Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 10, D) a +0 war axe (61, 19, D) a +0 trident a throwing net (61, 26, D) a +1 rapier of venom (unseen) (62, 0, D) a ring of protection from cold a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (62, 1, D) the +6 great mace "Ikinoant" {drain, ^Fragile rN+ Will+++ rCorr} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 8, D) a staff of earth (62, 17, D) a parchment of Hellfire Mortar (62, 19, D) a +0 trident a boomerang a merfolk corpse (62, 26, D) the +7 great sword "Qubaer Yhid" {heavy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 27, D) a staff of conjuration (unseen) (63, 0, D) a staff of conjuration (63, 9, D) a +0 glaive (63, 16, D) a +2 great mace of protection (63, 17, D) a staff of necromancy (63, 18, D) a +0 trident 3 boomerangs (63, 19, D) a +0 shortbow a +0 trident 3 boomerangs a centaur corpse a merfolk corpse (63, 20, D) a +4 heavy bardiche (63, 26, D) a +2 great mace of protection (unseen) (63, 27, D) a parchment of Fulsome Fusillade (64, 19, D) a +0 trident (64, 26, D) a +2 morningstar of protection (unseen) (64, 27, D) a +5 dire flail of concussion (unseen) (64, 29, D) a +0 orcbow (65, 19, D) a +0 orcbow (65, 26, D) the +7 spear "Qoteuxis" {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (65, 30, D) a wind drake corpse (67, 0, D) a +2 falchion of protection (unseen) (69, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (69, 10, D) a +0 trident a merfolk corpse (70, 9, D) a parchment of Confusing Touch (70, 10, D) a +0 trident a merfolk corpse (70, 19, D) a +4 heavy broad axe (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 16, D) 4 potions of heal wounds (71, 17, D) a +1 scimitar of freezing (unseen) (71, 26, D) an amulet of the acrobat (71, 27, D) a +2 antimagic long sword (72, 9, D) a +1 double sword of holy wrath (72, 10, D) a +0 trident (72, 16, D) a +3 leather armour of poison resistance (72, 19, D) a shapeshifter corpse (72, 26, D) a +1 heavy broad axe (72, 27, D) a ring of flight (73, 1, D) a parchment of Airstrike (73, 16, D) a +3 falchion of protection (unseen) (73, 17, D) a parchment of Sphinx Sisters (73, 26, D) a parchment of Forge Lightning Spire (74, 3, D) a +0 hand axe (75, 1, D) a +2 lajatang of electrocution (unseen) (75, 3, D) a +0 falchion a draconian corpse (skeletalised by now)