Hungry0364 the Dungeon (0, 0, D) a +0 battleaxe of freezing (1, -3, D) a staff of fire (1, -2, D) the +1 scimitar "Fetyoli" {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (2, -21, D) a parchment of Hailstorm (2, -20, D) a parchment of Metabolic Englaciation (2, -19, D) a +2 rapier of electrocution (2, -18, D) a +2 demon whip of freezing (2, -3, D) a staff of alchemy (3, -38, D) a +2 chain mail of poison resistance (3, -21, D) a +1 shortbow of freezing (3, -3, D) a +4 quick blade of protection (3, -2, D) a staff of necromancy (3, -1, D) a +5 great sword of valour (4, -51, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -50, D) a +5 lajatang (4, -49, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -39, D) a staff of necromancy (4, -38, D) a +1 heavy sling (4, -20, D) a staff of air (4, -19, D) a +2 heavy trident (4, -3, D) a staff of earth (4, -2, D) a staff of air (5, -51, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -50, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -49, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -48, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -46, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -45, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -39, D) a staff of fire (5, -38, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +3 flail of concussion (5, -36, D) a granite talisman a parchment of Eringya's Noxious Bog (5, -21, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. (5, -20, D) the +6 rapier of Yczinipn {freeze, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (5, -19, D) a staff of cold (5, -18, D) a +1 demon whip of draining a +3 demon whip (5, -3, D) a +1 hand axe of venom (5, -2, D) the alchemy staff of Caaps {rPois rCorr Str-5 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (5, -1, D) the +10 demon trident of Woqurghoi {venom, ^Fragile rPois rCorr Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, -20, D) the +7 battleaxe "Itsenoph" {spect, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, -19, D) a +1 bardiche of flaming +0 fire dragon scales a +0 devious rapier an oni corpse (skeletalised by now) (6, -17, D) a +2 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (7, -39, D) the +6 dagger "Killer Klown's Doom" {venom, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. a parchment of Eringya's Noxious Bog (7, -21, D) the +10 plate armour "Xogroas" {rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (7, -20, D) a +2 short sword of venom (7, -19, D) a +5 demon whip of electrocution a staff of earth (7, -3, D) a ring of positive energy a staff of air (7, -1, D) a staff of conjuration (8, -39, D) the necromancy staff of the Bouncing Lives {rElec rN+ rCorr Dex-3 Necro Air} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. a +0 quarterstaff of draining a staff of necromancy (8, -37, D) a +0 longbow of draining a parchment of Summon Cactus Giant (8, -21, D) +0 golden dragon scales (8, -19, D) a staff of earth (8, -17, D) a +2 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (8, 0, D) a staff of conjuration (9, -39, D) the +1 plate armour of a ziggurat {*Slow rN+ SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (9, -21, D) a +7 eveningstar of venom (9, -20, D) an amulet of reflection (9, -19, D) a ring of magical power (9, -3, D) a +0 scale mail of poison resistance (10, -39, D) the +5 scale mail "Keptetist" {*Slow rC+++ Will- Str+4} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (10, -37, D) a +1 rapier of holy wrath (10, -21, D) the earth staff of Mutu Pir {rElec Will+ Necro Earth} [staff of earth] rElec: It insulates you from electricity. