Hungry0364 the Dungeon (1, 32, D) a +2 vampiric whip (1, 52, D) a parchment of Petrify (2, 14, D) a parchment of Eringya's Noxious Bog (2, 33, D) a +4 rapier of electrocution a +0 robe (2, 34, D) a +1 scale mail of fire resistance (2, 35, D) a +0 cloak a sphinx marauder skeleton (2, 52, D) a +5 vampiric war axe (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of necromancy a +5 shortbow of electrocution (3, 32, D) the air staff of the Moth {rElec rPois Will+ rCorr Str-2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Air: It increases the power of your Air spells. (3, 33, D) a staff of alchemy (3, 34, D) a +2 cloak (3, 36, D) a manticore skeleton (3, 52, D) a phantom mirror (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a staff of air (4, 17, D) the +7 dire flail of Torph {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. the +9 scimitar of Attainder {valour, *Rage rElec SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (4, 32, D) a parchment of Haunt (4, 33, D) a +0 spear a merfolk skeleton (4, 34, D) a +0 cloak a +2 heavy flail (4, 36, D) a +0 cloak a sphinx marauder skeleton (4, 52, D) a +2 robe of positive energy (5, 13, D) the earth staff of the Shifting Priest {Will+ Str+2 Stlth+ Earth} [staff of earth] Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (5, 14, D) the +4 halberd of Gyshroth {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +3 scale mail of poison resistance (5, 32, D) a +4 long sword of draining (5, 33, D) a +1 trident of entangling a +0 robe the +1 mace of Destruction {freeze, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a merfolk skeleton (5, 34, D) a +0 cloak a water nymph skeleton (5, 35, D) a silver javelin (5, 36, D) a +0 trident a +0 leather armour (5, 37, D) a merfolk skeleton (5, 52, D) a staff of cold (unseen) (6, 14, D) the +5 sling of the Reaper {elec, ^Drain rElec rC+ Dex+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a ring of willpower (6, 33, D) a +1 trident of venom a +3 leather armour of positive energy a +4 trident of entangling a merfolk skeleton (6, 34, D) a +0 cloak of willpower a sphinx marauder skeleton (6, 52, D) a parchment of Teleport Other (6, 63, D) a tarantella corpse (6, 64, D) a moth of wrath corpse (7, 14, D) a +1 plate armour of resonance (7, 22, D) a caustic shrike skeleton (7, 24, D) a +0 giant spiked club (7, 32, D) a +3 vampiric spear a wind drake skeleton (7, 33, D) a +2 heavy mace a javelin a +0 leather armour a +0 robe a merfolk skeleton (7, 34, D) a +2 trident of entangling a staff of conjuration an alligator snapping turtle skeleton (7, 36, D) a +0 rapier a +0 leather armour a +0 spear of freezing a +0 longbow a +0 quarterstaff (7, 41, D) a ring of protection from cold a ring of wizardry a ring of magical power a ring of protection from cold a +4 ring of protection a ring of protection from cold a +4 ring of slaying a +5 ring of evasion an amulet of magic regeneration an amulet of faith an amulet of guardian spirit a ring of willpower a +2 executioner's axe of draining the amulet of the Jersey Devil {Acrobat Fly Str+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. Str+3: It affects your strength (+3). the +12 scimitar of Yredelemnul, Slashing {heavy, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 ring of evasion an orb of light a +0 hand axe (7, 52, D) a staff of earth (unseen) (8, 14, D) a +2 antimagic spear (8, 16, D) a +0 giant club a +1 helmet of ice a caustic shrike skeleton (8, 52, D) a parchment of Anguish (9, 15, D) the +0 scale mail of Ynku {+Blink Fly} +Blink: It lets you blink. Fly: It grants you flight. It cannot be enchanted further. (9, 16, D) the +11 falchion "Omo Fent" {vamp, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (9, 17, D) a +0 heavy battleaxe a +0 plate armour (9, 19, D) a caustic shrike skeleton (9, 32, D) a staff of necromancy (9, 33, D) a +0 rapier a +0 robe a +4 ring of slaying (9, 36, D) a +0 robe a +0 robe a +0 rapier of holy wrath (9, 38, D) a +0 robe (9, 52, D) a staff of earth (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman of Exclusion {MP+8 Str+3} (still there?) [lupine talisman] MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). an inkwell talisman (still there?) a quill talisman (still there?) (10, 15, D) a +2 heavy shortbow (10, 16, D) a +2 robe (10, 19, D) a caustic shrike skeleton (10, 34, D) a +2 heavy spear (10, 35, D) 2 silver javelins a +0 leather armour a wind drake skeleton a merfolk skeleton (10, 36, D) a merfolk skeleton (10, 37, D) a +0 cloak a sphinx marauder skeleton (10, 52, D) a +2 morningstar of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a