Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a blade talisman (19, 1, D) a ring of positive energy (20, 0, D) a +0 robe (20, 1, D) a staff of alchemy (unseen) (21, 0, D) a parchment of Spellspark Servitor (21, 1, D) a +4 ring of protection (22, 0, D) a +5 hand axe of sundering (unseen) (22, 1, D) the +0 helmet "Gyulell" {rElec rCorr Str-5 Ice} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (23, 0, D) a +0 tower shield (23, 1, D) a +4 sling of flaming (unseen) (23, 2, D) a +1 partisan of holy wrath (unseen) (24, 0, D) a +2 robe of willpower (unseen) (24, 1, D) a manual of Summonings (24, 5, D) a +3 falchion of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (25, 0, D) a staff of conjuration (unseen) (25, 1, D) a +2 morningstar of freezing (unseen) (25, 5, D) a +4 long sword of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (26, 0, D) a parchment of Ensorcelled Hibernation (26, 1, D) a +2 broad axe of flaming (unseen) (27, 0, D) a +1 falchion of venom (unseen) (27, 1, D) a Gell's gravitambourine (1/2) (28, 0, D) a ring of flight (28, 1, D) a storm talisman (29, 0, D) a parchment of Disjunction (29, 1, D) the +0 mace of Foul Odours {concuss, Str+6 Stlth+} Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (34, 28, D) a +2 leather armour of poison resistance (35, 0, D) a +0 ring mail (35, 14, D) a staff of earth (35, 15, D) a +2 plate armour of willpower (35, 16, D) a +2 glaive of flaming a +0 plate armour (35, 28, D) a +3 scale mail of command (36, 0, D) a staff of air (36, 1, D) a +0 leather armour (36, 14, D) a ring of resist corrosion (36, 15, D) the +10 great sword of the Fool {valour, ^Drain rPois rN+ SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (36, 18, D) a +0 chain mail (36, 29, D) a staff of earth (37, 0, D) the +0 spear of Cheibriados, Hammering {heavy, rC+ rN+ Str-4 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 28, D) a +3 arbalest of electrocution (37, 29, D) a +2 mace of protection (38, 4, D) a +0 ring mail a +0 rapier an elf corpse (skeletalised by now) (38, 9, D) a +0 leather armour a +0 long sword (38, 14, D) a staff of air (38, 15, D) a wellspring talisman (38, 19, D) a +0 plate armour a +4 great mace a +0 plate armour a human corpse (skeletalised by now) (38, 32, D) a +6 ring of intelligence (39, 2, D) a +0 robe a staff of earth an elf corpse (skeletalised by now) (39, 3, D) a +0 leather armour a +0 longbow a +0 sling of flaming (39, 5, D) a +0 short sword a +4 glaive of venom a +0 scimitar a +0 ring mail of willpower an elf corpse (skeletalised by now) (39, 14, D) a staff of conjuration (39, 29, D) a staff of fire (39, 33, D) a +0 trident (40, 1, D) a +2 falchion of protection (40, 2, D) a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (40, 3, D) a +0 robe a +0 robe a +0 longbow the air staff "Beastbane" {rElec rPois rC+ rN+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (40, 4, D) a +0 scimitar (40, 5, D) a +0 robe (40, 6, D) a +1 heavy long sword (40, 19, D) a +2 heavy scimitar a +2 halberd of pain a +5 demon whip (41, 2, D) a +0 short sword a +0 short sword a +0 robe a +3 leather armour of fire resistance (41, 4, D) a +0 long sword (41, 14, D) the +3 spear "Renlady" {heavy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 plate armour (41, 19, D) the +8 scale mail of Impressiveness {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a human corpse (skeletalised by now) (41, 29, D) a +2 chain mail of willpower (42, 0, D) a +0 short sword (42, 4, D) a +5 scimitar of flaming (42, 14, D) a +4 ring mail of fire resistance a +2 pair of gloves of infusion (42, 28, D) a +2 glaive of venom (43, 4, D) a +1 heavy flail (43, 13, D) the +8 arbalest of Exquisite Torment {antimagic, rElec rN+ Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (43, 28, D) a +0 mace of draining a +2 robe (43, 29, D) a +0 trident of venom (49, 0, D) a +3 dagger of venom (49, 12, D) a +2 troll leather armour (49, 24, D) a +2 robe of willpower (50, 0, D) a +1 leather armour of positive energy (50, 12, D) a staff of alchemy (50, 13, D) a staff of fire (50, 24, D) the +7 rapier of the Hills {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (50, 25, D) 4 large rocks a +2 robe (50, 36, D) the +7 sling of Rayviam {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (50, 38, D) a rime drake corpse (skeletalised by now) (50, 40, D) a +0 quarterstaff a +0 robe (51, 0, D) a +5 dagger of venom (51, 36, D) a +3 leather armour of