Hungry0364 the Dungeon (0, 50, D) the +8 glaive "Wiepaef" {freeze, rPois rN+ Dex-5 SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (0, 51, D) a +1 falchion of flaming (1, 32, D) the +6 plate armour of Hadjma {rF+} rF+: It protects you from fire. It cannot be enchanted further. (1, 33, D) a +0 short sword (1, 34, D) the cold staff of Vanity {rC++ Dex-3 Hexes Ice} [staff of cold] rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (unseen) (1, 50, D) a +2 short sword of venom (1, 51, D) a staff of necromancy (2, 16, D) a +2 hand axe of electrocution (2, 33, D) the +6 long sword of Moderation {spect, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 34, D) a ring of positive energy (2, 38, D) a +0 long sword a +2 robe of resistance an elf corpse (skeletalised by now) (2, 51, D) the +7 rapier of Eqociy {freeze, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (2, 52, D) a ring of positive energy (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) the +4 whip "Gatoh" {pain, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (3, 35, D) a staff of conjuration (still there?) a +0 shortbow (still there?) a +0 scale mail (still there?) (3, 36, D) a +0 dagger (still there?) a +3 shortbow (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (3, 50, D) a +1 orcbow of freezing (3, 51, D) a +1 vampiric spear (3, 52, D) a parchment of Bombard (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 19, D) a +0 trident a +0 leather armour (4, 33, D) the +1 battleaxe "Ygivejug" {pain, rC+ Dex+2 Stlth+} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 36, D) a +0 longbow a +0 leather armour (4, 50, D) a +1 rapier of holy wrath (4, 52, D) a staff of conjuration (5, 19, D) a +0 antimagic demon trident a +0 robe a +2 spear of venom a +0 leather armour (5, 20, D) a +0 cloak (5, 21, D) a +0 trident (5, 32, D) the +5 leather armour of Imperfection {*Slow rElec rF+++ Slay-2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (5, 33, D) a staff of air (unseen) (5, 34, D) the air staff of the Little People {rElec rN+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (5, 35, D) a +0 short sword a +0 ring mail (5, 36, D) the +3 morningstar of Action {antimagic, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 shortbow a +0 robe a +0 long sword of valour (5, 38, D) a +0 flail of pain (5, 40, D) a +0 long sword a +0 robe (5, 50, D) a +6 ring of intelligence (5, 52, D) a +3 orcbow of freezing (6, 14, D) a +1 scale mail of fire resistance (6, 16, D) a parchment of Sphinx Sisters (6, 19, D) a +2 heavy spear a +0 leather armour (6, 20, D) a +0 demon trident a +3 leather armour of cold resistance (6, 32, D) the conjuration staff "Undertaker" {rN++ rCorr Conj} [staff of conjuration] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (6, 33, D) a +1 long sword of holy wrath a +0 robe a +0 scimitar an elf corpse (skeletalised by now) (6, 34, D) a ring of wizardry (6, 35, D) a +0 long sword a +0 leather armour the +3 buckler of Terrible Intercession {+Blink MP+5} +Blink: It lets you blink. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (6, 36, D) a +0 rapier a +0 rapier a +2 leather armour of poison resistance a +0 longbow a +0 leather armour (6, 38, D) a +0 rapier a +0 rapier a +0 leather armour (6, 45, D) a +0 rapier a +0 leather armour (6, 50, D) the +4 scimitar of the Desolation of Salt {holy, rCorr Str+2 Int+2 Dex+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (6, 51, D) a staff of fire (6, 52, D) a +2 sling of draining (7, 16, D) a storm talisman (7, 21, D) a +2 rapier of venom a +0 robe (7, 22, D) a +1 rapier of protection a +0 robe (7, 32, D) a +1 falchion of protection (7, 33, D) a +0 leather armour (7, 34, D) a staff of conjuration (unseen) (7, 35, D) a +0 longbow a +1 leather armour of willpower (7, 37, D) a +0 quick blade a +0 quick blade a +0 leather armour (7, 38, D) a +0 rapier a +0 robe (7, 50, D) the +8 great sword of the Several Demons {vamp, ^Fragile rElec rF- Will+++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. It cannot be enchanted further. (7, 51, D) an amulet of reflection (7, 52, D) a parchment of Death Channel (8, 18, D) a +0 spear a +0 leather armour (8, 20, D) a +2 antimagic demon trident a +0 leather armour (8, 21, D) a +0 cloak (8, 23, D) a +0 rapier a +0 robe a ring of magical power (8, 32, D) a +0 ring mail a +0 long sword an elf corpse (skeletalised by now) (8, 33, D) a +5 long sword of protection (unseen) (8, 34, D) a +0 mace of venom (unseen) (8, 35, D) a +0 longbow a +0 leather armour (8, 36, D) a +0 rapier a +0 leather armour (8, 37, D) a +0 rapier a +0 rapier a +0 leather armour (8, 52, D) a +0 morningstar of flaming (9, 16, D) a staff of alchemy (9, 23, D) a +2 rapier of speed a +0 robe (9, 32, D) a +3 whip of draining (9, 33, D) a +1 spectral quarterstaff a +0 robe (9, 34, D) a +0 shortbow a +0 scimitar a +0 ring mail a +5 giant spiked club an elf corpse (skeletalised by now) (9, 35, D) a +0 longbow a +0 leather armour (9, 36, D) a +0 scimitar a +0 leather armour (9, 50, D) a parchment of Ignition (9, 51, D) a +0 trident of protection (9, 52, D) a +4 plate armour of resonance (9, 56, D) an amulet of chemistry a +0 cloak 3 throwing nets an amulet of the acrobat the amulet "Zusut" {Chemistry rN+ rCorr} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +2 tower shield of protection a ring of protection from fire a ring of willpower a ring of protection from fire a ring of protection from fire the ring of Gojo {rPois rF++ rCorr Dex-3} [ring of protection from fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). the +4 dire flail "Caedweup" {venom, rF+ rC+ Dex+5} rF+: It protects you from fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a ring of positive energy the ring "Wiajufo" {Fly rN+ Int+3} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a ring of positive energy the +9 arbalest of Eminent Domain {drain, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a ring of positive energy a +3 hand cannon of electrocution the +5 long sword "Caus Yrgh" {pain, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. the +10 triple sword "Backscratcher" {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Rakhload {Wildshape rN+ Dex+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring "Usyeck" {rC++ Int+5} [ring of protection from cold] rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). an amulet of guardian spirit (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (10, 14, D) an amulet of regeneration (10, 15, D) a +0 rapier (10, 16, D) a +1 plate armour of willpower (10, 18, D) a +0 trident of venom a +2 sling of draining a +0 leather armour (10, 20, D) a +1 trident of protection a +0 robe (10, 21, D) a +1 demon trident of freezing a +0 leather armour (10, 32, D) a +0 leather armour (10, 34, D) a +6 triple crossbow of flaming (unseen) (10, 35, D) a +0 long sword a +0 robe (10, 36, D) a +0 rapier a +0 rapier a +0 leather armour (10, 50, D) a parchment of Gloom (10, 52, D) a +2 rapier of holy wrath (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +0 trident (11, 15, D) a +0 spear (11, 16, D) a staff of earth (11, 18, D) a +4 heavy trident a +0 leather armour a merfolk corpse (skeletalised