staff of necromancy (11, 17, D) a staff of fire (11, 32, D) a +3 plate armour of fire resistance (11, 34, D) a +3 scimitar of freezing (11, 35, D) a +0 heavy spear 2 javelins a +0 leather armour a merfolk skeleton (11, 52, D) the cold staff of War {rF+ rC+ Will+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (unseen) (12, 15, D) a Gell's gravitambourine (2/2) (12, 32, D) the conjuration staff "Pigusaxu" {rElec rPois rC+ Conj Alch} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (12, 34, D) a +6 heavy spear a silver javelin a +0 leather armour the cold staff "Istur" {rF+ rC+ Ice Alch} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (12, 52, D) a +0 heavy war axe (unseen) (13, 32, D) the alchemy staff "Sosunorph" {Fly rPois rF- Int+3 Dex+2 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (13, 34, D) the air staff of Indomitability {rElec Will++ Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Air: It increases the power of your Air spells. (13, 35, D) a +0 trident a +0 leather armour (13, 36, D) a +0 spear 3 javelins a +0 leather armour a merfolk skeleton (13, 52, D) a ring of positive energy (14, 52, D) a +2 hand axe of flaming (unseen) (19, 0, D) the +9 hand axe "Utonaor" {flame, rElec rPois rC- Str+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (19, 1, D) a +4 glaive a +0 plate armour a staff of alchemy a human corpse (skeletalised by now) (19, 16, D) the +9 broad axe "Awkorox" {heavy, Bane rElec rCorr Dex+5} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (20, -1, D) a +2 leather armour of positive energy (20, 2, D) the alchemy staff "Leirixoa" {rPois Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. a hell hog corpse (skeletalised by now) (20, 16, D) a parchment of Irradiate an amulet of faith (20, 32, D) a staff of fire (20, 33, D) a +2 war axe of flaming (21, 2, D) a +1 great sword of flaming a +1 great sword of flaming a +3 shortbow of freezing (21, 15, D) the air staff of Prudence {rElec rN+ Dex+4 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. a glowing shapeshifter corpse (skeletalised by now) (21, 16, D) the +1 buckler of the Dwarven Hall {*Slow +Blink rPois Regen+} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a staff of air a +1 morningstar of protection (21, 17, D) a +1 scimitar of holy wrath a glowing shapeshifter corpse (skeletalised by now) (21, 18, D) a glowing shapeshifter corpse (skeletalised by now) (21, 21, D) a glowing shapeshifter corpse (skeletalised by now) (21, 32, D) a +2 scimitar of distortion (21, 33, D) the +1 great sword of Destruction {spect, ^Drain rPois rF+ rC+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (21, 34, D) the conjuration staff of Amortisation {Dex+4 SInv Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a quicksilver dragon corpse (skeletalised by now) (22, 31, D) a +6 bardiche of entangling (22, 33, D) a +1 dire flail of protection (22, 34, D) the +8 arbalest of War {chaos, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. an iron dragon corpse (skeletalised by now) (23, 1, D) a +0 mace of distortion (23, 3, D) a hell hog corpse (skeletalised by now) (23, 34, D) a ring of flight (23, 37, D) a death drake corpse (skeletalised by now) (24, 2, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (24, 16, D) a +1 orcbow of draining (24, 17, D) a parchment of Passwall a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 32, D) a +1 long sword of valour a +4 scimitar of protection (24, 34, D) +2 ice dragon scales an ice dragon corpse (skeletalised by now) (25, 0, D) the +3 flail "Wosuimm" {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. a +1 robe of cold resistance (25, 3, D) a +4 glaive of flaming a +0 chain mail a human corpse (skeletalised by now) (25, 16, D) the necromancy staff of Deofet {rN+ Will- Int+5 Necro Air Earth} [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a glowing shapeshifter corpse (skeletalised by now) (25, 36, D) a hydra corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (26, 2, D) the +0 robe of Aren {rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 plate armour (26, 17, D) a +2 hand axe of freezing a glowing shapeshifter corpse (skeletalised by now) (26, 18, D) a +2 helmet of light (26, 19, D) a staff of air (26, 32, D) a +3 falchion of electrocution (26, 34, D) a +2 ring mail of cold resistance the +9 quarterstaff "Baelall" {venom, rC+ rN+ Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (26, 37, D) a death drake corpse (skeletalised by now) (27, 32, D) a parchment of Fulminant Prism (28, 1, D) a +0 chain mail a +3 demon trident a +2 great sword of