Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a scroll of brand weapon (19, 1, D) a staff of alchemy (unseen) (20, 0, D) a Gell's gravitambourine (2/2) (20, 1, D) the ring "Tudourph" {rElec rN+ Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (unseen) (21, -1, D) 2 potions of might (still there?) a staff of conjuration (still there?) (22, 1, D) a +0 robe (still there?) a +0 shortbow of draining (still there?) a parchment of Lee's Rapid Deconstruction (still there?) (22, 2, D) a +1 scimitar of flaming (unseen) (23, 3, D) a +0 shortbow (24, -1, D) a scroll of brand weapon (still there?) a staff of conjuration (still there?) a +0 robe (still there?) the +1 helmet of Niyseono {Snipe, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 plate armour of cold resistance (still there?) (24, 4, D) a +2 flail of flaming (still there?) a +2 partisan of holy wrath (still there?) (25, 4, D) a +2 sling of flaming (unseen) (26, 2, D) a +1 falchion of flaming (still there?) a +0 sling (still there?) a +0 scale mail of fire resistance (still there?) a +2 buckler (still there?) a parchment of Sphinx Sisters (still there?) the +10 dagger "Dusmaoge" {heavy, rCorr Int+5} (still there?) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 buckler (still there?) (27, 0, D) a scroll of brand weapon (still there?) a +0 quarterstaff of holy wrath (still there?) a parchment of Airstrike (still there?) (27, 3, D) a +0 longbow (still there?) a +1 flail of flaming (still there?) a +0 robe (still there?) (28, 0, D) a staff of air (still there?) a +10 plate armour of ponderousness (still there?) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) a +2 short sword of speed (unseen) (30, 2, D) a +0 robe (33, 30, D) 3 large rocks (35, 0, D) a +1 mace of holy wrath (35, 14, D) a +1 scale mail of death (35, 15, D) a +2 kite shield of cold resistance a +0 trident (35, 28, D) a +6 ring of intelligence (35, 29, D) a +0 whip of pain (36, 0, D) a +3 trident of protection (36, 1, D) a +4 chain mail of poison resistance (36, 14, D) a staff of cold (36, 17, D) the +12 quarterstaff "Suamol" {vamp, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (36, 29, D) a +2 great sword of valour (36, 30, D) the +0 steam dragon scales "Rips" {rC+ Int-4 Stlth+} rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (36, 32, D) a +0 orcbow (37, 0, D) a +0 robe (37, 16, D) a +2 arbalest of freezing a +0 glaive a +0 robe (37, 28, D) a staff of earth (37, 33, D) a +1 battleaxe of distortion (38, 0, D) a +1 falchion of protection (38, 1, D) a +2 lajatang of speed a +0 robe (38, 2, D) a +2 mace of draining a +0 robe the +2 robe "Trusted Companion" {-Tele rC++} -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. It cannot be enchanted further. (38, 3, D) a +2 scimitar of protection a +2 robe (38, 4, D) a +0 short sword (38, 8, D) a +0 hand axe (38, 14, D) a +4 ring mail of cold resistance (38, 15, D) a +1 long sword of freezing (38, 18, D) a +0 dire flail of distortion a +0 robe (38, 20, D) a +0 flail a +0 robe (38, 24, D) a +0 long sword (38, 29, D) a +2 spectral quarterstaff (38, 33, D) a +0 orcbow a +0 war axe (39, 0, D) a +0 flail (39, 1, D) a +0 dagger (39, 3, D) a +2 vampiric battleaxe a +0 robe (39, 4, D) a +0 halberd (39, 8, D) a +0 dire flail a +0 plate armour (39, 14, D) a staff of fire (39, 28, D) a +2 falchion of holy wrath (40, 3, D) a +3 dagger a +0 robe (40, 15, D) a +0 flail (40, 21, D) a +0 halberd (40, 28, D) a +0 sling of electrocution a +0 long sword a parchment of