Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) 4 scrolls of enchant armour (49, 37, D) a parchment of Ensorcelled Hibernation (49, 41, D) a +0 long sword of distortion (still there?) a +0 plate armour (still there?) (50, 36, D) a parchment of Maxwell's Capacitive Coupling (50, 37, D) a +1 leather armour of fire resistance (50, 40, D) a +4 broad axe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 36, D) a staff of fire (unseen) (51, 37, D) a staff of necromancy (unseen) (52, 36, D) a phial of floods (52, 37, D) the +1 whip of the Wizarding Crab {holy, rElec rC- Dex-2 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (53, 36, D) a +0 spectral giant spiked club (53, 37, D) a staff of alchemy (unseen) (54, 36, D) a lightning rod (4/4) (59, 36, D) a staff of earth (59, 38, D) a +0 quarterstaff a +0 robe a spriggan corpse (60, 37, D) a staff of necromancy (60, 39, D) a cane toad corpse (61, 0, D) a +3 heavy sling (unseen) (61, 8, D) a +6 ring of intelligence a +6 ring of intelligence (61, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (61, 36, D) a +3 chain mail of fire resistance (61, 39, D) a +0 hand axe a +0 animal skin a +0 quarterstaff a +0 robe a spriggan corpse (61, 40, D) a +2 antimagic war axe a +0 animal skin a +0 quarterstaff a +0 robe a rime drake corpse a spriggan corpse a spriggan corpse (62, 9, D) a +0 flail a +0 robe a +0 battleaxe a staff of necromancy (62, 17, D) a +2 vampiric morningstar (unseen) (62, 19, D) a +2 heavy quarterstaff (still there?) a +0 robe (still there?) (62, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 21, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (62, 36, D) a +1 heavy halberd (62, 37, D) a +2 shortbow of flaming (63, 0, D) a +4 quarterstaff of pain (unseen) (63, 1, D) a +0 short sword (63, 9, D) a +0 dire flail (63, 16, D) a ring of resist corrosion (63, 26, D) the +1 leather armour of the Monkey's Uncle {Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 27, D) a staff of fire (unseen) (63, 29, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +0 chain mail of willpower (64, 17, D) a +1 dire flail of protection (unseen) (64, 26, D) a staff of necromancy (64, 27, D) a +7 chain mail of ponderousness (67, 0, D) a +1 heavy battleaxe (unseen) (68, 0, D) the +1 quarterstaff of Twilight {speed, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (69, 0, D) a +0 short sword (still there?) a +0 robe (still there?) a staff of earth (still there?) (69, 36, D) the +5 flail of the Beginning {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (70, 36, D) the +3 scale mail "Ariol" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 37, D) a +4 flail of holy wrath (71, 8, D) a +3 double sword of electrocution (71, 16, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +6 ring of strength a +6 ring of strength a ring of flight (71, 17, D) a +0 mace of pain (unseen) (71, 22, D) a +0 scimitar (71, 26, D) a +6 ring of strength (71, 27, D) a +3 heavy falchion (71, 37, D) a shapeshifter corpse (71, 38, D) an ugly thing corpse (71, 40, D) an ugly thing corpse an ugly thing corpse (72, 8, D) a staff of air (unseen) (72, 21, D) a hell hound corpse (skeletalised by now) (72, 27, D) a +0 trident of holy wrath (72, 29, D) a +0 halberd of freezing a +0 robe a water moccasin corpse (skeletalised by now) (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a +2 triple sword of draining (72, 37, D) the +0 chain mail "Xepiu" {+Inv Str+3 Int-2} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (73, 16, D) a staff of earth (unseen) (73, 20, D) a +0 dire flail (73, 37, D) a +2 antimagic rapier