "Utiegas" {freeze, ^Fragile Int+5} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 19, D) 3 large rocks a cyclops corpse (71, 26, D) a parchment of Spellspark Servitor (71, 27, D) a +5 giant club (71, 29, D) a +0 dire flail a +0 ring mail (72, 9, D) a +1 flail of draining (72, 17, D) a +0 glaive of protection (72, 18, D) a +0 orcbow (72, 19, D) a +0 trident (72, 22, D) a wind drake corpse (72, 26, D) a ring of positive energy (72, 27, D) a parchment of Nazja's Percussive Tempering (73, 16, D) a staff of cold (73, 17, D) a +1 plate armour of poison resistance (73, 26, D) the ring "Esom" {rC- rN++ Will+ SInv Stlth+} [ring of willpower] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (73, 27, D) the +4 great mace "Wiegywob" {protect, rF+ Str+3 Dex+6 Stlth-} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (74, 18, D) a +0 shortbow a centaur corpse