Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) the alchemy staff "Grim" {rPois Will+ Int-4 Dex+5 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. (unseen) (59, 37, D) a lightning rod (4/4) (60, 36, D) a +5 spectral quarterstaff (unseen) (60, 37, D) a ring of poison resistance (61, 0, D) a staff of alchemy (61, 8, D) a staff of air (unseen) (61, 15, D) an iguana corpse (61, 16, D) a +2 spectral lajatang (61, 18, D) an iguana corpse (61, 25, D) a water moccasin corpse (61, 26, D) a +2 plate armour of cold resistance (61, 36, D) the alchemy staff of Fate {rPois Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (unseen) (61, 37, D) the +5 glaive "Peheu" {freeze, rF- rN+++ SInv Stlth-} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (62, 0, D) a staff of necromancy (62, 2, D) a ball python corpse a ball python corpse a ball python corpse (skeletalised by now) (62, 8, D) the +9 longbow "Jellybane" {elec, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (62, 9, D) a +6 heavy sling (unseen) (62, 17, D) a +0 vampiric falchion (62, 26, D) a +2 spear of venom a komodo dragon corpse a cane toad corpse (62, 27, D) the +4 robe of Lifelessness {rElec Archmagi} rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (62, 36, D) a staff of air (unseen) (62, 37, D) an amulet of magic regeneration (63, 2, D) a +0 mace a +0 robe a naga corpse (63, 11, D) a +0 dagger a +0 robe (63, 17, D) a staff of conjuration a bullfrog corpse (63, 26, D) a staff of fire a yak corpse (63, 27, D) a +0 longbow of flaming a jackal corpse (63, 36, D) a +0 dire flail of protection (unseen) (63, 37, D) the cold staff of the Pit {rC+ Str+4 Ice} [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (unseen) (64, 17, D) a +7 scimitar of electrocution (64, 26, D) a +0 great sword of holy wrath (67, 3, D) a wolf corpse (skeletalised by now) (69, 2, D) a wolf corpse (skeletalised by now) (70, 2, D) a +0 short sword a +0 robe (70, 8, D) a +3 scimitar of holy wrath (70, 9, D) the +3 rapier of the Dungeon {venom, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (70, 10, D) an adder corpse (71, 10, D) a +0 long sword (71, 16, D) the +8 chain mail "Orenup" {rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (71, 27, D) a +1 trident of freezing (unseen) (71, 36, D) a +0 club (71, 37, D) a +0 dire flail a +0 plate armour (72, 17, D) the +1 leather armour of Orays {Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 18, D) a +0 trident (72, 26, D) the +9 long sword of Atokecsant {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. an ugly thing corpse (72, 27, D) a staff of alchemy (72, 36, D) a +0 dagger a +0 robe a +0 whip an orc corpse (72, 37, D) a +1 war axe of holy wrath a +0 chain mail a +0 dagger (73, 16, D) a +4 flail of protection (73, 19, D) a +2 flail a +0 robe (73, 26, D) the +10 dagger of Equivalence {antimagic, Str-2 Dex+4 Stlth+} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a shapeshifter corpse (73, 36, D) a +0 dagger a +0 robe an orc corpse (73, 37, D) a +0 dagger a +1 scimitar of holy wrath (74, 35, D) a +0 flail (75, 1, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight