Hungry0364 the Dungeon (0, 50, D) a +3 leather armour of positive energy (unseen) (0, 51, D) 4 scrolls of enchant weapon (0, 52, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (1, 34, D) a staff of earth (1, 50, D) a staff of alchemy (unseen) (1, 51, D) a phantom mirror (1, 52, D) a staff of cold (unseen) (1, 58, D) a death scarab corpse (2, 15, D) a +2 heavy scimitar (2, 16, D) an amulet of the acrobat (2, 37, D) 4 large rocks (2, 50, D) a staff of air (unseen) (2, 52, D) a parchment of Arcjolt (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 robe (3, 15, D) a staff of fire (3, 16, D) a riddle talisman (3, 21, D) a +8 sling of flaming (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 robe (still there?) an elf skeleton (still there?) (3, 32, D) a +0 leather armour (3, 33, D) a +1 ring mail of poison resistance (3, 34, D) a +2 orcbow of flaming a +0 arbalest a yaktaur corpse (3, 37, D) 5 large rocks a cyclops corpse (3, 38, D) a +0 orcbow of draining a +0 arbalest a yaktaur corpse (3, 39, D) a +0 shortbow (3, 50, D) a +3 hand axe of draining (unseen) (3, 51, D) a ring of magical power (3, 52, D) a parchment of Infestation (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 dagger (4, 15, D) a +0 leather armour (4, 16, D) a +3 plate armour of resonance (4, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (4, 33, D) a +1 leather armour of cold resistance (4, 34, D) a +0 longbow a +0 leather armour a staff of fire (4, 37, D) a +0 orcbow a centaur corpse (4, 38, D) a +0 arbalest a +0 shortbow a staff of fire (4, 39, D) a +0 orcbow a +2 glaive of protection (4, 50, D) the +7 halberd of Ragnarok {flame, *Noise Str+5} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (4, 52, D) a parchment of Manifold Assault (5, 14, D) a +1 falchion of holy wrath (5, 15, D) a staff of fire (5, 16, D) a staff of fire (5, 20, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (5, 21, D) a +0 long sword a +0 ring mail an elf skeleton (5, 22, D) a shapeshifter corpse (skeletalised by now) (5, 37, D) a +0 orcbow a centaur corpse (5, 38, D) a +0 arbalest a +0 spear a javelin a +3 chain mail of cold resistance a yaktaur corpse (5, 39, D) a +6 broad axe a +3 antimagic war axe 3 large rocks (5, 50, D) a staff of air (unseen) (5, 51, D) a staff of fire (unseen) (5, 52, D) a +3 scale mail of cold resistance (unseen) (6, 14, D) a parchment of Cigotuvi's Putrefaction (6, 15, D) a +0 leather armour (6, 16, D) a +1 ring mail of fire resistance (6, 17, D) the +6 sling of Qaotoiwo {flame, rPois rN+ Int+3} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) (6, 18, D) a +0 long sword a +0 leather armour (6, 20, D) a +0 long sword of draining (6, 34, D) 3 large rocks a +6 ring of strength (6, 37, D) a +0 arbalest a yaktaur corpse (6, 38, D) a staff of necromancy a +0 arbalest a +0 longbow a +0 leather armour (6, 39, D) a +0 longbow a +0 leather armour a +0 orcbow the +1 dagger "Mod Deaf" {pain, +Blink Str+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 shortbow an elf corpse a centaur corpse a centaur corpse (6, 40, D) a +2 heavy war axe (6, 50, D) a condenser vane (6, 51, D) a +4 glaive of freezing (unseen) (6, 52, D) the +3 ring mail of Lolidwae {Harm Int+3 Dex+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (6, 53, D) a +4 battleaxe of flaming an amulet of regeneration (6, 55, D) a +0 mace (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 14, D) a parchment of Fortress Blast (7, 15, D) a +0 short sword (7, 16, D) the +2 long sword "Iroon" {antimagic, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (7, 17, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf skeleton (7, 19, D) a +0 shortbow the alchemy staff of the Arena {rPois rF- rN++ Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. a +2 robe an elf corpse (skeletalised by now) (7, 20, D) a +0 longbow a +0 leather armour an elf skeleton (7, 21, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (7, 23, D) a +0 broad axe of flaming (7, 32, D) a +2 rapier of venom (7, 36, D) 4 large rocks a cyclops corpse (7, 37, D) a +0 shortbow a +0 long sword a +0 robe (7, 38, D) a +0 arbalest a staff of alchemy a yaktaur corpse (7, 39, D) a +2 heavy broad axe a +0 antimagic battleaxe a +0 shortbow a +0 shortbow a centaur corpse a centaur corpse (7, 40, D) a +0 longbow a +0 leather armour (7, 41, D) a +1 antimagic war axe (7, 50, D) a storm talisman (7, 51, D) a parchment of Summon Horrible Things (7, 52, D) a +0 mace of protection (still there?) a staff of fire (still there?) a parchment of Eringya's Surprising Crocodile (still there?) (7, 53, D) a +0 orcbow of flaming (still there?) the +9 glaive of a Million Princes {entangle, rC++ Str+2 Int-5 Dex+2} (still there?) rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a staff of alchemy (still there?) a +4 ring of slaying (still there?) a +0 war axe (still there?) a +2 heavy war axe (still there?) a +6 heavy executioner's axe (still there?) a +0 long sword (still there?) (7, 54, D) a +0 battleaxe (7, 59, D) a +6 antimagic war axe a +0 quarterstaff of flaming (8, 14, D) a +7 dagger of speed (8, 15, D) a +0 long sword (8, 20, D) a +2 long sword of freezing a +0 robe a +0 longbow a +3 leather armour of poison resistance a +1 glaive of venom an elf skeleton (8, 21, D) a +4 broad axe of flaming a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (8, 22, D) a +1 antimagic war axe a +4 antimagic broad axe (8, 32, D) a staff of cold (8, 34, D) a +3 flail of venom (8, 36, D) a +0 shortbow a centaur corpse (8, 37, D) a +0 longbow (still there?) a +0 leather armour of poison resistance (still there?) an elf corpse (still there?) (8, 38, D) 16 large rocks a cyclops corpse a cyclops corpse (8, 39, D) a +0 longbow a +0 leather armour 2 large rocks (8, 40, D) a +0 longbow a +0 leather armour (8, 50, D) a lightning rod (4/4) (8, 52, D) the +3 broad axe of True Chaos {freeze, rC+ Str+4 Int+4} (still there?) rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Ynak" {rF- rN+ Dex+2 Slay+4 SInv} (still there?) [ring of slaying] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. a scroll of brand weapon (still there?) (8, 53, D) a death scarab corpse (9, 15, D) a +0 dagger (9, 16, D) a staff of conjuration (9, 19, D) a +5 morningstar of protection a +0 robe (9, 22, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier the +2 chain mail of the Valley of Death {rElec rC- Int-4 Dex+9} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. a ring of protection from cold an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 33, D) a parchment of Silence (9, 34, D) a staff of fire (9, 38, D) a +0 orcbow a +0 rapier of speed (9, 39, D) a +0 shortbow a +0 long sword a +0 robe a +0 longbow a +0 leather armour a naga corpse (9, 51, D) a +6 ring of intelligence (9, 52, D) a +0 long sword (still there?) a +4 shortbow of flaming (still there?) (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +0 scimitar (10, 16, D) the +1 ring mail "Jydaw" {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (10, 21, D) the necromancy staff of Zoiffut Ump {rC+ rN+ Will++ Str-2 Int-4 Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. a +0 ring mail (10, 32, D) a +3 leather armour of poison resistance (10, 33, D) a +0 sling of flaming (10, 34, D) the alchemy staff of the Valley {rPois rN+ Str+3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (10, 41, D) a +0 arbalest a +3 plate armour of command a kobold corpse (10, 52, D) a Gell's gravitambourine (2/2) (10, 54, D) a +0 dire flail (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a +0 short sword (11, 16, D) a +2 vampiric glaive (11, 21, D) a +0 long sword a +0 scale mail (11, 22, D) a +7 antimagic broad axe a +1 vampiric falchion a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (11, 23, D) the +0 