Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 2, D) a +0 dagger (61, 8, D) a +0 shortbow of flaming (61, 16, D) a +2 quarterstaff of draining (unseen) (62, 1, D) a staff of air (62, 2, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (62, 8, D) the +4 ring mail of Fedhas's Benevolence {^Contam +Inv Fly rPois} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (62, 16, D) a +2 flail of concussion (unseen) (62, 17, D) a +1 leather armour of willpower (63, 0, D) a staff of earth (unseen) (63, 2, D) a +0 dagger a +0 robe (63, 8, D) the +0 plate armour of Honour {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 16, D) a +2 vampiric long sword (unseen) (63, 17, D) a +1 short sword of speed (unseen) (64, 16, D) a condenser vane (64, 17, D) a staff of fire (unseen) (67, 0, D) a +2 spear of venom (unseen) (68, 0, D) a +0 battleaxe (still there?) a +3 sling of flaming (still there?) (70, 8, D) a +2 heavy great mace (71, 8, D) a granite talisman (71, 11, D) an adder corpse (71, 16, D) a +0 broad axe a parchment of Yara's Violent Unravelling (71, 19, D) a +0 trident (71, 26, D) a +2 robe of willpower (72, 16, D) a +0 mace (72, 17, D) a staff of conjuration (72, 19, D) a +0 long sword (72, 27, D) a parchment of Dispersal (73, 1, D) a +1 pair of gloves of fire (73, 16, D) a +0 demon blade of electrocution (73, 26, D) a parchment of Airstrike (73, 27, D) a +2 chain mail of willpower (75, 1, D) the +10 chain mail of the Cuero {Death, Will+} Will+: It increases your willpower. It cannot be enchanted further.