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (10, -19, D) a staff of earth (10, -18, D) a fire giant corpse (skeletalised by now) (10, -17, D) a hellephant corpse (skeletalised by now) (10, -3, D) a +2 spectral quarterstaff a wellspring talisman (11, -53, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (11, -49, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -38, D) a +0 vampiric scimitar (11, -37, D) a +1 shortbow of flaming (11, -21, D) a +3 long sword of holy wrath (11, -20, D) a +0 demon whip of draining (11, -19, D) a +3 bardiche of flaming +0 fire dragon scales a +1 great sword of flaming an oni corpse (skeletalised by now) (11, -18, D) a hellephant corpse (skeletalised by now) (11, -2, D) a +4 scimitar of distortion (12, -53, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -39, D) a +2 ring mail of positive energy (12, -38, D) a staff of alchemy a hell hog skeleton (12, -37, D) a staff of alchemy (12, -21, D) the +1 trident of the Slashing Queen {reap, *Slow Will+ SInv} *Slow: It may slow you when you take damage. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (12, -16, D) a +1 vampiric demon whip (12, -2, D) a +0 spear of freezing the +7 spear of the Globe {venom, ^Contam rElec Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (13, -39, D) a +0 ring mail of fire resistance (13, -38, D) a +2 spear of venom (13, -37, D) a +2 devious dagger (13, -21, D) a parchment of Bombard (13, -20, D) a staff of alchemy (13, -19, D) the +10 shortbow of Conscience {heavy, *Slow rN+ rCorr Int+4} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (13, -2, D) the +3 dagger of Fortitude {spect, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (13, -1, D) a staff of fire (14, -20, D) a +2 helmet of sniping (14, -19, D) a +3 hand axe of draining (14, -3, D) the +11 sling "Fehun" {freeze, *Corrode rN+ Str+4 Int+2} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (15, -19, D) a +2 demon whip of electrocution (15, -3, D) a +3 great sword of valour a +1 plate armour of poison resistance (15, -2, D) a +1 pair of gloves of fire (15, -1, D) a +1 vampiric demon whip (19, -20, D) 4 large rocks (19, -19, D) the +10 quarterstaff of the Evening {flame, ^Fragile rF+++ Str+2} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 dire flail an ettin skeleton (19, -5, D) the +4 halberd "Ezyfookh" {vamp, rF+ rC++ Str-2} rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). It cannot be enchanted further. (19, -4, D) a +1 vampiric rapier (20, -52, D) a staff of earth (20, -5, D) a +2 great mace of protection (20, -3, D) a staff of alchemy (21, -54, D) a +5 rapier of holy wrath (21, -53, D) a parchment of Diamond Sawblades (21, -52, D) a +6 ring of intelligence (21, -37, D) a +3 heavy mace (21, -36, D) the +2 robe "Uvilez" {rElec Str+7 Int-5} rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (21, -33, D) a catoblepas corpse (skeletalised by now) a hydra corpse (skeletalised by now) (21, -5, D) the +1 helmet of Peangid {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (21, -4, D) a +0 short sword (21, -3, D) a +1 pair of gloves of strength (22, -53, D) a serpent talisman (22, -52, D) a +2 morningstar of protection (22, -19, D) a +0 dire flail 5 large rocks a +1 battleaxe of freezing a +2 robe (22, -2, D) a +1 whip of electrocution (23, -53, D) a staff of alchemy (23, -52, D) a +0 heavy flail (23, -37, D) the +6 shortbow "Mapnom" {freeze, rF- Will+ Str+3 Int+4} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (23, -36, D) a +0 pair of gloves of dexterity the +9 hand axe of Hesol {venom, rPois rCorr Str+6} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (23, -20, D) a ring of flight a staff of cold (23, -19, D) a titan skeleton (23, -3, D) a parchment of Curse of Agony a +0 dire flail (23, -2, D) the +9 broad axe "Dragonbane" {venom, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (23, 3, D) a ring of magical power (24, -21, D) a ring of magical power (24, -20, D) a +0 dire flail a +0 dire flail a cyclops skeleton an ettin skeleton (24, -19, D) a +1 great sword of holy wrath an amulet of the acrobat the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a stone giant skeleton (24, -17, D) a +0 giant spiked club a +2 battleaxe of freezing 3 