trident "Zysun" {entangle, rElec rF- Will+ Int+3} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (11, 34, D) a +6 mace of draining (11, 52, D) a +1 shortbow of draining (unseen) (12, 14, D) a parchment of Olgreb's Toxic Radiance (12, 22, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (12, 34, D) a +0 long sword of holy wrath (12, 50, D) a +6 ring of strength (12, 51, D) a parchment of Sigil of Binding (12, 52, D) a parchment of Fireball (13, 33, D) a +0 heavy mace (13, 34, D) a staff of conjuration (13, 50, D) a scroll of brand weapon (13, 51, D) a staff of alchemy (unseen) (13, 52, D) a +0 robe of willpower (unseen) (14, 52, D) the +1 pair of boots "Coemmoak" {rElec rCorr Int-4 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (14, 53, D) a +0 war axe (19, 0, D) the +4 hand axe of Extermination {elec, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (19, 16, D) a staff of cold (19, 32, D) a ring of positive energy (19, 33, D) a medusa talisman (20, 16, D) a +7 chain mail of ponderousness (20, 19, D) a +0 shortbow a +0 battleaxe (20, 32, D) a staff of conjuration (unseen) (20, 33, D) a +3 ring mail of cold resistance (unseen) (20, 37, D) a catoblepas corpse (skeletalised by now) (21, 0, D) a +1 plate armour of fire resistance (unseen) (21, 1, D) a staff of fire (21, 3, D) a +0 dagger a +0 robe a +4 ring of slaying (21, 16, D) a silver javelin a +0 leather armour a merfolk corpse (skeletalised by now) (21, 17, D) the +4 chain mail "Rexunur" {*Slow rF+ Dex+4 Stlth+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 20, D) a +0 shortbow a +0 hand axe a +0 robe (21, 32, D) a staff of fire (unseen) (21, 33, D) a parchment of Sigil of Binding (21, 34, D) a +0 glaive of distortion (unseen) (21, 37, D) a catoblepas corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (21, 38, D) a +1 battleaxe a +4 antimagic broad axe a hydra corpse (skeletalised by now) (22, 16, D) a +0 spear (22, 17, D) a +2 spectral giant spiked club (22, 19, D) the +12 war axe of Gallantry {heavy, +Blink} +Blink: It lets you blink. It cannot be enchanted further. a +0 shortbow the +7 dagger "Moalew" {flame, rElec Dex+2 Stlth-} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. a centaur corpse (skeletalised by now) (22, 20, D) a +0 arbalest a +0 hand axe (22, 32, D) a +3 chain mail of willpower (unseen) (22, 33, D) a +2 scimitar of holy wrath (unseen) (22, 34, D) a +3 leather armour of fire resistance (unseen) (22, 37, D) the +2 war axe of Atheism {flame, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a catoblepas corpse (skeletalised by now) (22, 38, D) a +1 battleaxe of flaming (still there?) a +1 trident (still there?) a dire elephant corpse (skeletalised by now) (still there?) a dire elephant corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (23, 0, D) a parchment of Volatile Blastmotes (23, 1, D) the +3 sling of Gallantry {flame, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (23, 4, D) a +0 mace a +0 long sword (23, 5, D) a +0 robe (23, 18, D) a +1 scimitar of protection a +0 arbalest the +6 chain mail "Zokhaiv" {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (23, 19, D) a +1 war axe of flaming the air staff "Judionud" {rElec rF+ Str-4 Int+3 SInv Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. a +0 shortbow a centaur corpse (skeletalised by now) (23, 20, D) a +0 shortbow (23, 21, D) 6 large rocks a +2 mace of protection a +0 arbalest a yaktaur corpse (skeletalised by now) (23, 22, D) a +3 quarterstaff of flaming (23, 23, D) a +0 orcbow a +6 ring of dexterity a centaur corpse (skeletalised by now) (23, 32, D) a staff of alchemy (unseen) (23, 34, D) a staff of necromancy (24, 0, D) a +0 dagger of speed (24, 1, D) a parchment of Borgnjor's Revivification (24, 4, D) a +0 dagger a +0 robe (24, 5, D) a +4 war axe a +2 antimagic war axe a +2 great sword of freezing a +0 robe a +0 great mace a +0 chain mail (24, 