by now) (11, 32, D) a +0 dagger (11, 33, D) a +1 long sword of holy wrath a +0 leather armour a +0 short sword (11, 35, D) a +0 shortbow the fire staff "Haeff" {rF+ rN+ SInv Stlth- Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. a +0 leather armour (11, 36, D) a +3 trident of venom (11, 37, D) a +0 long sword a +1 ring mail of fire resistance (11, 51, D) the +4 short sword "Maun" {devious, ^Drain rPois Int+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (12, 18, D) a +2 falchion of protection (12, 32, D) a +0 long sword (12, 33, D) a +1 flail of protection (12, 34, D) a +4 morningstar of protection (12, 35, D) a +0 long sword a +0 scale mail (12, 37, D) the +6 glaive of Izuezem {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) (12, 50, D) a +0 scale mail of command (13, 32, D) a +1 whip of venom (13, 33, D) a staff of necromancy (13, 34, D) a +6 ring of strength (13, 50, D) the +9 orcbow of Locus Delicti {chaos, +Blink Int+2 Dex-3 SInv} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. (13, 52, D) the +3 ring mail of Dishonesty {rF+ rN+ Slay+5} rF+: It protects you from fire. rN+: It protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (14, 50, D) a +1 crystal plate armour (14, 52, D) the +2 mace of the Median {concuss, Will++ Str-3 Dex+4 Stlth+} Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 0, D) a +3 war axe of venom (19, 1, D) a parchment of Malign Gateway (19, 33, D) the +5 hand axe of the Charmed God {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (19, 50, D) a +5 great mace of protection (unseen) (20, 1, D) a +6 orcbow (20, 16, D) a +2 robe (20, 17, D) the +8 sling of Usiplaing {drain, rC+ Str+3 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 32, D) the +8 spear of Disharmony {venom, Bane rPois rC+ Stlth+} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 33, D) a +0 heavy shortbow (20, 50, D) a +6 shortbow (unseen) (21, 4, D) a +1 dagger of venom a +0 robe (21, 33, D) a +2 devious dagger (21, 34, D) a staff of alchemy (21, 35, D) a glowing shapeshifter corpse (skeletalised by now) (21, 50, D) a ring of positive energy (22, 1, D) a serpent talisman (22, 16, D) a staff of necromancy (22, 17, D) the +2 war axe "Ogab" {speed, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (22, 32, D) a +2 short sword of venom (22, 33, D) a +4 spear of freezing (22, 34, D) a +3 mace of protection (22, 50, D) 4 scrolls of enchant armour (23, 0, D) a +1 scimitar of venom a +0 robe (23, 1, D) a +2 long sword of electrocution (23, 17, D) a ring of flight (23, 18, D) a +2 spear of venom (23, 32, D) a +1 shortbow of freezing (23, 33, D) a staff of fire (23, 34, D) a staff of necromancy (23, 50, D) a staff of alchemy (unseen) (23, 55, D) a +2 battleaxe of freezing (unseen) (24, 0, D) a +4 long sword of electrocution (24, 1, D) a +1 plate armour of cold resistance (24, 16, D) a +3 battleaxe of draining (24, 17, D) a parchment of Malign Gateway (24, 18, D) a parchment of Haunt (24, 32, D) a +1 plate armour of resonance a glowing shapeshifter corpse (skeletalised by now) (24, 33, D) the +11 shortbow of the Spectre {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (24, 34, D) a staff of fire (24, 50, D) a ring of see invisible (25, 1, D) a +0 pair of boots of flying (25, 4, D) a +1 scimitar of pain a +0 robe (25, 17, D) a +1 great mace of draining (25, 34, D) the conjuration staff of Fate {^Fragile Str+4 Conj Summ} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (25, 50, D) a +2 short sword of holy wrath (unseen) (25, 52, D) a polar bear corpse (25, 53, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (26, 