large rocks (24, -14, D) a +0 dire flail (24, -11, D) 2 large rocks a stone giant skeleton (24, -6, D) a +0 long sword a +1 partisan of protection a ring of wizardry a +4 giant club a +3 orcbow of flaming a staff of cold a staff of cold a +1 mace of protection a +1 pair of boots of rampaging (25, -53, D) a +4 trident of flaming (25, -36, D) the +1 barding "Idacaru" {Bane rC+ Will+} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a hydra corpse (skeletalised by now) (25, -35, D) a staff of conjuration (25, -34, D) a dire elephant corpse (skeletalised by now) (25, -21, D) a +0 battleaxe of freezing 4 large rocks (25, -17, D) 5 large rocks a +0 dire flail a titan skeleton an ettin skeleton an iron giant skeleton (25, -5, D) a ring of wizardry a +0 partisan of venom (26, -53, D) a +2 heavy trident (26, -52, D) the +4 glaive of the Old World {entangle, rC+} rC+: It protects you from cold. It cannot be enchanted further. (26, -36, D) the spider talisman of Miadariwk {Will+ Str+5} [spider talisman] Will+: It increases your willpower. Str+5: It affects your strength (+5). a catoblepas corpse (skeletalised by now) (26, -35, D) a dire elephant corpse (skeletalised by now) (26, -21, D) the +0 leather armour of the Miller {rN++ rCorr Dex-2 SInv} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (26, -20, D) the +6 scale mail of the Fiend {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (26, -19, D) 3 large rocks a +2 great sword of flaming a +3 battleaxe of freezing a cyclops skeleton (26, -11, D) a +0 giant club an iron giant skeleton (26, 4, D) a +0 shortbow of draining (27, -53, D) the +3 leather armour of Entitlement {*Silence rPois rC+ Dex+5} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (27, -52, D) a +2 falchion of holy wrath (27, -36, D) a staff of cold a +0 vampiric hand axe (27, -21, D) the +2 pair of boots "Uthrihoit" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (27, -6, D) a +0 flail a +3 antimagic hand axe a +0 trident of venom (27, -5, D) a +5 ring of evasion a ring of willpower the ring "Feotsus" {Fly rCorr Int+3} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring of Eternal Night {rElec rF+ Int+4 SInv} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. the ring of the Priest {Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). a +6 ring of strength the amulet of Devotion {Dissipate Harm Will+ Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. Will+: It increases your willpower. Str+3: It affects your strength (+3). an amulet of wildshape the amulet "Irofubb" {Spirit Int+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+6: It affects your intelligence (+6). the ring "Muofrisu" {rElec rPois rC+ Int+5} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). the ring "Himox" {EV+5 Str-4 Int+3 Slay+2} [ring of evasion] EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of faith a ring of see invisible an amulet of dissipation an amulet of regeneration a ring of resist corrosion a ring of protection from fire the ring of Ilaffitu {Str+3 Dex+3 Slay+4} [ring of slaying] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of protection from fire a ring of protection from fire a +4 ring of protection a +4 ring of slaying the ring "Qiny" {rN+ rCorr Int+6} [ring of intelligence] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). a +6 ring of dexterity a ring of flight a +0 mace the +11 triple crossbow "Seddoruk" {elec, +Blink} +Blink: It lets you blink. It cannot be enchanted further. a +2 heavy partisan a staff of cold (28, -53, D) a +3 hand axe of venom (28, -37, D) a staff of air a staff of conjuration (28, -19, D) 4 large rocks a +1 battleaxe of freezing a frost giant skeleton (29, -53, D) a +2 spear of venom (29, -52, D) a ring of flight (29, -37, D) a +4 rapier of flaming (29, -36, D) a hydra corpse (skeletalised by now) (29, -21, D) a parchment of Disjunction (29, -20, D) a +0 dire flail a +0 dire flail (29, -19, D) a +0 giant spiked club (29, -17, D) a +1 battleaxe of freezing (29, -15, D) a +0 dire flail a frost giant skeleton (30, -52, D) a +2 falchion of protection (30, -37, D) the +1 long sword of Havoc {protect, rPois rF- Will+ Int+8} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (30, -36, D) a +0 scale mail of cold resistance (30, -21, D) a staff of fire (30, -20, D) a rimehorn talisman (30, -1, D) the +4 spear of the Known World {antimagic, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a staff of cold a +0 mace (31, -2, D) the +1 orcbow of Sul Pab {flame, *Corrode Will++} *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. It cannot be enchanted further. (32, -19, D) a +0 battleaxe of freezing a frost giant skeleton (32, 2, D) a +0 battleaxe (33, -6, D) a parchment of Sticky Flame a staff of air a +0 helmet of sniping (34, -5, D) the +9 morningstar of Ru's Inspiration {holy, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (34, -3, D) a +5 dagger of venom a +0 glaive a +6 heavy shortbow a staff of conjuration a +0 demon blade of venom (35, -23, D) a +1 short sword a +0 robe (35, -2, D) the fire staff of Qieca {rF+ Conj Fire} [staff of fire] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +1 buckler of Ravegala {rElec rF- Str-4 Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (35, -1, D) a ring of flight (35, 0, D) a +1 plate armour of fire resistance (36, -54, D) a +2 leather armour of fire resistance (36, -52, D) a +0 short sword (36, -39, D) a +2 scale mail of cold resistance (36, -23, D) a parchment of Summon Forest a +5 dagger a +0 robe (37, -54, D) a staff of conjuration (37, -53, D) a +1 lajatang of venom (37, -39, D) a sanguine talisman (37, -25, D) a +0 plate armour a +0 dagger a +3 triple sword of holy wrath a +1 kite shield of protection (37, -24, D) a +2 cloak of corrosion resistance a +0 long sword of protection (37, -10, D) a +0 demon trident (37, -9, D) a +0 trident (38, -52, D) a parchment of Freezing Cloud a parchment of Fire Storm (38, -51, D) a +2 falchion of flaming (38, -39, D) the +5 spear of Resourcefulness {pain, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (38, -34, D) a rime drake corpse (skeletalised by now) (38, -25, D) a +0 robe a +2 robe (39, -38, D) a staff of conjuration a rime drake corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (39, -24, D) a +2 flail of concussion a +0 glaive (39, -19, D) a +0 glaive a +0 dagger (39, -11, D) a +0 trident (still there?) a +2 demon whip of venom (still there?) (39, -4, D) a staff of earth (39, -3, D) the +4 ring mail "Xotsukuu" {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (40, -54, D) a +3 flail of draining a +5 heavy broad axe a +2 lajatang of rebuke (40, -25, D) a +1 helmet of intelligence a +2 scale mail of death (40, -3, D) a +1 flail of protection (41, -39, D) a +2 eveningstar of flaming (41, -38, D) the +1 pair of boots of Ypety {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a polar bear corpse (skeletalised by now) (41, -25, D) a staff of earth (41, -23, D) a ring of wizardry a +0 robe the necromancy staff "Transmigrator" {rC+++ rN+ Dex-2 Necro Alch} [staff of necromancy] rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +0 robe (41, -11, D) a +3 scimitar of flaming (unseen) (41, -9, D) a +0 short sword (41, -5, D) the +3 dagger of the Feeding Gods {freeze, *Noise rC+ rN+ Dex+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, -4, D) a +1 cloak of poison resistance (41, -2, D) the +7 quarterstaff "Xoyqoom" {protect, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +6 ring of dexterity (42, -51, D) the +4 scale mail of Diczosme {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +2 robe of Refuge {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 scimitar of holy wrath (42, -24, D) a +0 dire flail a +0 great sword a +0 plate armour (42, -5, D) a +0 quarterstaff of draining (42, -4, D) the +4 whip "Fycomaja" {drain, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (42, -2, D) the +3 broad axe "Fistruiw" {distort, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. a staff of conjuration (43, -52, D) a +5 sling a +4 shortbow of flaming (43, -40, D) the +2 plate armour of Conscience {Harm rPois Dex+3 Slay+2} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (43, -39, D) a +1 plate armour of poison resistance (43, -25, D) a +0 dagger a +2 shortbow of freezing (43, -10, D) a +0 robe (still there?) a +0 dagger (still there?) a +2 glaive of holy wrath (still there?) a +0 dire flail (still there?) a +0 leather armour (still there?) a demonspawn skeleton (still there?) a demonspawn skeleton (still there?) (43, -4, D) a staff of earth (43, -3, D) the +5 battleaxe of Fate {protect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 arbalest of draining a ring of wizardry a parchment of Eringya's Surprising Crocodile (44, -24, D) a +5 dire flail of protection a +0 robe the fire staff of Qimpir {^Fragile rF+ rCorr SInv Tloc Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a human corpse (skeletalised by now) (44, -11, D) a +2 demon whip of pain (unseen) (45, -26, D) a ring of flight (45, -4, D) a ring of protection from fire (45, -3, D) a +5 heavy mace a +3 long sword of holy wrath a +6 ring of intelligence (46, -25, D) a +0 glaive (47, -4, D) the +9 great mace "Omelette" {pain, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (47, -3, D) a +2 heavy flail (47, -2, D) the earth staff of Symmetry {+Blink Fly Earth} [staff of earth] +Blink: It lets you blink. Fly: It grants you flight. Earth: It increases the power of your Earth spells. a parchment of Metabolic Englaciation (47, 0, D) the +10 great sword of Doazxue {flame, rN+ Int-4 Dex+5} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a ring of willpower a +4 spear of venom (48, -1, D) a +4 scale mail of fire resistance a +2 halberd of venom (49, -51, D) a cane toad corpse (skeletalised by now) (49, -42, D) a +3 ring mail of poison resistance (49, -5, D) a spider talisman (50, -53, D) the amulet "Bumu" {rF+ RegenMP+ rCorr Slay-2} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). an amulet of the acrobat an amulet of reflection a +4 ring of slaying a ring of wizardry a ring of magical power a ring of positive energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (50, -51, D) a yak corpse (skeletalised by now) (50, -16, D) the +1 war axe of Focus {venom, rPois rC+++ Int-4 Dex+2} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a bullfrog corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (50, -4, D) a parchment of Fireball (50, -3, D) a +0 partisan (51, -52, D) a +2 orcbow of freezing a basilisk corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, -40, D) a +1 battleaxe of electrocution (51, -29, D) a scarab talisman (51, -28, D) a +4 battleaxe of freezing (51, -16, D) the cold staff of Blood {rElec rC+ Will- Necro Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. a basilisk corpse (skeletalised by now) (51, -4, D) a +1 longbow of electrocution (51, -3, D) a +0 double sword of protection (52, -52, D) a +2 dagger of speed (52, -50, D) a water moccasin corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (52, -40, D) a ring of flight a staff of necromancy a +2 vampiric morningstar (52, -37, D) a +0 scimitar (52, -29, D) a staff of cold a +0 robe (52, -28, D) a +0 robe a staff of cold a +4 morningstar of protection a +0 chain mail a +3 long sword a ghoul corpse (skeletalised by now) (52, -26, D) a +0 dagger a +0 dagger a human corpse (skeletalised by now) (52, 0, D) +0 golden dragon scales a +2 robe of positive energy (53, -52, D) a staff of earth (53, -51, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (53, -39, D) a staff of alchemy (53, -36, D) +0 shadow dragon scales (53, -29, D) a +0 dagger (53, -5, D) a +2 barding of flying (53, -3, D) a +3 whip of draining (53, 0, D) a +0 long sword (54, -53, D) the +0 glaive of Peace {drain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a hydra corpse (skeletalised by now) (54, -41, D) a +0 broad axe of freezing (54, -40, D) a +3 quarterstaff of draining (54, -17, D) a +3 lajatang of speed a komodo dragon corpse (skeletalised by now) (54, -16, D) a +1 flail of protection a yak corpse (skeletalised by now) (54, -14, D) a black mamba corpse (skeletalised by now) (54, -4, D) a +0 scimitar a +1 dagger of venom (54, -3, D) a phantom mirror (55, -53, D) the +9 plate armour of the Guilds {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (55, -48, D) a wolf corpse (skeletalised by now) (55, -41, D) the +7 glaive of the Warrior-Mage {antimagic, *Corrode rElec Int+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (55, -39, D) a shadow dragon corpse (skeletalised by now) (55, -37, D) a +0 partisan a ghoul corpse (skeletalised by now) (55, -30, D) a +2 heavy shortbow the +2 falchion "Xuptaeje" {freeze, rF- rC+ Dex+6} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (55, -17, D) a +0 barding of fire resistance (55, -5, D) a staff of cold (55, -3, D) a ring of magical power (56, -52, D) a staff of conjuration (56, -40, D) a parchment of Dispel Undead (56, -30, D) the +3 flail "Goqetwo" {flame, Str+3 Int-2 Dex+3} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (56, -29, D) a +0 robe a +0 short sword a +3 chain mail of command (59, -6, D) the +1 ring mail of the Unbroken {*Corrode +Inv Int+3} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (60, -17, D) a +0 plate armour a +0 battleaxe a staff of cold a +0 arbalest (60, -13, D) a +0 long sword a +0 great sword a human corpse (skeletalised by now) (60, -6, D) a +2 vampiric dagger (60, -5, D) +2 pearl dragon scales a +4 heavy dire flail (60, -4, D) a +0 shortbow of freezing (60, -1, D) a +0 flail (61, -16, D) a +0 chain mail a +3 leather armour of cold resistance the +8 lajatang "Ruomor" {antimagic, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of air (61, -14, D) a +0 chain mail a +0 plate armour a +1 glaive (61, -6, D) the +10 plate armour "Lupinan" {rElec rC++ Str-2 SInv} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (61, -1, D) a +0 scimitar an amulet of reflection (62, -53, D) a +1 heavy quarterstaff (62, -38, D) a yak corpse (skeletalised by now) (62, -36, D) the ring "Jes Siwe" {rN+ Will- Int+6 SInv} [ring of intelligence] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (62, -27, D) a +5 giant spiked club a +1 scimitar of holy wrath (62, -18, D) a +1 plate armour of poison resistance (62, -17, D) a +0 dire flail a +0 chain mail a +0 long sword of electrocution a human corpse (skeletalised by now) (62, -6, D) a +0 flail (62, -4, D) a +1 orcbow of flaming a +0 war axe a +0 mace a purple draconian skeleton (62, -3, D) a +1 long sword of holy wrath (63, -53, D) a +1 leather armour of cold resistance (63, -52, D) the +9 short sword of the Modern Invaders {spect, rElec Will+ Str-5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. (63, -51, D) a +0 halberd a naga corpse (skeletalised by now) (63, -45, D) a +1 dagger of draining (63, -26, D) a +0 spear a +0 bardiche of venom a naga corpse (skeletalised by now) (63, -17, D) a +0 halberd a +0 chain mail a +2 leather armour of fire resistance a human corpse (skeletalised by now) (63, -15, D) the +2 short sword "Beetleslayer" {venom, rF+ rN+ Stlth-} rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 scale mail of poison resistance (63, -6, D) the +1 shortbow "Kocun" {speed, rF- Int+2 Dex+6} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (63, -4, D) a +0 long sword the +2 hand axe "Bomor" {elec, +Blink rPois Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a green draconian skeleton (64, -45, D) a +1 hand axe of electrocution (64, -36, D) a +1 trident of venom a wolf corpse (skeletalised by now) (64, -35, D) a +2 ring mail of poison resistance a bullfrog corpse (skeletalised by