Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) the +1 battleaxe "Zeceof" {venom, rN+ Str+5 Stlth+} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (49, 37, D) a staff of cold (unseen) (50, 36, D) a +4 ring of protection (50, 37, D) a +0 glaive of protection (unseen) (51, 36, D) a parchment of Vhi's Electric Charge (51, 37, D) a parchment of Inner Flame (52, 36, D) a tin of tremorstones (2/2) (52, 37, D) a +5 ring of evasion (53, 36, D) a book of Debilitation (53, 37, D) a tin of tremorstones (2/2) (54, 36, D) an amulet of chemistry (59, 36, D) the +2 robe of Fortification {rPois Regen+ rCorr} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (59, 37, D) the +3 ring mail "Jeaxotwe" {*Corrode Will+ Str+8} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+8: It affects your strength (+8). It cannot be enchanted further. (60, 11, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a +3 leather armour of cold resistance (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) the +1 spear of Destiny {freeze, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 18, D) a +0 trident (61, 19, D) 3 large rocks (61, 36, D) the +9 partisan "Jedwamu" {spect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (61, 37, D) a staff of conjuration (62, 0, D) a staff of air (unseen) (62, 1, D) a staff of alchemy (unseen) (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +3 leather armour of poison resistance (62, 16, D) the +7 morningstar of the Many Orbs {concuss, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 17, D) a staff of necromancy (62, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 20, D) a +0 trident (62, 27, D) a +3 leather armour of fire resistance (62, 28, D) a +1 dagger of protection a +0 robe a +0 buckler (62, 29, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 37, D) a +2 ring mail of cold resistance (63, 2, D) a +0 hand axe a +0 hand axe a +0 leather armour (63, 27, D) a +1 helmet of light (63, 28, D) a wolf corpse (skeletalised by now) (63, 29, D) a wolf corpse (skeletalised by now) (63, 30, D) a wolf corpse (skeletalised by now) (63, 37, D) a staff of fire (64, 16, D) a staff of fire (64, 17, D) a staff of earth (64, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 26, D) a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a ring of flight (64, 27, D) the +9 quarterstaff of the Ghost {rebuke, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (64, 30, D) a +0 spear 3 curare-tipped darts a spriggan corpse (skeletalised by now) (65, 18, D) a +0 orcbow (65, 26, D) a +0 dagger of venom (unseen) (67, 0, D) the +0 scale mail of Puxefuic {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (68, 0, D) a +2 falchion of distortion (69, 0, D) a staff of fire (unseen) (69, 36, D) a +3 leather armour of fire resistance (70, 8, D) a +1 mace of holy wrath (unseen) (70, 9, D) a +0 glaive (70, 36, D) a staff of alchemy (70, 37, D) a +0 dagger a +0 leather armour (70, 40, D) a +0 long sword a +0 robe (71, 8, D) the +1 leather armour "Hechoclu" {rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 36, D) the +2 scale mail of Ehae {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. a shapeshifter corpse (skeletalised by now) (71, 37, D) a +1 robe of cold resistance (71, 40, D) a +0 heavy battleaxe (72, 16, D) a +1 ring mail of positive energy (72, 17, D) a staff of earth (unseen) (72, 19, D) a +0 giant club a +0 giant spiked club (72, 20, D) 6 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (72, 27, D) a staff of conjuration (unseen) (72, 36, D) a +5 lajatang of venom (72, 37, D) a +0 short sword a +0 robe (73, 17, D) the +2 robe "Bankiliy" {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (73, 26, D) a staff of air (unseen) (73, 27, D) a +2 ring mail of fire resistance (73, 37, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (74, 3, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (75, 1, D) a parchment of Summon Forest (75, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now)