Summon Hydra a parchment of Lee's Rapid Deconstruction (40, 30, D) a +0 robe (40, 31, D) a +0 hand axe a +0 long sword (40, 32, D) the +3 partisan "Gram" {drain, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (41, 2, D) a +6 heavy eveningstar a +2 crystal plate armour (41, 9, D) a +0 robe (41, 15, D) the +0 ring mail of the Dice {Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (41, 17, D) a +0 lajatang of speed a +0 robe (41, 28, D) the +1 leather armour of Lugonu's Inspiration {rF- Str+4 Slay+3} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +2 leather armour of fire resistance (42, 0, D) a wellspring talisman (42, 1, D) a +0 hand axe (43, 14, D) a staff of conjuration (43, 15, D) the fire staff of Harmony {rPois rF+ rC+ rCorr Dex-5 Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (43, 29, D) a +2 scimitar of electrocution (48, 1, D) a +0 glaive (48, 36, D) a parchment of Olgreb's Toxic Radiance (49, 2, D) a +0 arbalest (49, 24, D) a +1 partisan of flaming a +0 plate armour a +1 leather armour of fire resistance (50, 0, D) a +0 chain mail a +0 chain mail a staff of fire (50, 1, D) a +0 arbalest a +2 ring mail of poison resistance (50, 2, D) a +2 battleaxe a +0 plate armour (50, 3, D) 5 large rocks a +0 long sword (50, 12, D) a +4 battleaxe of draining (50, 13, D) a staff of air (50, 24, D) a +2 dagger of draining (50, 37, D) a +6 ring of dexterity a parchment of Summon Hydra (51, 3, D) a +1 battleaxe a +0 plate armour (51, 12, D) a +3 plate armour of death (51, 25, D) the +11 spear of the Jester {entangle, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (51, 36, D) a +3 demon blade of draining a +1 sling of draining a +0 robe (52, 1, D) a +0 great sword a +0 plate armour a ring of poison resistance (52, 2, D) a +0 arbalest a +0 barding (52, 3, D) a +0 long sword a +0 plate armour a +0 tower shield (52, 12, D) a +1 war axe of flaming (52, 13, D) a +2 scale mail of fire resistance (52, 25, D) a +4 long sword of draining a +0 chain mail a +6 ring of intelligence (52, 36, D) a staff of necromancy a +6 ring of dexterity (53, 0, D) a +2 mace of draining (53, 1, D) a +0 battleaxe a +0 chain mail (53, 3, D) a +0 broad axe a +0 chain mail (53, 12, D) a staff of air (53, 13, D) the necromancy staff "Inayj" {rN+ rCorr Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (53, 24, D) a staff of alchemy (53, 35, D) a ring of flight (53, 36, D) a staff of alchemy a +3 scimitar of draining a +1 robe of positive energy a ring of poison resistance (54, 0, D) a +1 flail of holy wrath (54, 1, D) a +1 chain mail of command (54, 2, D) 5 large rocks (54, 12, D) a +2 dagger of draining (54, 24, D) the +7 long sword of Seezas {flame, rElec rC- rN+++ rCorr} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (54, 25, D) a +2 falchion of electrocution (54, 26, D) a +0 war axe a +0 plate armour (55, 0, D) a staff of cold (55, 2, D) a +0 great sword a +0 plate armour (55, 13, D) a +0 quarterstaff of draining (59, 36, D) a staff of cold (60, 10, D) a ball python corpse (skeletalised by now) (60, 36, D) a +1 rapier of speed (60, 37, D) a +3 spear of freezing 3 javelins a +0 leather armour (60, 38, D) a +0 orcbow (60, 39, D) 4 large rocks (61, 1, D) a +0 robe a +4 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +3 leather armour of fire resistance (61, 16, D) a staff of alchemy (61, 26, D) a +6 ring of dexterity (61, 27, D) a +0 short sword a +0 robe (61, 37, D) a +0 orcbow a staff of alchemy (61, 38, D) a +0 arbalest (61, 39, D) 2 large