Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a box of beasts (59, 37, D) the +4 quarterstaff of Mepuon {flame, Fly rElec rF+ Will-} Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (60, 36, D) a +1 leather armour of poison resistance (60, 37, D) a +2 robe of fire resistance (60, 40, D) a +2 war axe of flaming (unseen) (61, 0, D) a staff of fire (unseen) (61, 2, D) a +0 flail (61, 12, D) an adder corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 36, D) a +0 hand axe (61, 37, D) the +1 morningstar "Ustefiju" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (61, 41, D) a +0 glaive a red draconian corpse (61, 44, D) a +0 long sword a yellow draconian corpse (62, 0, D) a +5 war axe of venom (62, 1, D) a +3 shortbow of flaming (62, 8, D) a staff of fire (unseen) (62, 9, D) a staff of earth (unseen) (62, 10, D) a ball python corpse (skeletalised by now) (62, 12, D) a water moccasin corpse (skeletalised by now) (62, 17, D) a staff of air (62, 22, D) a +4 glaive of flaming (62, 26, D) a +4 sling of draining (62, 27, D) the +3 plate armour of Decompression {Bane rElec Int+3 SInv} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (62, 36, D) a scroll of brand weapon (62, 37, D) the +6 scale mail of Somewhere Else {rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 0, D) a staff of necromancy (unseen) (63, 8, D) a +2 leather armour of poison resistance (63, 12, D) a ball python corpse (skeletalised by now) (63, 16, D) a parchment of Malign Gateway (63, 17, D) a parchment of Forge Monarch Bomb (63, 26, D) a +1 antimagic war axe (63, 27, D) a staff of earth (unseen) (63, 32, D) a +2 great sword of flaming (63, 36, D) the +0 ring mail "Sekkovve" {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 37, D) the ring of Elyvilon's Hope {rF+ EV+5 Dex+2} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). (64, 16, D) a +4 orcbow of freezing (unseen) (64, 17, D) a +1 rapier of flaming (unseen) (64, 26, D) a +0 helmet of sniping (64, 27, D) a parchment of Permafrost Eruption (65, 26, D) a parchment of Rimeblight (67, 0, D) a ring of wizardry (69, 0, D) a +2 shortbow of freezing (69, 2, D) a water moccasin corpse (skeletalised by now) (70, 8, D) the +7 short sword of the Philosopher {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 36, D) a +3 glaive of flaming (70, 37, D) the +5 plate armour of the Morning Star {rElec rC+ MP-7 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). SInv: It lets you see invisible. It cannot be enchanted further. (70, 41, D) a +2 broad axe (71, 8, D) a +2 dagger of speed (71, 16, D) a parchment of Nazja's Percussive Tempering (71, 17, D) a +0 club (still there?) a staff of air (still there?) an orc corpse (skeletalised by now) (still there?) (71, 19, D) a +0 hand axe a +0 ring mail (71, 26, D) a parchment of Hellfire Mortar (71, 27, D) a +5 flail a +0 robe a +3 dagger of protection (71, 29, D) a +0 scimitar a +0 robe a +5 hand axe a +0 robe (71, 37, D) a staff of fire (71, 39, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (71, 42, D) a +4 mace of draining (71, 43, D) a +1 glaive (72, 8, D) the +3 hand axe "Mevolod" {protect, ^Drain rC+ Str+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 9, D) a ring of wizardry (72, 17, D) a +1 plate armour of poison resistance (72, 19, D) a +0 mace a +0 hand axe (72, 26, D) the +8 chain mail of a treasure trove {Rampage rPois Dex+3 Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 27, D) a +2 flail of venom (unseen) (72, 36, D) the +8 mace of the Forsaken Leylines {speed, rC- Int+9 SInv Stlth-} rC-: It makes you vulnerable to cold. Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (72, 37, D) a +1 pair of gloves of dexterity (72, 38, D) a +0 shortbow a +0 short sword a +0 leather armour (72, 41, D) a +0 long sword a +0 robe an elf skeleton (73, 17, D) a +0 whip a manual of Stealth an orc corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +3 leather armour of cold resistance (73, 27, D) a staff of earth (unseen) (73, 29, D) a +0 battleaxe (73, 36, D) a +0 short sword a +0 longbow a +0 leather armour a parchment of Yara's Violent Unravelling (73, 37, D) the air staff of the Peculiar Demons {+Blink rElec Str-3 Dex-4 SInv Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (73, 38, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (74, 2, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +2 dagger of freezing (unseen)