1, D) a +1 heavy scimitar (26, 4, D) a +2 demon blade of venom a +0 robe (26, 16, D) a staff of fire (26, 17, D) a +1 shortbow of draining (26, 32, D) a +3 falchion of draining (26, 33, D) a +2 flail of distortion (26, 50, D) a ring of flight (26, 54, D) a +1 battleaxe of freezing (still there?) a ring of magical power (still there?) (27, 0, D) a ring of flight (27, 1, D) a +1 orcbow of freezing (27, 16, D) an orb of stardust (27, 32, D) a +3 antimagic mace (27, 33, D) the +1 leather armour "Sach" {rF- Regen+ Str+2 Int+2} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (27, 34, D) a staff of necromancy (27, 50, D) a +3 partisan of protection (unseen) (27, 54, D) a +2 battleaxe of freezing (still there?) a +5 ring of evasion (still there?) (28, 16, D) a +1 mace of holy wrath (28, 17, D) a staff of alchemy (28, 32, D) a +3 vampiric dagger (28, 33, D) a +3 scale mail of fire resistance (28, 50, D) a +1 heavy hand axe (unseen) (28, 55, D) the +8 battleaxe "Ulakhan" {venom, Will+ Str+5} (still there?) Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. an amulet of magic regeneration (still there?) (29, 0, D) a +3 lajatang of pain (29, 32, D) a +1 ring mail of cold resistance (29, 50, D) a +5 short sword of holy wrath (unseen) (29, 53, D) a +2 battleaxe of freezing (still there?) a polar bear corpse (still there?) a frost giant corpse (still there?) (30, 50, D) the +7 quarterstaff "Peull" {drain, Str+5 Dex-2} Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (31, 50, D) the +5 falchion of Makhleb's Whim {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (31, 53, D) a +2 battleaxe of freezing (unseen) (32, 50, D) a +0 flail of protection (unseen) (32, 51, D) a polar bear corpse (33, 50, D) a staff of air (unseen) (34, 18, D) a +0 trident (34, 28, D) a ring of flight (35, 15, D) a +2 spear of entangling a javelin a +0 leather armour (35, 29, D) a +0 spear (35, 30, D) a +2 trident of protection a +0 leather armour (36, 1, D) a +1 spectral giant spiked club (36, 2, D) a +0 dagger a +0 shortbow a +0 leather armour (36, 6, D) a +0 short sword a +0 scale mail (36, 14, D) a +6 ring of strength (36, 15, D) a +1 spear of entangling (36, 28, D) a +2 vampiric war axe (36, 29, D) a +0 spear the cold staff of the Skies Above {rC+ Str-2 Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (36, 30, D) a +1 heavy spear a +0 leather armour (37, 1, D) a ring of wizardry a ring of see invisible an amulet of reflection an amulet of regeneration an amulet of dissipation a +0 buckler a +0 long sword the amulet "Nuipsum" {Acrobat rPois rF++ SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (37, 2, D) a +0 long sword a +0 ring mail (37, 14, D) a +2 dire flail of holy wrath (37, 15, D) a staff of cold (37, 16, D) a +0 trident a +2 robe of willpower (37, 28, D) the cold staff "Xoeback" {rElec rC+ Str+6 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (37, 29, D) the fire staff of the Puffball {rPois rF+ rC- rCorr Fire Earth} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (37, 30, D) a +2 rapier of draining a +0 robe (37, 31, D) a +1 heavy trident a +0 robe (37, 32, D) a +0 rapier a +0 robe (38, 0, D) a +1 rapier of protection (38, 1, D) a staff of fire (38, 2, D) a +0 longbow a +0 leather armour (38, 3, D) a +0 long sword a +0 scale mail (38, 14, D) the +8 whip "Siejaeca" {freeze, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, 15, D) a +3 bardiche of venom (38, 16, D) a +0 rapier of freezing a +0 robe (38, 28, D) a +4 scale mail of positive energy (38, 29, D) a +2 heavy orcbow (38, 30, D) a +0 trident 3 boomerangs a +0 