6, D) a +4 heavy war axe (24, 17, D) a parchment of Starburst (24, 18, D) a +0 arbalest a +3 chain mail of fire resistance a +2 falchion of electrocution a +0 orcbow a parchment of Fugue of the Fallen (24, 19, D) a +3 heavy hand axe a javelin a +0 leather armour (24, 20, D) 5 large rocks (24, 22, D) a staff of earth (still there?) a +0 orcbow (still there?) a +0 arbalest (still there?) the ring "Josil" {rElec rC++ AC+4 Str-4 Int+4} (still there?) [ring of protection] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). a centaur corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (24, 32, D) a +0 ring mail of fire resistance (24, 33, D) the +3 scimitar "Kyklown" {pain, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (24, 34, D) the +2 war axe "Ibuaxtoe" {flame, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (24, 36, D) a catoblepas corpse (skeletalised by now) (25, 0, D) a +1 leather armour of cold resistance (25, 1, D) a +0 scimitar of flaming (unseen) (25, 4, D) a +2 long sword a +0 robe (25, 5, D) a +0 short sword a +0 short sword (25, 18, D) a +0 arbalest a +3 flail of protection a +1 barding of flying the naga corpse of Vashnia (skeletalised by now) (25, 19, D) a +3 battleaxe a +4 bardiche of entangling a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 20, D) a +0 arbalest the conjuration staff "Ofosatacw" {rC+ Str+4 Conj} [staff of conjuration] rC+: It protects you from cold. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. a +2 hand cannon of freezing a kobold corpse (skeletalised by now) (25, 21, D) a +1 flail of protection a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 22, D) a +2 battleaxe of freezing (still there?) a +4 shortbow (still there?) (25, 32, D) the +5 scale mail "Laazo" {Harm ^Drain rElec Int+4} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (25, 34, D) a +0 quarterstaff a +0 robe a parchment of Sticky Flame a spriggan corpse (skeletalised by now) (25, 39, D) a +0 quarterstaff a +0 robe (26, 0, D) a +1 scimitar of holy wrath (26, 1, D) a +2 robe of cold resistance (unseen) (26, 4, D) a +0 trident (26, 18, D) a +0 shortbow (still there?) a +3 flail (still there?) (26, 19, D) a +0 arbalest (26, 32, D) a +1 vampiric battleaxe (unseen) (26, 33, D) a parchment of Momentum Strike (27, 1, D) a +3 shortbow of freezing (unseen) (27, 16, D) a +0 spear of venom (unseen) (27, 32, D) a +2 glaive of freezing (unseen) (27, 33, D) a +3 flail of protection (27, 34, D) a +2 long sword of holy wrath (unseen) (28, 0, D) a ring of flight (28, 33, D) a parchment of Olgreb's Toxic Radiance (29, 1, D) a staff of cold (unseen) (29, 32, D) a parchment of Summon Cactus Giant (29, 33, D) a +4 partisan of entangling (34, 28, D) a +1 dagger of draining (unseen) (35, 0, D) the +1 cloak of the Shishi {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (35, 15, D) a +3 plate armour of willpower (35, 29, D) a parchment of Sigil of Binding (36, 0, D) a parchment of Manifold Assault (36, 14, D) a +0 dagger (36, 15, D) a +3 partisan of protection (36, 17, D) a +0 short sword a +0 arbalest a +0 plate armour (36, 18, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (36, 28, D) the +1 ring mail of the Dolphin {rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (37, 0, D) the +6 chain mail of Vanity {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (37, 1, D) a staff of conjuration (37, 15, D) a parchment of Iskenderun's Mystic Blast (37, 17, D) a +0 orcbow a +0 giant spiked club an ogre corpse (skeletalised by now) (37, 28, D) a staff of air (unseen) (37, 31, D) a shapeshifter corpse (skeletalised by now) (38, 0, D) a staff of air (38, 1, D) a +3 scale mail of fire resistance (38, 4, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a +0 halberd (still there?) a human corpse (skeletalised by now) (still there?) (38, 5, D) a +0 long sword a +0 robe (38, 14, D) a parchment of Anguish (38, 15, D) a staff of cold (38, 18, D) a +4 heavy dagger (38, 19, D) a +0 flail (still there?) a +0 ring mail (still there?) a ring of resist corrosion (still there?) a +0 morningstar of protection (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (38, 22, D) a +0 antimagic war axe (38, 29, D) a +6 ring of strength a glowing shapeshifter corpse (skeletalised by now) (38, 30, D) a +1 heavy shortbow (38, 33, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (38, 34, D) a +3 dagger of venom (still there?) a +0 robe (still there?) a +4 ring of protection (still there?) a kobold corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (39, 0, D) a staff of conjuration (39, 1, D) a parchment of Summon Hydra (39, 3, D) a +2 flail a +0 robe (39, 4, D) a +0 war axe a +0 glaive (39, 5, D) a +5 war axe (39, 6, D) a +2 heavy battleaxe (39, 14, D) a parchment of Disjunction (39, 15, D) a +2 pair of boots of stealth (39, 17, D) a +0 long sword a +0 arbalest a +0 plate armour (39, 18, D) a +1 dire flail of venom a +0 dire flail a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (39, 19, D) a +0 great mace a +0 plate armour a +1 heavy bardiche a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, 20, D) a +3 antimagic lajatang (39, 28, D) a +1 vampiric trident (unseen) (39, 29, D) the +8 great sword "Mud Pie of Death" {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 30, D) a +7 antimagic war axe (39, 33, D) a +2 demon blade of venom a +0 robe a kobold corpse (skeletalised by now) (39, 34, D) a +4 executioner's axe (40, 0, D) a +2 pair of gloves of parrying (40, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 4, D) a +0 battleaxe (40, 5, D) a +0 great sword a +0 plate armour (40, 15, D) a +2 plate armour of willpower (unseen) (40, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, 18, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (40, 19, D) a +2 antimagic broad axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, 28, D) a +1 war axe of flaming (40, 29, D) a +0 trident of protection (40, 33, D) an ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (41, 0, D) a parchment of Spellspark Servitor (41, 1, D) a +4 whip of electrocution (41, 15, D) a parchment of Detonation Catalyst (41, 18, D) a +2 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (41, 29, D) a +1 orcbow of draining (41, 32, D) a +2 heavy broad axe (42, 14, D) a parchment of Silence (42, 15, D) a +2 heavy sling (unseen) (42, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (42, 28, D) the necromancy staff of Qexzoewk {rN+ Int+4 Conj Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (42, 32, D) a +2 dagger of draining a +0 robe (43, 14, D) a +0 spectral giant spiked club (43, 15, D) a +0 robe of positive energy (unseen) (43, 28, D) a +3 scale mail of cold resistance (43, 29, D) a +6 battleaxe of electrocution (unseen) (44, 15, D) a +2 falchion of electrocution (still there?) a +0 arbalest (still there?) a kobold corpse (skeletalised by now) (still there?) (49, 12, D) a +0 chain mail (49, 16, D) a +0 arbalest (49, 25, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (50, 0, D) a staff of alchemy (50, 1, D) the +2 ring mail of the Dull God {rPois rCorr Dex+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (50, 12, D) a +1 hand axe of holy wrath (unseen) (50, 13, D) the +5 spear of the Land of Plenty {flame, ^Fragile Fly Will+ Dex+6} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (50, 15, D) a +1 battleaxe of sundering a +0 chain mail a human corpse (skeletalised by now) (50, 16, D) a +0 long sword a +0 chain mail (50, 17, D) a +2 broad axe a +0 dire flail the +7 chain mail "Saneidgh" {rElec rC+ Will+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +1 war axe of flaming a +0 plate armour (50, 25, D) a +2 antimagic great sword (unseen) (50, 29, D) a +2 short sword of holy wrath (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (50, 