Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 15, D) a +0 shortbow a centaur corpse (skeletalised by now) (59, 36, D) a +3 spectral quarterstaff (unseen) (59, 37, D) a +1 robe of willpower (60, 10, D) a +0 trident (60, 15, D) a +0 arbalest (60, 36, D) the ring "Dowkic" {rN+ Int-3 Dex+6 SInv} [ring of dexterity] rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (unseen) (60, 37, D) a ring of wizardry (61, 8, D) a staff of cold (unseen) (61, 10, D) a +0 trident (61, 15, D) 4 large rocks a +0 shortbow a centaur corpse (skeletalised by now) (61, 26, D) a ring of wizardry (61, 29, D) a +0 halberd (61, 36, D) a staff of air (unseen) (61, 37, D) 4 scrolls of enchant weapon (62, 0, D) a staff of fire (62, 1, D) a +2 dagger of venom (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident (62, 16, D) a +2 orcbow of flaming (62, 27, D) +0 fire dragon scales (62, 29, D) a +0 spear a +0 robe a naga corpse (62, 36, D) a scroll of brand weapon (62, 37, D) a box of beasts (63, 0, D) the +11 shortbow of Rubbish {freeze, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 8, D) a +0 crystal plate armour (63, 16, D) a parchment of Fire Storm (63, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 28, D) a +0 glaive (63, 29, D) a +0 whip a +0 robe a +0 spear a naga corpse (63, 30, D) a +0 club a +0 robe a naga corpse (63, 36, D) the +8 quarterstaff of Hacking and Slashing {protect, ^Drain rElec Dex+9 SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 37, D) the alchemy staff of Non Obstante Veredicto {Fly rPois rF+++ rC+ Dex-2 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. (unseen) (64, 17, D) a +0 orcbow (64, 26, D) a +2 antimagic long sword (64, 27, D) a +0 spear of venom a black mamba corpse an adder corpse (65, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (67, 40, D) a jumping spider corpse (68, 0, D) an orb of attunement (68, 1, D) a wolf corpse (skeletalised by now) (69, 0, D) a +2 orcbow of freezing (69, 36, D) a parchment of Spellspark Servitor (70, 8, D) a +3 heavy quarterstaff (70, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a ring of flight (70, 39, D) a tarantella corpse (71, 11, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 17, D) a staff of air (unseen) (71, 26, D) a staff of necromancy (unseen) (71, 27, D) a hell hound corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 39, D) a tarantella corpse (72, 8, D) the necromancy staff of Eloit {rF+ rN+ Int-2 Necro Tloc} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (72, 9, D) the +6 quarterstaff "Ytaplud" {drain, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 11, D) an ugly thing corpse (skeletalised by now) (72, 16, D) a staff of necromancy (72, 26, D) a staff of air (72, 36, D) a +3 shortbow of electrocution (72, 39, D) a tarantella corpse (72, 40, D) a scorpion corpse (73, 16, D) a +2 vampiric spear (unseen) (73, 27, D) a +0 partisan of distortion a hell hound corpse (skeletalised by now) (73, 36, D) the +8 quarterstaff "Qaust" {holy, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 37, D) the +1 quarterstaff of Yriaxube {rebuke, +Blink rC+ Str+3 Dex+2} +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (74, 2, D) a water moccasin corpse (skeletalised by now)