quarterstaff a +0 longbow (38, 31, D) a +2 trident of pain a +0 leather armour (39, 0, D) a +2 heavy war axe (39, 1, D) the +1 short sword of Bankruptcy {vamp, rC++ Str-3 Int+2 Stlth+} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 2, D) a +0 rapier a +0 rapier a +0 leather armour (39, 3, D) a +2 short sword of speed (39, 14, D) a +0 trident a +2 great sword of holy wrath (39, 15, D) a +0 spear a javelin a +0 leather armour the +2 leather armour of Hivam {Str-2 Int+3 Dex+2 SInv} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (39, 16, D) a +2 trident of venom a +0 rapier a +0 robe (39, 28, D) a staff of air (39, 29, D) a +0 glaive of entangling (39, 31, D) a +1 rapier of electrocution a +0 robe (39, 32, D) a +1 devious rapier a +0 robe (40, 2, D) a +0 rapier a +0 rapier a +0 leather armour (40, 6, D) a +0 dagger a +0 robe (40, 14, D) the +6 longbow "Emub" {freeze, rPois rF- Dex+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, 15, D) a +5 giant club (40, 28, D) a +0 falchion of holy wrath (40, 29, D) a staff of earth (40, 30, D) a +0 heavy spear a javelin a +0 leather armour (41, 0, D) the +1 leather armour "Nyefer" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (41, 1, D) a +0 scimitar a +0 robe a +2 sling of freezing (41, 2, D) a +0 longbow a +0 leather armour (41, 14, D) a ring of see invisible (41, 15, D) a staff of fire (41, 16, D) a +1 rapier of draining a +0 robe (41, 20, D) a +0 rapier a +0 robe (41, 28, D) a +0 orcbow of flaming (41, 29, D) a +1 orcbow of flaming (41, 30, D) a +0 spear (42, 1, D) a +0 dagger a +0 shortbow a +0 leather armour a staff of necromancy an elf corpse (skeletalised by now) (42, 15, D) a +2 heavy spear 3 javelins a +0 leather armour a +2 robe of willpower (42, 16, D) a +1 trident of venom a +0 leather armour (42, 29, D) a +3 mace of venom (43, 15, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (43, 29, D) the +11 flail "Demonslayer" {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (47, 31, D) a +0 broad axe a +0 plate armour (48, 32, D) a +0 great mace a +0 plate armour (48, 33, D) a +0 battleaxe a +0 plate armour (49, 1, D) a +2 flail of holy wrath (unseen) (49, 12, D) a +1 war axe of draining (unseen) (49, 24, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of alchemy (still there?) (49, 36, D) the +0 ring mail "Biavufehe" {-Tele rElec Int+2 Dex+3} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 0, D) a +3 chain mail of willpower (50, 1, D) a staff of cold (50, 12, D) a staff of conjuration (unseen) (50, 13, D) a +0 heavy orcbow (unseen) (50, 24, D) a +0 short sword of electrocution (50, 25, D) a +0 dagger a +0 robe (50, 36, D) the +9 war axe "Ixoare" {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (50, 37, D) a +1 whip of freezing (51, 0, D) a parchment of Sphinx Sisters (51, 1, D) a staff of fire (unseen) (51, 12, D) a +2 sling of freezing (unseen) (51, 13, D) a +0 scimitar a +0 robe a +6 ring of intelligence (51, 17, D) a +0 flail (51, 24, D) a ring of positive energy (51, 25, D) a staff of air (52, 0, D) an amulet of reflection (52, 1, D) a +6 ring of intelligence (52, 12, D) a +0 morningstar (still there?) a +0 robe (still there?) a staff of air (still there?) (52, 13, D) a +1 heavy hand axe (unseen) (52, 25, D) a +0 dire flail a +0 flail of pain (52, 36, D) a +2 heavy flail (52, 37, D) a +2 halberd of draining a +0 chain mail (52, 39, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (52, 40, D) a +4 scimitar of flaming (still there?) a +0 chain mail (still there?) (53, 1, D) a staff of fire (53, 13, D) a +2 leather armour of cold resistance (53, 