36, D) the necromancy staff "Giantbane" {rN+ rCorr Str+3 Int-3 Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (50, 37, D) a +3 rapier of flaming (50, 41, D) a manticore corpse (skeletalised by now) (50, 42, D) a +0 rapier a +0 robe an amulet of faith (51, 0, D) the +5 morningstar of Deformation {reap, *Noise rPois rF+++ Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 1, D) a +3 quarterstaff of draining (51, 16, D) a +0 long sword a +0 plate armour a +0 long sword a shadow dragon corpse (skeletalised by now) (51, 17, D) a +2 heavy broad axe (51, 24, D) a staff of alchemy (51, 25, D) a +2 scale mail of cold resistance (unseen) (51, 28, D) a +0 long sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 29, D) a +3 war axe of flaming a +4 morningstar of holy wrath a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 30, D) a +2 war axe a +3 antimagic war axe (51, 40, D) a sea snake corpse (skeletalised by now) (51, 41, D) a +0 spear of entangling (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 42, D) a +0 rapier a +0 robe the amulet "Qarif" {Faith -Tele Int+6 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. -Tele: It prevents most forms of teleportation. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (51, 43, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (51, 44, D) the +6 war axe "Maniemy" {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (52, 0, D) a book of Storms (52, 1, D) an amulet of magic regeneration a +0 animal skin a +0 hand axe a +0 cloak (52, 5, D) a +0 shortbow a +3 falchion of flaming a +0 robe (52, 6, D) a +2 partisan of holy wrath a +2 whip of holy wrath a +0 robe (52, 12, D) a +0 plate armour (52, 16, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour a +0 great mace a +0 chain mail a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (52, 17, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (52, 24, D) a parchment of Iskenderun's Mystic Blast (52, 25, D) the +4 chain mail of Meatballs {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 26, D) a +5 long sword a +0 robe an elf corpse (skeletalised by now) (52, 28, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 30, D) a +0 dagger a +0 robe (52, 32, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (52, 41, D) the +4 broad axe of Guile {flame, *Slow rC+ Will+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +5 scimitar of holy wrath 2 boomerangs (52, 42, D) a +0 demon trident of venom (still there?) a +0 leather armour (still there?) (53, 0, D) a +0 spear of venom (53, 1, D) a +0 chain mail of willpower (unseen) (53, 4, D) a +3 falchion of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (53, 5, D) a +3 glaive of holy wrath (53, 6, D) a +4 war axe of flaming (53, 12, D) a +2 leather armour of positive energy (53, 13, D) the +3 flail "Orb Guardian's Regret" {antimagic, rF+ rC- rN+ Str+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (53, 24, D) a +0 dagger (53, 25, D) a staff of conjuration (unseen) (53, 28, D) a +1 rapier of draining (still there?) a +0 robe (still there?) (53, 36, D) a +0 trident (53, 37, D) a +1 plate armour of fire resistance (53, 40, D) a +1 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (54, 1, D) a parchment of Apportation (54, 12, D) a staff of earth (unseen) (54, 13, D) a +6 vampiric great sword (54, 25, D) a staff of cold (unseen) (54, 36, D) a parchment of Death Channel (55, 12, D) a parchment of Rending Blade (55, 13, D) a book of Spontaneous Combustion (55, 24, D) a +0 heavy mace (unseen) (59, 36, D) a parchment of Gloom (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a parchment of Plasma Beam (60, 37, D) a +1 scale mail of cold resistance (unseen) (60, 41, D) a +3 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (61, 0, D) the +0 buckler of Saiphuh {rF+} rF+: It protects you from fire. It cannot be enchanted further. (61, 8, D) a