Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of Ofeoc {rPois Str+5 Int+2} [lupine talisman] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 12, D) a +2 short sword of draining (unseen) (49, 24, D) the +5 arbalest "Potiurghut" {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (49, 36, D) a +3 heavy glaive (49, 37, D) a +2 heavy war axe (unseen) (50, 12, D) a parchment of Summon Seismosaurus Egg (50, 13, D) a staff of conjuration (unseen) (50, 23, D) a komodo dragon corpse (50, 24, D) a +0 hand axe of freezing a water moccasin corpse (50, 25, D) a +1 morningstar of protection (unseen) (50, 36, D) a +3 leather armour of positive energy (50, 39, D) 8 large rocks a +0 giant spiked club a +0 giant spiked club a cyclops skeleton a cyclops skeleton (50, 40, D) a +0 troll leather armour a troll skeleton (51, 12, D) a +2 kite shield of fire resistance (unseen) (51, 13, D) a parchment of Eringya's Noxious Bog (51, 24, D) the +1 orcbow of Ludd {heavy, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 25, D) a +0 hand axe a +0 animal skin a spriggan corpse (51, 36, D) a staff of alchemy (51, 39, D) a +0 giant club a +0 troll leather armour 5 large rocks an ogre skeleton a troll skeleton a stone giant skeleton (51, 40, D) a +0 troll leather armour a troll skeleton (52, 12, D) a staff of earth (unseen) (52, 13, D) the ring of Secrets {AC+4 Int+3 Dex+4} [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (52, 24, D) a +0 flail a +0 animal skin a wyvern corpse (52, 25, D) a +0 robe a parchment of Detonation Catalyst (52, 36, D) the +2 dagger of a Hundred Friends {flame, rC+ Will++ Str+3} rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 37, D) a +2 ring mail of positive energy (52, 39, D) a +0 giant club a +6 battleaxe of freezing an ogre skeleton a frost giant skeleton (52, 40, D) 4 large rocks (53, 12, D) a +0 long sword of draining (unseen) (53, 13, D) a scroll of brand weapon (53, 24, D) a dream sheep corpse (54, 12, D) a +2 arbalest of electrocution (unseen) (54, 13, D) a staff of conjuration (unseen) (54, 24, D) a +4 quarterstaff of rebuke (54, 25, D) a staff of fire (unseen) (55, 12, D) a +5 dagger of draining (unseen) (55, 13, D) a parchment of Shatter (59, 36, D) a +2 whip of venom (59, 37, D) a +6 ring of intelligence (60, 36, D) a +2 ring mail of fire resistance (60, 37, D) a +1 heavy spear (60, 41, D) a water moccasin corpse (skeletalised by now) (61, 0, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +4 shortbow of freezing (61, 8, D) the +7 shortbow of Friendship {flame, rElec rF+ rN++ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (61, 10, D) a +0 dagger (61, 16, D) the alchemy staff "Geucwom" {rPois Dex+5 Air Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (61, 37, D) the +4 flail "Kuirare" {concuss, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (62, 0, D) a +0 antimagic orcbow (62, 9, D) the +1 chain mail of Quantum Leap {rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 10, D) a +0 war axe a draconian corpse (skeletalised by now) (62, 17, D) a +3 halberd of freezing (62, 18, D) a yak corpse (skeletalised by now) (62, 19, D) an iguana corpse (skeletalised by now) (62, 26, D) a staff of cold (62, 27, D) a +0 trident a +0 robe (62, 29, D) a +0 trident (62, 31, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 32, D) a wind drake corpse (skeletalised by now) (62, 36, D) a +0 chain mail of poison resistance (62, 37, D) a +1 scale mail of cold resistance (62, 40, D) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 10, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 11, D) a +0 short sword (63, 17, D) a +1 heavy sling (63, 18, D) a cane toad corpse (skeletalised by now) (63, 19, D) a yak corpse (skeletalised by now) (63, 26, D) a +1 long sword of distortion (63, 31, D) a +0 trident (63, 32, D) a wind drake corpse (skeletalised by now) (63, 36, D) a +1 whip of electrocution (63, 37, D) the +1 great mace of Defilement {venom, ^Contam rC+ Str+5} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (63, 40, D) a dream sheep corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 27, D) a +3 orcbow of draining (65, 26, D) a +2 trident of venom (65, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (68, 0, D) a +1 shortbow of electrocution (69, 0, D) a staff of earth (unseen) (69, 36, D) a +1 morningstar of venom (69, 41, D) a water moccasin corpse (skeletalised by now) (70, 8, D) a parchment of Vhi's Electric Charge (70, 9, D) a +0 trident 2 boomerangs (70, 40, D) a +0 halberd a +0 robe (70, 41, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 8, D) a +0 trident a staff of cold a merfolk corpse (skeletalised by now) (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident 3 boomerangs (71, 16, D) an amulet of faith (71, 17, D) a +2 halberd of protection (71, 20, D) a +0 long sword a +0 robe (71, 21, D) a shapeshifter corpse (skeletalised by now) (71, 22, D) a +0 dagger a +0 robe (71, 26, D) a +2 heavy mace (71, 27, D) a +2 heavy triple crossbow (71, 37, D) a +5 glaive of freezing (unseen) (71, 41, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a staff of air (72, 9, D) a +0 trident an orb of pyromania (72, 16, D) a staff of earth (72, 19, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (72, 27, D) a +2 morningstar of concussion (72, 28, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +2 morningstar of protection (72, 37, D) a +2 orcbow of draining (unseen) (72, 39, D) a +0 dire flail (73, 26, D) a staff of earth (73, 27, D) a +2 spectral lajatang (73, 36, D) a +3 orcbow of freezing (73, 37, D) a staff of alchemy (74, 29, D) a wind drake corpse (skeletalised by now) (75, 1, D) the +2 spear of Voeth {vamp, Fly} Fly: It grants you flight. It cannot be enchanted further. (75, 28, D) a hippogriff corpse (skeletalised by now)