15, D) a +0 dagger a +0 robe (53, 24, D) a staff of cold (53, 25, D) a +0 battleaxe (53, 36, D) an amulet of faith a ring of poison resistance a ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (53, 37, D) a +1 sling of flaming (53, 39, D) a +1 glaive a +0 chain mail (53, 40, D) a +1 war axe of distortion (still there?) a +0 plate armour (still there?) (53, 41, D) a +4 great sword of draining (still there?) a +0 plate armour (still there?) (54, 12, D) a staff of cold (54, 13, D) the air staff "Boleudwe" {rElec rF+ Dex+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (54, 24, D) a ring of see invisible (54, 25, D) a +0 mace of holy wrath (54, 38, D) a +3 glaive of draining a +0 chain mail a human corpse (skeletalised by now) (55, 12, D) a +1 morningstar of protection (still there?) a +0 robe (still there?) a manual of Unarmed Combat (still there?) (55, 24, D) a +4 morningstar a +0 robe a +2 flail of draining (59, 36, D) a staff of fire (unseen) (59, 37, D) a +2 robe (60, 19, D) a +0 flail (60, 36, D) the cold staff of Immorality {rC+ Str+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (60, 37, D) a +0 battleaxe of sundering a +0 chain mail a +1 chain mail of willpower a human corpse (skeletalised by now) (61, 0, D) a staff of fire (61, 1, D) a +0 dagger a +0 robe (61, 16, D) a +2 long sword of valour (unseen) (61, 18, D) a +0 hand axe (61, 36, D) a staff of necromancy (61, 37, D) a +0 spectral quarterstaff (61, 40, D) 3 large rocks (61, 42, D) a +0 great mace a +0 plate armour (62, 0, D) a +0 hand axe a +0 leather armour (62, 1, D) a +0 dagger a +0 robe a manual of Alchemy (62, 9, D) a +2 pair of gloves of stealth (62, 16, D) a +0 sling of draining (unseen) (62, 18, D) a +0 long sword (62, 19, D) a +0 flail (62, 20, D) a +0 whip (62, 42, D) 6 large rocks a +0 bardiche a +0 chain mail (62, 43, D) a +0 great mace a +0 chain mail (62, 44, D) a +0 great sword a +0 chain mail (63, 1, D) a +0 hand axe (63, 8, D) a staff of alchemy (63, 16, D) a staff of necromancy (63, 17, D) a +0 short sword (63, 18, D) a +0 battleaxe (63, 27, D) a +0 dagger a +0 robe a staff of conjuration (63, 36, D) a +0 pair of gloves of infusion (63, 41, D) a +2 long sword of freezing a +0 plate armour a +0 kite shield (63, 42, D) a +0 broad axe a +0 chain mail a +0 kite shield (64, 16, D) a +3 hand axe of flaming (64, 17, D) a +3 sling of flaming (unseen) (64, 26, D) the inkwell talisman of Tycuhi {Will+} [inkwell talisman] Will+: It increases your willpower. (unseen) (65, 26, D) a +2 vampiric halberd (unseen) (67, 0, D) a +4 scale mail of positive energy (68, 0, D) a +2 spectral quarterstaff (68, 3, D) a +1 dire flail of protection (69, 0, D) a +2 demon whip of draining (70, 37, D) the +7 mace of Chance {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (71, 8, D) a staff of fire (71, 16, D) a +2 dagger of venom (unseen) (71, 26, D) a +3 heavy hand axe (71, 36, D) a +3 plate armour of fire resistance (72, 8, D) a +3 scimitar of protection (72, 16, D) a +2 trident of venom (72, 27, D) a +2 ring mail of willpower (72, 36, D) the air staff "Niggap" {rElec rF++ Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. (73, 1, D) a +0 dagger a +0 robe an amulet of guardian spirit (73, 16, D) a +0 flail of protection (unseen) (73, 17, D) a +2 trident of venom (unseen) (73, 37, D) the +2 long sword of the Evening {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (75, 1, D) a +2 dagger of venom (still there?) a +0 robe (still there?) the +1 shortbow of Tikhirog {elec, Str+3 SInv} (still there?) Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further.