parchment of Bombard (61, 16, D) a parchment of Eringya's Noxious Bog (61, 26, D) a staff of necromancy (unseen) (61, 36, D) a +2 mace of protection (61, 39, D) a +0 broad axe of draining a +0 chain mail (62, 1, D) a staff of earth (unseen) (62, 8, D) a +4 whip of freezing (62, 9, D) a staff of fire (62, 11, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 21, D) a +0 halberd a +0 chain mail a human corpse (skeletalised by now) (62, 22, D) a +2 great sword of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (62, 23, D) a +1 heavy dire flail (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (62, 26, D) a staff of earth (unseen) (62, 27, D) an Everburning Encyclopedia (62, 30, D) a +0 short sword a +0 robe (62, 31, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 36, D) a +0 broad axe of electrocution (unseen) (62, 42, D) a +5 lajatang (63, 8, D) a parchment of Forge Blazeheart Golem (63, 10, D) a +0 short sword a +0 leather armour (63, 17, D) a +4 trident of entangling (63, 19, D) a +0 arbalest (63, 22, D) a +1 war axe (63, 23, D) a +4 heavy rapier (63, 27, D) a +4 scimitar of electrocution (63, 30, D) a +0 spear (63, 36, D) a +1 scale mail of archery (unseen) (63, 37, D) a +2 halberd of freezing (unseen) (64, 16, D) the necromancy staff "Neppicuf" {rN+ Will+ Str-4 Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Trog disapproves of the use of such an item. (64, 18, D) a +0 dire flail a +0 animal skin (64, 22, D) a +0 arbalest (64, 30, D) a wolf corpse (skeletalised by now) (64, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (64, 32, D) a black bear corpse (skeletalised by now) (65, 26, D) a +6 ring of intelligence (67, 0, D) the +9 spear of the Loving Oracle {entangle, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (68, 0, D) a +3 heavy spear (69, 0, D) a +2 sling of flaming (unseen) (69, 3, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +1 orcbow of draining (unseen) (69, 38, D) a +0 hand axe a naga corpse (skeletalised by now) (70, 8, D) a +4 ring mail of positive energy (unseen) (70, 9, D) a +4 long sword of draining (unseen) (70, 36, D) a parchment of Ignite Poison (70, 37, D) a staff of fire (unseen) (71, 12, D) a +0 short sword a +0 ring mail a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 17, D) the alchemy staff of Floods {rPois Str-4 Int+3 Dex+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (71, 26, D) a parchment of Launch Clockwork Bee (71, 27, D) a parchment of Hoarfrost Cannonade (71, 36, D) a staff of conjuration (unseen) (71, 37, D) a +6 ring of dexterity (71, 39, D) a +0 flail a naga corpse (skeletalised by now) (71, 42, D) a black mamba corpse (skeletalised by now) (71, 43, D) a +1 demon blade (72, 8, D) a staff of alchemy (72, 9, D) a parchment of Frozen Ramparts (72, 16, D) a staff of fire (72, 17, D) a staff of earth (unseen) (72, 20, D) a +0 trident (72, 21, D) a wind drake corpse (skeletalised by now) (72, 22, D) a +0 orcbow (72, 26, D) a parchment of Ignition (72, 36, D) the +5 leather armour of True Grit {Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (72, 37, D) a +2 chain mail of archery (72, 39, D) an adder corpse (skeletalised by now) (72, 40, D) the +1 battleaxe of Huim {antimagic, rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. It cannot be enchanted further. (72, 41, D) a +0 flail (73, 1, D) a staff of conjuration (unseen) (73, 7, D) a +0 long sword a +0 robe (73, 17, D) the necromancy staff "Goith" {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (73, 20, D) a +0 trident a +0 orcbow (73, 21, D) a +4 heavy great sword a +0 shortbow a centaur corpse (skeletalised by now) (73, 26, D) a parchment of Hoarfrost Cannonade (73, 27, D) a staff of necromancy (73, 36, D) a staff of necromancy (unseen) (73, 37, D) a +1 plate armour of archery (73, 40, D) a ball python corpse (skeletalised by now) (75, 1, D) a staff of alchemy (unseen)