Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a staff of air (unseen) (49, 37, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 36, D) a ring of see invisible (50, 37, D) a scroll of brand weapon (50, 38, D) a +0 glaive (51, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (unseen) (51, 37, D) the +3 trident "Ruinnaw" {venom, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (52, 36, D) the necromancy staff of the Onslaught {rPois rN+ Will+++ Int-2 Summ Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (52, 37, D) a +2 broad axe of flaming (unseen) (52, 40, D) a +0 partisan (53, 36, D) a +0 cloak of stealth (53, 37, D) a staff of fire (unseen) (54, 36, D) a +2 trident of protection (unseen) (59, 28, D) a +0 dagger a +0 leather armour (59, 36, D) a +5 spear (59, 37, D) a parchment of Alistair's Walking Alembic (60, 29, D) a +3 antimagic war axe (60, 36, D) the +6 plate armour "Giel" {Command, Str+4 Stlth-} Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (60, 37, D) a +0 great sword of holy wrath (60, 39, D) a +0 trident (60, 40, D) a +0 shortbow (60, 41, D) a ghoul corpse (61, 1, D) a +0 mace an orc corpse (skeletalised by now) (61, 8, D) a book of Flames (61, 16, D) a ring of magical power (61, 26, D) the +6 shortbow of Fresh Guile {heavy, rN+ Str+5} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (61, 36, D) a +2 mace of protection (61, 40, D) a boulder beetle corpse (61, 41, D) a +3 executioner's axe a +6 heavy broad axe (62, 0, D) a staff of cold (62, 1, D) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 vampiric rapier an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) +2 storm dragon scales (62, 9, D) a +3 chain mail of fire resistance (62, 16, D) a +5 flail of draining (62, 17, D) a parchment of Enfeeble (62, 26, D) a +2 scale mail of willpower (62, 27, D) the alchemy staff "Bunin" {rPois rCorr Int+3 Necro Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (62, 32, D) a +0 long sword a +0 robe (62, 33, D) a +0 short sword a +0 leather armour (62, 36, D) a staff of earth (63, 0, D) a staff of conjuration (unseen) (63, 8, D) the +8 quarterstaff of the Harvestman {rebuke, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (63, 11, D) a +0 short sword of venom a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 26, D) a parchment of Stone Arrow (63, 27, D) a parchment of Forge Phalanx Beetle (63, 36, D) a +2 robe of willpower (63, 37, D) a staff of necromancy (64, 16, D) a +2 rapier of holy wrath (unseen) (64, 26, D) a parchment of Dispersal (64, 32, D) a +0 dagger a +0 leather armour a +0 long sword a +0 ring mail a +0 short sword a +0 robe (64, 33, D) a +2 short sword of speed a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (67, 0, D) a +0 orcbow of flaming (68, 0, D) a staff of conjuration (68, 7, D) a ball python corpse (skeletalised by now) (69, 36, D) a +2 mace of protection (70, 8, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (70, 9, D) a +0 hand axe of flaming (unseen) (70, 36, D) a parchment of Dispel Undead (70, 37, D) a parchment of Metabolic Englaciation (71, 8, D) a +5 great mace of holy wrath (71, 17, D) a +2 chain mail of fire resistance (71, 19, D) a +0 morningstar (71, 26, D) a parchment of Alistair's Intoxication (71, 27, D) a +2 flail of draining (71, 36, D) a +3 war axe of electrocution (71, 37, D) a parchment of Hoarfrost Cannonade (71, 42, D) a +0 trident 2 boomerangs a merfolk corpse (72, 8, D) a staff of necromancy (unseen) (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a +1 mace of holy wrath (72, 18, D) a catoblepas corpse (skeletalised by now) (72, 26, D) a staff of air (72, 27, D) a staff of conjuration (72, 30, D) a hell hound corpse (skeletalised by now) (72, 31, D) a +3 heavy war axe (72, 36, D) a staff of fire (72, 40, D) a +4 trident 2 boomerangs a merfolk corpse (73, 17, D) a parchment of Volatile Blastmotes (73, 19, D) a basilisk corpse (skeletalised by now) (73, 26, D) a parchment of Summon Horrible Things (73, 27, D) a parchment of Jinxbite (73, 36, D) a +1 scale mail of willpower (73, 40, D) a +0 orcbow a centaur corpse (73, 41, D) a wind drake corpse (73, 42, D) a +0 trident of freezing (75, 1, D) the +9 short sword "Ureliokom" {holy, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (75, 40, D) a +0 shortbow a centaur corpse (75, 41, D) a +0 trident