now) (64, -33, D) a bullfrog corpse (skeletalised by now) (64, -28, D) the +0 long sword of Experimentation {flame, +Blink rPois Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a water moccasin corpse (skeletalised by now) (64, -17, D) a +0 long sword a +0 chain mail a +0 kite shield (64, -15, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, -4, D) a +0 short sword (64, -3, D) a +0 broad axe a +3 hand axe of electrocution a yellow draconian skeleton (64, 0, D) a +0 glaive a +0 battleaxe a +6 great sword of draining (65, -24, D) a +0 robe a +0 scimitar a staff of cold a +0 flail a +2 hand axe of sundering an adder corpse (skeletalised by now) (65, -6, D) the +3 dagger "Ybbi" {freeze, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (65, -5, D) a phantom mirror (65, -4, D) a box of beasts a white draconian skeleton (65, -3, D) a +0 glaive a +2 heavy long sword +0 acid dragon scales a black draconian skeleton (66, -6, D) an amulet of reflection (66, -5, D) a parchment of Dragon's Call (66, -4, D) a staff of necromancy (67, -25, D) a ball python corpse (skeletalised by now) (67, -5, D) a parchment of Forge Monarch Bomb (67, -4, D) a staff of air a +0 hand axe a +0 flail a +0 halberd a +3 chain mail of fire resistance (68, -53, D) the earth staff "Usobif" {rF+ Will- Str+4 Earth} [staff of earth] rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (68, -6, D) a box of beasts (68, -5, D) +0 pearl dragon scales (68, -4, D) a +1 robe the +0 plate armour of the Cichlid {rF- rC+++ rCorr Int-3} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a quicksilver dragon skeleton (69, -53, D) a staff of cold (69, -51, D) a +0 battleaxe (69, -17, D) a +2 scale mail of archery (69, -6, D) a +2 chain mail of willpower (69, -4, D) quicksilver dragon scales the +1 dire flail of a Thousand Seers {pain, rC++ Will+ Dex+3} rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 scimitar the +1 leather armour of Aproq {rF+} rF+: It protects you from fire. It cannot be enchanted further. (69, 4, D) a +0 dire flail (70, -6, D) a staff of air a wellspring talisman (70, -3, D) a +3 mace of venom a staff of earth a +0 glaive a +1 plate armour of cold resistance a yellow draconian skeleton a purple draconian skeleton (70, -2, D) a +0 executioner's axe of flaming a +0 long sword of flaming (70, -1, D) a +0 trident a yellow draconian skeleton (70, 2, D) a +0 battleaxe a ring of magical power (71, -45, D) the +6 short sword "Geink" {reap, +Blink Will+ Str+3 Stlth+} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, -42, D) a +2 heavy arbalest a +0 orcbow a centaur corpse (skeletalised by now) (71, -17, D) the +2 dire flail "Rum Ano" {heavy, rElec rC+ Will- Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, -37, D) a +4 long sword of protection (72, -36, D) the earth staff of Dolaunn {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (72, -34, D) a +0 dire flail (72, -33, D) a +0 scimitar (72, -27, D) a +0 shortbow a staff of fire (72, -26, D) a +0 orcbow a +6 heavy arbalest (72, -6, D) a +0 flail a staff of air (72, -4, D) a +1 ring mail of positive energy (73, -43, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (73, -42, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, -37, D) a +0 flail of protection (73, -33, D) a +5 hand axe a +0 robe (73, -27, D) a +3 scimitar of valour (73, -26, D) a +0 shortbow a staff of earth (73, -25, D) a +0 trident (73, -17, D) a +2 heavy spear a staff of cold a staff of alchemy a +1 pair of gloves of fire (73, -5, D) a +0 halberd (73, -3, D) a +2 heavy trident a +6 ring of strength a +0 hand axe (74, -34, D) a +0 halberd (74, -26, D) a storm talisman (74, -6, D) a ring of flight (74, -4, D) a +0 chain mail of cold resistance (75, -6, D) an amulet of the acrobat a +2 plate armour of poison resistance (75, -5, D) a +3 chain mail of fire resistance (76, -52, D) a +2 mace of draining (76, -6, D) a box of beasts (76, -4, D) a ring of magical power