rocks (61, 40, D) 3 large rocks (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 10, D) an adder corpse (skeletalised by now) (62, 16, D) a +2 leather armour of fire resistance (62, 17, D) the +5 ice dragon scales of the Crushed Queens {rF- rC++ Will+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (62, 20, D) a +0 mace (62, 26, D) a +1 cloak of corrosion resistance (62, 27, D) a +0 scimitar a staff of necromancy (62, 37, D) the +5 battleaxe "Icanaoc" {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a silver javelin a +0 leather armour a staff of alchemy (63, 1, D) a +2 rapier of draining a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (63, 9, D) a +6 ring of intelligence (63, 16, D) a +2 robe (63, 18, D) a +0 long sword of flaming a +0 robe (63, 20, D) a +0 mace (63, 36, D) a staff of cold (63, 37, D) a staff of cold (63, 38, D) a +0 arbalest (64, 16, D) a +2 morningstar of concussion (64, 17, D) a staff of conjuration (64, 18, D) a +0 flail (64, 28, D) a +3 ring mail of cold resistance a +0 short sword (64, 37, D) a +0 orcbow a +0 spear (65, 18, D) a +0 trident (65, 26, D) the +4 morningstar of the Telling Gods {drain, rN+ rCorr Str+4 Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (65, 28, D) a +0 short sword (67, 0, D) a +2 heavy flail (68, 1, D) the cold staff of Foolhardiness {rC+ Str+4 SInv Stlth+ Forge Ice} [staff of cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (69, 0, D) a +0 battleaxe (still there?) a +0 robe (still there?) the +5 glaive of the Guard {elec, spectral} (still there?) It cannot be enchanted further. (69, 36, D) a +0 dagger of draining a +0 robe a +3 spear of pain (69, 37, D) a +1 chain mail of cold resistance (70, 8, D) a +5 giant club (70, 9, D) a +2 falchion of electrocution (unseen) (70, 16, D) a +0 dagger a +0 robe (70, 17, D) a +0 leather armour a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 26, D) a staff of alchemy (70, 36, D) a +2 short sword of protection (70, 37, D) a +0 hand axe a staff of earth (71, 19, D) a +0 cloak of stealth a +2 quarterstaff of chaos (71, 27, D) the +6 morningstar "Goblin's Nightmare" {heavy, rF+ Str+6 Int+3 Stlth-} rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 giant club a +0 giant club a +5 heavy hand axe a two-headed ogre corpse (skeletalised by now) (71, 36, D) a +1 flail of holy wrath (71, 37, D) a +0 halberd a +0 dagger a +0 dagger a +0 robe (71, 39, D) a +0 scimitar (72, 9, D) a +0 scimitar of protection (unseen) (72, 29, D) a +0 giant spiked club a +0 giant club (72, 36, D) a +2 heavy spear (72, 37, D) a +0 chain mail a +0 dagger a +0 robe (72, 39, D) a +0 robe (73, 1, D) a +4 plate armour of fire resistance (unseen) (73, 3, D) a wolf corpse (skeletalised by now) (73, 16, D) the +2 robe "Nivech" {SInv} SInv: It lets you see invisible. It cannot be enchanted further. a ring of wizardry a +3 heavy shortbow the +7 arbalest of Ajecs {drain, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (73, 18, D) a +2 battleaxe of flaming a +0 robe a +3 short sword of venom the orc corpse of Blorkula the orcula (skeletalised by now) (73, 26, D) a +0 dire flail a +3 heavy halberd (73, 27, D) a +0 giant club a staff of necromancy (73, 28, D) the +5 whip of the Chickpea {antimagic, rPois rC- Will+ rCorr} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 giant club an ogre corpse (skeletalised by now) (73, 37, D) a +0 mace (74, 3, D) a +0 short sword a +0 robe (74, 18, D) a +0 robe a +0 dagger (75, 1, D) a +0 plate armour of cold resistance