flaming an orb of energy a fire giant corpse (skeletalised by now) (28, 6, D) a +5 heavy demon trident (28, 16, D) the cold staff of Fate {rC+ Will- Int+7 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Ice: It increases the power of your Ice spells. (28, 17, D) the +5 flail of the Special Spines {concuss, rN+ Str+3 Stlth+} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (28, 18, D) a glowing shapeshifter corpse (skeletalised by now) (28, 34, D) a hydra corpse (skeletalised by now) (29, -1, D) a staff of fire (29, 3, D) a human corpse (skeletalised by now) (29, 32, D) the +7 falchion "Digh" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (30, 16, D) a +0 great sword of holy wrath (34, 28, D) the +5 rapier of Integrity {devious, rPois rF- rN+++ Str-2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. a +2 robe of positive energy (34, 30, D) a +0 long sword a red draconian corpse (skeletalised by now) (35, 14, D) a +3 halberd of flaming a +3 ring mail of cold resistance (35, 17, D) a +0 arbalest (35, 28, D) a +0 dire flail (36, 0, D) a staff of alchemy a +0 ring mail of cold resistance (36, 1, D) a +1 scale mail of fire resistance (36, 14, D) a staff of air (36, 16, D) a +1 battleaxe (36, 18, D) a +2 great sword of flaming a +0 plate armour a +0 chain mail 5 large rocks a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (36, 28, D) a +0 flail (36, 30, D) a +0 long sword a green draconian corpse (skeletalised by now) (36, 32, D) a +0 dire flail of protection (37, 0, D) a +4 ring mail of fire resistance (37, 14, D) a +0 cloak of poison resistance (37, 21, D) a +0 bardiche a human corpse (skeletalised by now) (37, 29, D) a +1 hand axe of distortion a +0 trident of flaming a purple draconian corpse (skeletalised by now) (37, 30, D) a +0 battleaxe a +0 short sword a +2 cloak a green draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (37, 33, D) a +0 hand axe (38, 0, D) a +0 great sword of electrocution (38, 1, D) a staff of earth (38, 14, D) the cold staff of Perversion {rC+ rN+ Str+3 Dex+3 Ice Air} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (38, 15, D) a +1 spectral giant club (38, 19, D) a +0 plate armour a +2 great sword a +2 heavy great mace a +0 chain mail a human corpse (skeletalised by now) (38, 21, D) a +0 plate armour (38, 28, D) a +0 trident (38, 29, D) a +0 glaive (39, 1, D) a +2 falchion of holy wrath (39, 15, D) a +3 great mace a +0 plate armour a staff of alchemy a human corpse (skeletalised by now) (39, 16, D) a +0 plate armour a +0 bardiche a +0 plate armour a +0 great sword a human corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 29, D) a staff of fire (39, 30, D) a +0 war axe of venom a +0 cloak (39, 31, D) a +0 war axe (40, 15, D) a +0 chain mail a +0 chain mail a +3 flail of protection a +0 great mace a ring of positive energy a +0 plate armour a parchment of Sculpt Simulacrum (40, 19, D) a +0 chain mail a +3 war axe (40, 28, D) a +0 halberd (40, 29, D) a +0 heavy war axe a +0 short sword (40, 30, D) a +0 scimitar a +0 dire flail (40, 33, D) a +0 dire flail (41, -1, D) a +1 heavy morningstar (41, 0, D) a parchment of Summon Forest (41, 1, D) the +3 ring mail of the Gravedigger {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 18, D) a +2 war axe a +0 arbalest (41, 19, D) a +0 plate armour a +0 battleaxe a human corpse (skeletalised by now) (41, 29, D) a +0 battleaxe a +1 short sword of venom a yellow draconian corpse (skeletalised by now) (41, 32, D) a +0 halberd a purple draconian corpse (skeletalised by now) (42, 0, D) a +2 spear of freezing (42, 13, D) a +0 plate armour (42, 28, D) a +0 war axe of flaming (42, 29, D) a +2 long sword a +0 cloak a +0 tower shield (43, 18, D) an amulet of chemistry a +2 dire flail of concussion a +0 glaive of freezing (43, 28, D) +2 acid dragon scales (43, 29, D) a +0 glaive an amulet of chemistry a parchment of Swiftness a purple draconian corpse (skeletalised by now) (44, 14, D) a +1 bardiche +1 fire dragon scales (45, 13, D) a human corpse (skeletalised by now) (47, 2, D) a staff of alchemy (48, 38, D) a +0 battleaxe (49, 12, D) a +3 morningstar of protection (49, 24, D) a +2 falchion of holy wrath (49, 36, D) a +0 dire flail a staff of conjuration (49, 37, D) a +0 pair of boots of rampaging (50, 3, D) a +2 robe a staff of conjuration a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 4, D) a +2 shortbow of flaming a +0 heavy hand axe (50, 23, D) a +4 halberd of draining (50, 25, D) a +2 lajatang of distortion a +0 plate armour a human corpse (skeletalised by now) (50, 36, D) a ring of flight (50, 38, D) a +0 war axe (51, 