fire resistance (51, 37, D) the +2 mace "Impslayer" {antimagic, rPois rC++ Str+4} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (51, 38, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 40, D) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (52, 12, D) a +1 dagger of flaming (52, 13, D) a +2 long sword of holy wrath (52, 23, D) a staff of cold (52, 24, D) a +3 mace of holy wrath (52, 26, D) 2 large rocks a stone giant corpse (skeletalised by now) (52, 37, D) the +8 great mace of Juschoab {heavy, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 38, D) a cane toad corpse (skeletalised by now) (52, 40, D) a blink frog corpse (skeletalised by now) (53, 13, D) a +2 morningstar of protection (53, 25, D) a +1 sling of freezing (53, 36, D) a +1 ring mail of fire resistance (53, 37, D) a staff of air (54, 12, D) the fortress talisman "Satigeud" {+Inv Str+2 Slay+3} [fortress talisman] +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (55, 3, D) a staff of necromancy (55, 24, D) a +0 helmet of sniping (56, 0, D) a +0 helmet of sniping (59, 37, D) a +0 trident a parchment of Gell's Gavotte (59, 38, D) a +0 spear of entangling 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (59, 42, D) an alligator snapping turtle corpse (skeletalised by now) (60, 36, D) the +2 great sword "Ultimatum" {speed, +Blink Dex+2 Stlth+} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 40, D) a +0 spear a silver javelin a +0 leather armour (61, 2, D) an adder corpse (skeletalised by now) (61, 36, D) a parchment of Enfeeble (61, 37, D) a +2 whip of draining (61, 39, D) a sea snake corpse (skeletalised by now) (61, 42, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (62, 1, D) a +3 heavy scimitar (unseen) (62, 26, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 27, D) the +8 chain mail of Ryhawn {Str+9 Int-2 Dex+3} Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 38, D) a +1 heavy spear 3 javelins a +0 leather armour (62, 40, D) a +0 robe (62, 42, D) a +0 robe (63, 0, D) a +2 vampiric triple sword (unseen) (63, 8, D) a +3 dagger of venom (63, 16, D) a staff of conjuration (63, 18, D) a bullfrog corpse (skeletalised by now) (63, 27, D) a +0 dire flail a +0 arbalest a +0 chain mail a +2 dagger of speed the +8 chain mail of the Present {Regen+ Str+5} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). It cannot be enchanted further. (63, 28, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (63, 30, D) a +0 dagger (63, 39, D) a +0 trident (63, 40, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (63, 41, D) a +1 rapier of venom (64, 16, D) a +2 long sword of freezing (64, 17, D) a +3 arbalest of electrocution (64, 26, D) a +0 short sword a +0 robe a +1 trident of venom a +3 mace of protection (64, 31, D) a +0 halberd a +0 chain mail (66, 27, D) the earth staff "Raisin" {rPois Hexes Earth} [staff of earth] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (67, 2, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 club a +0 scale mail (69, 36, D) a +3 leather armour of poison resistance (69, 38, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 9, D) a +3 dagger of draining (70, 12, D) a +0 flail a +0 robe (70, 36, D) a +2 devious dagger (70, 37, D) a parchment of Eringya's Surprising Crocodile (70, 38, D) a +0 whip a draconian corpse (skeletalised by now) (70, 40, D) a +0 trident (71, 11, D) a +0 halberd (71, 17, D) a +2 chain mail of willpower (71, 26, D) a +1 ring mail of poison resistance (71, 27, D) a +5 giant club a black bear corpse (skeletalised by now) (71, 28, D) a black bear corpse (skeletalised by now) (71, 36, D) a +4 heavy trident (71, 38, D) a +0 long sword a red draconian corpse (skeletalised by now) (71, 39, D) a +0 long sword a black draconian corpse (skeletalised by now) (71, 40, D) a +1 glaive of protection a yellow draconian corpse (skeletalised by now) (72, 8, D) a +2 flail of draining (72, 9, D) a +1 rapier of draining (72, 17, D) a +4 sling of draining (72, 27, D) a staff of air (72, 30, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 37, D) a staff of air (72, 38, D) a +0 short sword (72, 39, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 1, D) a +0 pair of gloves of infusion (73, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 28, D) a +0 rapier a +0 robe (73, 37, D) a +0 great sword of draining (73, 38, D) a +0 short sword (74, 3, D) a +0 long sword a +0 robe (74, 31, D) a wolf corpse (skeletalised by now)