Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the ring of the Disturbing Tables {+Blink rF- rC- rN+++ Wiz} [ring of wizardry] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Wiz: It increases the success rate of your magical spells. (unseen) (59, 37, D) the spore talisman "Lobuusa" {Str+3 Dex+3} [spore talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (60, 36, D) a +2 heavy long sword (unseen) (60, 37, D) a +3 plate armour of cold resistance (61, 0, D) the +0 pair of boots of Buext {rF+ rN+ MP+6} rF+: It protects you from fire. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. (61, 3, D) a +0 giant spiked club a +0 giant club (61, 8, D) a +1 quarterstaff of draining (unseen) (61, 16, D) a ring of wizardry (61, 26, D) a +5 great sword of holy wrath (unseen) (61, 36, D) the +8 bardiche "Mogaq" {flame, rElec rPois rF+ Str-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (61, 37, D) a +2 sling of flaming (unseen) (61, 42, D) a +0 great sword of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) (61, 43, D) a +9 antimagic broad axe (62, 1, D) an eel talisman (62, 3, D) a +0 giant spiked club (62, 8, D) the +3 giant club of Extremism {flame, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (62, 16, D) the cold staff "Ymuntiat" {rC+ Will+++ Int-3 SInv Necro Ice} [staff of cold] rC+: It protects you from cold. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (62, 17, D) a +2 partisan of distortion (62, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 27, D) the +6 dagger of the Toadstool {drain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 32, D) a +0 great mace a +0 plate armour a human corpse (62, 36, D) a scroll of acquirement (62, 37, D) the +4 hand axe of Resourcefulness {freeze, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (62, 42, D) a +5 great sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (63, 0, D) a lupine talisman (63, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 8, D) a +0 spear (still there?) a +0 robe (still there?) a +3 quarterstaff of rebuke (still there?) (63, 17, D) a ring of flight (63, 20, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 27, D) the +1 morningstar "Hushamea" {pain, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 31, D) a +0 battleaxe a +0 chain mail (63, 32, D) a +2 antimagic lajatang (63, 36, D) a +1 plate armour of fire resistance (63, 37, D) a +7 chain mail of ponderousness (64, 16, D) the +5 short sword of Extermination {heavy, rElec rF+ Dex-4} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (64, 17, D) a +2 quick blade of venom (64, 20, D) a +0 dagger a +0 robe a +0 buckler (64, 27, D) a +4 broad axe of sundering (unseen) (64, 30, D) a +0 bardiche a +0 plate armour (64, 31, D) a +0 scale mail a +0 arbalest a +0 arbalest a +0 long sword a +0 chain mail a human corpse a yaktaur corpse a human corpse (65, 26, D) a parchment of Teleport Other (65, 31, D) a +0 arbalest (67, 0, D) a +1 lajatang of distortion (unseen) (68, 0, D) a +2 glaive of venom (68, 4, D) a +2 buckler a +0 robe a +0 dagger a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 0, D) a +2 ring mail of willpower (69, 4, D) a black bear corpse (skeletalised by now) (69, 36, D) the +4 ring mail "Hutuz" {*Slow Str+5} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). It cannot be enchanted further. (70, 8, D) a staff of cold (70, 9, D) a +2 chain mail of cold resistance (70, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, 36, D) a book of Burglary (70, 37, D) the +5 scimitar of Xaos {drain, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 41, D) a wyvern corpse (70, 42, D) a wyvern corpse (71, 8, D) a +2 antimagic halberd (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a parchment of Rimeblight (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 21, D) a cane toad corpse (skeletalised by now) (71, 26, D) a parchment of Polar Vortex (71, 28, D) a +0 great sword a +0 robe (71, 36, D) a parchment of Haunt (71, 37, D) the cold staff of Pride {+Blink rC+ Str+3 Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (71, 41, D) a +2 great sword +0 acid dragon scales an acid dragon corpse (72, 8, D) a staff of cold (unseen) (72, 18, D) a +6 ring of intelligence a +6 ring of intelligence (72, 20, D) a river rat corpse (skeletalised by now) (72, 27, D) a +3 leather armour of fire resistance (72, 29, D) a +2 heavy war axe (72, 36, D) a staff of earth (unseen) (72, 37, D) the +1 robe "Sew Wogi" {rN+ Dex+3 Stlth-} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (73, 17, D) a +6 giant spiked club (73, 26, D) a parchment of Borgnjor's Vile Clutch (73, 27, D) a +5 halberd a +0 robe a staff of cold (73, 36, D) the +0 mace of Terror {chaos, *Slow Will++ Dex+5} *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (73, 37, D) a +2 flail of protection (unseen) (74, 27, D) a +0 dire flail