13, D) a +0 war axe a staff of fire a purple draconian corpse (skeletalised by now) (51, 14, D) a +0 mace a black draconian corpse (skeletalised by now) (51, 17, D) a +0 flail (51, 25, D) a +0 pair of gloves of fire a staff of conjuration (51, 26, D) a +4 halberd of flaming a human corpse (skeletalised by now) (51, 27, D) a +0 plate armour (52, 4, D) a parchment of Lehudib's Crystal Spear an ugly thing corpse (skeletalised by now) (52, 5, D) a shapeshifter corpse (skeletalised by now) (52, 12, D) a +0 helmet of intelligence (52, 13, D) the +8 ring mail "Neuk" {rC- rN+++ Will- Str+6} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (52, 25, D) a +4 great sword of electrocution (52, 38, D) a +4 morningstar of venom a +0 war axe a +0 robe (53, 1, D) a +2 heavy shortbow a glowing shapeshifter corpse (skeletalised by now) (53, 2, D) a +0 lajatang of pain (53, 13, D) a +0 leather armour of fire resistance (53, 15, D) a +0 long sword a +0 flail a yellow draconian corpse (skeletalised by now) (53, 16, D) a +0 dire flail (53, 24, D) a +3 rapier of flaming (53, 25, D) a +1 trident of venom a staff of alchemy (53, 26, D) a +0 plate armour a +5 scimitar of flaming a human corpse (skeletalised by now) (53, 35, D) a +0 scimitar (53, 36, D) a ring of willpower a +4 short sword of protection (53, 37, D) a ring of poison resistance a +4 trident of protection the +7 falchion "Maschi" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (54, -1, D) a staff of fire (54, 13, D) an amulet of faith (54, 14, D) a +0 war axe of distortion a white draconian corpse (skeletalised by now) (54, 36, D) a +3 flail of freezing a +0 robe (55, 12, D) a ring of poison resistance (55, 24, D) the +8 morningstar "Zuagoi" {heavy, rF+ Int-2 Stlth+} rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (57, 2, D) a +4 plate armour of fire resistance (59, 37, D) a merfolk corpse (skeletalised by now) (60, 37, D) a +0 spear 3 silver javelins a +0 leather armour a +6 heavy spear a merfolk corpse (skeletalised by now) (60, 38, D) a merfolk corpse (skeletalised by now) (61, 0, D) the +0 flail of Zuepn {heavy, Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. (61, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 11, D) a river rat corpse (skeletalised by now) (61, 36, D) a +0 spear 3 silver javelins a +0 leather armour an orb of energy (61, 37, D) a +4 lajatang of venom (61, 42, D) a +0 rapier of electrocution a +0 robe (62, 1, D) a +3 leather armour of fire resistance (62, 8, D) a staff of earth (unseen) (62, 11, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 16, D) a +0 scimitar of pain (62, 17, D) a +6 chain mail of ponderousness an ugly thing corpse (skeletalised by now) (62, 27, D) a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 37, D) a +0 robe a +2 antimagic trident a +3 scale mail of positive energy (63, 8, D) a +1 vampiric short sword (unseen) (63, 16, D) the +2 war axe of Classification {speed, rPois} rPois: It protects you from poison. It cannot be enchanted further. (63, 17, D) a +3 sling of flaming (63, 26, D) a +5 shortbow of electrocution (63, 27, D) a +0 trident the necromancy staff "Enef" {+Blink rN+ Will+ Necro} [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. a merfolk corpse (skeletalised by now) (63, 28, D) a +0 trident a +2 trident of protection (63, 36, D) the +3 ring mail of Kaxam {MP+11} MP+11: It affects your magic capacity (+11). It cannot be enchanted further. (63, 37, D) a parchment of Freezing Cloud (64, 30, D) a +0 shortbow (65, 17, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) a +2 spear of entangling the +2 dire flail "Qytrag" {flame, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (65, 28, D) a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (68, 3, D) an adder corpse (skeletalised by now) (68, 36, D) a +4 ring mail of willpower (69, 0, D) a +1 ring mail of cold resistance (69, 9, D) a polar bear corpse (skeletalised by now) (69, 38, D) an amulet of chemistry a ring of willpower a ring of resist corrosion a +6 ring of dexterity an amulet of regeneration a ring of positive energy a ring of poison resistance a ring of flight (70, 8, D) a +3 mace of protection (70, 29, D) a +1 flail of holy wrath a staff of air (71, 18, D) a +4 heavy spear (72, 9, D) a polar bear corpse (skeletalised by now) (73, 1, D) a +1 long sword of flaming (unseen) (73, 17, D) a +1 chain mail of fire resistance (73, 37, D) a +1 short sword of distortion (75, 1, D) a +2 broad axe of draining (unseen) (75, 35, D) a staff of conjuration the +5 trident of Qucruun {holy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further.