Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +3 orcbow of Conversion {freeze, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 8, D) the +0 quarterstaff of Equilibrium {vamp, rF+++ rC++ Int-2} rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (62, 0, D) a staff of air (62, 1, D) a +0 shortbow of flaming (unseen) (62, 9, D) a +0 dagger a +0 robe a +1 scale mail of resonance (67, 2, D) a +0 short sword a +0 leather armour (68, -1, D) a +0 long sword a +0 ring mail (68, 0, D) a +3 plate armour of archery (69, 10, D) a +0 scythe a +0 robe (70, 8, D) the +3 sling of Impatience {drain, *Slow +Blink rF+ Dex+3} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 9, D) the +0 great mace "Dionar" {flame, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). It cannot be enchanted further. (70, 13, D) a +0 dire flail a +2 robe of cold resistance (71, 10, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 16, D) a +5 demon whip of electrocution (unseen) (71, 17, D) a staff of necromancy (unseen) (72, 8, D) the +8 shortbow of a treasure trove {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a phial of floods (72, 17, D) a parchment of Ensorcelled Hibernation (73, 1, D) a +2 devious dagger (73, 10, D) a +0 club a +0 robe (73, 16, D) a +1 double sword of valour (unseen) (73, 17, D) a staff of necromancy (unseen)