Hungry0364 the Dungeon (0, 36, D) a +1 heavy halberd (0, 50, D) a ring of resist corrosion (0, 57, D) a +0 longbow (0, 58, D) a +0 spear (0, 59, D) a satyr skeleton (1, 33, D) a staff of alchemy (1, 34, D) a +0 troll leather armour (1, 50, D) a staff of alchemy (1, 52, D) the +8 battleaxe "Leluilum" {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (1, 54, D) a +0 robe (1, 59, D) an eleionoma skeleton (2, 14, D) a +2 chain mail of death (2, 15, D) a phantom mirror (2, 16, D) the conjuration staff of the Evening {rElec Int+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (2, 32, D) a +2 robe of willpower (2, 33, D) a +6 broad axe of freezing (2, 34, D) a staff of earth (2, 50, D) the +9 great sword of Diuvufixt {vamp, +Blink rPois Int-2 Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 51, D) a +0 quarterstaff (2, 59, D) an eleionoma skeleton (2, 60, D) a +0 robe a +2 heavy scimitar (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 halberd of freezing (3, 32, D) the earth staff of the Kidney {rPois Earth} [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (3, 33, D) a +2 robe of positive energy (3, 34, D) a staff of alchemy a +0 short sword (3, 35, D) a +0 mace a purple draconian skeleton (3, 51, D) a parchment of Hellfire Mortar (3, 54, D) a +3 hand axe of freezing a spriggan skeleton (3, 56, D) a +0 buckler a +1 falchion of freezing a +0 robe the +1 spear "Xeokag" {venom, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe a +0 robe a spriggan skeleton a spriggan skeleton a spriggan skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a staff of necromancy (4, 15, D) the +4 glaive of the Grave {entangle, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +2 trident of venom (4, 32, D) a staff of earth (4, 34, D) the +10 war axe of Symmetry {freeze, +Blink rF+ Will- Int+3} +Blink: It lets you blink. rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +4 ring of slaying (4, 37, D) a yellow draconian skeleton (4, 52, D) a +0 robe (4, 55, D) a +2 robe a +0 animal skin a +0 robe (5, 14, D) a ring of willpower (5, 15, D) a polar bear skeleton (5, 16, D) a +1 buckler of reflection the +0 robe "Mocodabitt" {rElec Str-2 Dex+4} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (5, 32, D) the +2 scale mail "Bucero" {Regen+ Str+5} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). It cannot be enchanted further. (5, 33, D) a +0 battleaxe (5, 34, D) a +0 dire flail a white draconian skeleton (5, 35, D) a +0 mace (5, 36, D) a +0 short sword a purple draconian skeleton (5, 50, D) a staff of conjuration (5, 51, D) a +2 quick blade of venom (5, 52, D) a +1 arbalest of freezing (5, 59, D) a +0 buckler a +4 short sword of electrocution a spriggan skeleton (6, 15, D) a +0 robe of willpower (6, 32, D) the +10 plate armour "Nywu" {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (6, 33, D) the +6 scimitar of Dried Tears {venom, rCorr Int+5 Stlth-} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 great sword of freezing a black draconian skeleton (6, 35, D) a +2 orcbow of flaming (6, 37, D) a +0 short sword (6, 39, D) the +3 shortbow of the Enchanted Forest {elec, rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 battleaxe (6, 42, D) +0 storm dragon scales a storm dragon skeleton (6, 50, D) a +1 antimagic flail (6, 52, D) a +0 antimagic flail a +0 longbow a +0 animal skin a +4 bardiche of entangling a spriggan skeleton (7, 14, D) a +2 chain mail of archery (7, 15, D) a +2 scale mail of positive energy (7, 32, D) a +1 quarterstaff of rebuke (7, 33, D) a +0 short sword (7, 42, D) the +4 scimitar of Yppurgh {vamp, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 hand axe a +0 mace a black draconian skeleton (7, 50, D) a +2 great mace of protection (7, 51, D) a staff of necromancy (7, 59, D) a +2 lajatang of electrocution a dire elephant skeleton (7, 60, D) a +0 robe a +0 robe (7, 61, D) a caustic shrike skeleton (8, 16, D) an amulet of regeneration a +0 morningstar of pain (8, 17, D) a +1 battleaxe of freezing (8, 32, D) a +0 hand axe a +0 crystal plate armour (8, 42, D) a red draconian skeleton (8, 51, D) a staff of fire (8, 52, D) a +0 war axe (8, 53, D) a +0 animal skin a ring of positive energy a spriggan skeleton (8, 54, D) a +0 flail a +0 quarterstaff a +0 robe a +0 rapier (9, 16, D) the +3 dagger "Lideatz" {reap, Bane rC++ Dex+2 Stlth+} Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 18, D) a +1 sling of draining a +0 battleaxe of freezing (9, 32, D) the +7 spear "Neacuasch" {drain, rPois} rPois: It protects you from poison. It cannot be enchanted further. a +3 plate armour of willpower a white draconian skeleton (9, 35, D) the +5 halberd "Omnyojat" {heavy, rElec rPois Dex+3 Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (9, 40, D) a +3 eveningstar of holy wrath a red draconian skeleton (9, 41, D) a +0 battleaxe a +1 sling of freezing (9, 42, D) a ring of resist corrosion (9, 50, D) the cold staff of Extermination {*Slow rC+ rN+ Necro Tloc Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (9, 57, D) a staff of air (9, 58, D) a +0 robe a +1 lajatang of electrocution a spriggan skeleton (9, 59, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 14, D) a +2 heavy mace (10, 15, D) a +2 dire flail of draining (10, 16, D) a +3 shortbow of electrocution (10, 33, D) a +0 halberd (10, 37, D) a +0 long sword (10, 51, D) the +0 pair of gloves of Weirdness {rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (10, 52, D) a +7 halberd of freezing (10, 54, D) a +0 animal skin (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +4 ring mail of willpower (11, 15, D) a parchment of Plasma Beam (11, 16, D) a +1 plate armour of willpower (11, 20, D) a +2 battleaxe of freezing (11, 32, D) a +4 glaive of flaming (11, 35, D) a yellow draconian skeleton (11, 36, D) a +0 cloak (11, 51, D) the +4 great mace of Gosyut {reap, rF+} rF+: It protects you from fire. It cannot be enchanted further. (11, 52, D) the +0 leather armour of Relativism {^Contam Int+4} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (11, 55, D) a +0 robe (11, 56, D) a +5 rapier of distortion a +0 animal skin a staff of air a spriggan skeleton (12, 14, D) a +4 flail of concussion (12, 15, D) a polar bear skeleton (12, 16, D) a +3 dagger of speed (12, 17, D) a +2 battleaxe of freezing (12, 32, D) a +2 leather armour of cold resistance (12, 33, D) the alchemy staff of Dismay {rPois rN+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (12, 34, D) the alchemy staff of Luoxeh {rPois rN++ Str+2 Int-4 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (12, 35, D) the +4 scale mail of the Earth {Resonance, Fly Dex+4 Stlth-} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (12, 50, D) a +0 dagger of flaming (12, 58, D) a +0 robe a spriggan skeleton (12, 59, D) an eleionoma skeleton (13, 32, D) a +0 battleaxe (13, 34, D) a staff of fire (13, 36, D) a +0 hand axe (13, 51, D) a +4 ring of protection (14, 51, D) a parchment of Cause Fear (19, 1, D) a +0 chain mail (19, 2, D) a +0 arbalest the necromancy staff of Action {rPois rF+ rC+ rN+ Dex-4 Necro} [staff of necromancy] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. a +3 great sword a +0 chain mail (19, 16, D) a staff of air (19, 32, D) a +2 heavy hand axe (19, 33, D) a staff of earth (19, 35, D) +0 pearl dragon scales a pearl dragon skeleton an apis skeleton (20, 0, D) a +0 heavy quarterstaff (20, 2, D) a +0 chain mail a +1 chain mail of willpower a +0 arbalest a ring of see invisible (20, 4, D) a +1 war axe of freezing (20, 17, D) a +0 flail a staff of cold (20, 19, D) a guardian serpent skeleton (20, 32, D) a +4 ring of protection a staff of cold (21, -1, D) the cold staff of the Howling Visionary {rC+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (21, 0, D) a +0 plate armour (21, 5, D) a +0 great sword (21, 16, D) a +0 war axe (21, 17, D) a +6 ring of strength a +0 halberd a +0 war axe of electrocution a naga skeleton (21, 19, D) a shock serpent skeleton (21, 32, D) a staff of earth (21, 33, D) a +3 heavy mace (22, -1, D) a human corpse (skeletalised by now) (22, 17, D) a +0 battleaxe of freezing (22, 19, D) the +8 shortbow of the Many People {holy, rElec rF+ Will+ Dex-4} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +2 arbalest of flaming (22, 21, D) an amulet of regeneration a ring of wizardry the amulet "Xoah" {rC+ Will- RegenMP+ Str-2 Dex+6} [amulet of magic regeneration] rC+: It protects you from cold. Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). a ring of protection from cold a ring of positive energy the ring "Iptibeeta" {rC+ Dex+6} [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). a ring of positive energy a +4 ring of protection a ring of wizardry a ring of poison resistance a ring of willpower a ring of protection from cold the amulet of Ugoe {rC+ Regen+} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. an amulet of chemistry an amulet of guardian spirit the ring of Descent {MP-10 EV+5 Str+5 Slay-2 Stlth+} [ring of evasion] MP-10: It affects your magic capacity (-10). EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. a ring of see invisible the ring "Wiyh" {rF++ rCorr} [ring of resist corrosion] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. a +4 ring of slaying a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (22, 27, D) an amulet of guardian spirit a +0 kite shield (22, 32, D) the air staff "Zoudoejo" {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (23, 0, D) a +0 plate armour a +0 battleaxe a +1 trident of venom (23, 2, D) a +0 arbalest 3 large rocks a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, 21, D) a +0 quarterstaff a +2 arbalest of flaming a +0 robe a salamander skeleton (23, 22, D) the +5 double sword "Ypnakaw" {flame, rPois rF+ Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe a +0 kite shield a naga skeleton (23, 24, D) a +0 halberd a +0 whip (23, 32, D) a staff of air (23, 33, D) a +1 flail of protection a +0 falchion of flaming (23, 35, D) a +2 scimitar of holy wrath a +0 tower shield a +1 sacred scourge of holy wrath a +0 robe a pearl dragon skeleton (24, 0, D) a +0 plate armour (24, 2, D) a +0 great mace a +0 plate armour (24, 3, D) a +0 partisan a +0 war axe a +0 plate armour (24, 17, D) a phantom mirror (24, 19, D) the conjuration staff of Sunlight {Str-5 Dex-2 Conj Necro Forge} [staff of conjuration] Str-5: It affects your strength (-5). Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (24, 20, D) a +0 long sword a +0 robe (24, 21, D) a +0 spear a +0 robe a naga skeleton (24, 27, D) a +0 flail a naga corpse (skeletalised by now) (24, 32, D) the +1 dire flail of Vuloan {freeze, rPois rN++ rCorr Str-4} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (24, 33, D) a +0 robe a staff of alchemy (24, 34, D) a +0 shortbow a +3 glaive of holy wrath a +2 chain mail of willpower (24, 38, D) a +1 partisan of holy wrath (25, 0, D) a +3 war axe of flaming a staff of conjuration (25, 1, D) the +0 robe "Henker" {rC+ Archmagi} rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 battleaxe a +3 long sword a staff of earth a human corpse (skeletalised by now) (25, 24, D) a +0 halberd (25, 32, D) a ring of wizardry (25, 33, D) a +3 glaive of holy wrath an apis skeleton (25, 35, D) a pearl dragon skeleton (25, 38, D) a +2 whip of holy wrath a +0 robe (26, -1, D) a +0 chain mail a +1 great sword (26, 0, D) a +4 arbalest of electrocution a +0 plate armour a +1 mace of draining (26, 5, D) a +0 plate armour (26, 15, D) a naga skeleton (26, 17, D) a +0 halberd the cold staff of Hikhe {rC+ Will++ Str+2 Int+2 Ice} [staff of cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (26, 18, D) a +0 long sword (26, 32, D) a +0 long sword of freezing (26, 34, D) a +3 glaive of holy wrath a +0 buckler a +1 scimitar of flaming (26, 35, D) a +0 robe a +2 glaive of holy wrath +0 pearl dragon scales (26, 37, D) a +2 glaive of holy wrath a +2 halberd of freezing (26, 39, D) a +2 whip of holy wrath a +0 robe (27, 3, D) a +0 battleaxe a +0 plate armour a +0 chain mail a human corpse (skeletalised by now) (27, 5, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (27, 15, D) a +1 quick blade of draining (27, 19, D) a +1 devious rapier a +0 robe a +0 quarterstaff a salamander skeleton (27, 32, D) a +2 morningstar of venom (27, 34, D) a +1 partisan of holy wrath (28, 0, D) a +0 long sword a +0 chain mail a +0 long sword (28, 1, D) the +3 war axe "Dunogh" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 chain mail a human corpse (skeletalised by now) (28, 3, D) a +0 great sword (28, 4, D) a human corpse (skeletalised by now) (28, 5, D) a +0 plate armour a +3 glaive (28, 17, D) a +0 long sword (28, 33, D) the fire staff "Kerhetire" {rElec rF+ Conj Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. a tin of tremorstones (2/2) (28, 37, D) a +0 sling (28, 53, D) a +0 giant club (29, 1, D) a +2 short sword of electrocution (29, 4, D) a +3 battleaxe a +0 plate armour (29, 16, D) a staff of cold (29, 32, D) a manual of Armour (34, 27, D) a +0 plate armour a staff of air (35, 28, D) a +0 great sword of holy wrath (35, 32, D) a +5 broad axe of flaming a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (36, 1, D) a +0 quarterstaff of rebuke (36, 14, D) a +1 trident of venom (36, 15, D) a staff of necromancy (36, 16, D) a +0 spear an amulet of guardian spirit (36, 29, D) a +1 demon whip of pain a +7 dagger of electrocution (37, 0, D) a +3 scale mail of willpower (37, 1, D) the +6 plate armour of Aqitu {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 2, D) a basilisk corpse (skeletalised by now) (37, 14, D) a staff of earth (37, 15, D) a +3 short sword of holy wrath 3 javelins a +0 crystal plate armour a merfolk corpse (skeletalised by now) (37, 28, D) a +0 war axe of freezing (37, 29, D) a +3 leather armour of poison resistance (37, 32, D) a +4 demon blade a human corpse (skeletalised by now) (38, 0, D) a +1 great mace of protection (38, 3, D) a cane toad corpse (skeletalised by now) (38, 14, D) a +1 dire flail of venom a +0 trident (38, 15, D) 3 large rocks a +0 spear (38, 16, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 18, D) an alligator snapping turtle corpse (skeletalised by now) (38, 29, D) a staff of necromancy (38, 32, D) a +1 demon whip a +0 war axe a +0 plate armour a +4 great sword of flaming a +0 plate armour a human corpse (skeletalised by now) (39, 0, D) a +1 great sword of freezing (39, 7, D) a cane toad corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (39, 14, D) a +0 trident (39, 15, D) a +0 leather armour (39, 17, D) a +0 lajatang of electrocution a +0 robe a merfolk corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (39, 18, D) a sea snake corpse (skeletalised by now) (39, 28, D) a staff of alchemy (39, 29, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (39, 30, D) a +0 plate armour a +0 plate armour a +0 plate armour a +0 long sword a +3 halberd a +0 plate armour (40, 0, D) a +3 shortbow of draining (40, 14, D) a staff of earth (40, 17, D) a +2 spear of venom a javelin a +0 leather armour (40, 18, D) a +2 heavy spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (40, 30, D) a human corpse (skeletalised by now) (41, 0, D) the air staff of Gallantry {rElec rPois rC+ Dex-3 Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (41, 1, D) a +2 mace of holy wrath (41, 15, D) a +3 hand cannon of flaming a +0 trident of venom a +0 leather armour a staff of conjuration (41, 17, D) a +0 robe a +2 scimitar of protection (41, 28, D) a +1 hand axe of flaming (41, 32, D) a +4 scimitar of pain (still there?) a +0 chain mail (still there?) (42, 14, D) a +3 arbalest of freezing (42, 16, D) a +3 trident of venom a silver javelin a +0 leather armour (42, 17, D) a +4 rapier of speed a +0 robe (42, 28, D) a +1 pair of gloves of hurling (42, 29, D) a +1 short sword of draining (43, 14, D) a staff of necromancy (43, 15, D) a +2 heavy spear (43, 19, D) a merfolk corpse (skeletalised by now) (43, 28, D) a +1 arbalest of freezing (43, 29, D) the +3 arbalest "Wungol" {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (44, 28, D) a +0 mace of holy wrath (49, 1, D) a +0 chain mail a +2 partisan a human corpse (skeletalised by now) (49, 12, D) a +0 chain mail a +2 battleaxe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (49, 13, D) a +2 broad axe (49, 36, D) a +4 scale mail of willpower (still there?) a parchment of Discord (still there?) (50, 1, D) a +4 morningstar of protection (50, 2, D) a +2 great sword of flaming a staff of fire a hell hog corpse (skeletalised by now) (50, 18, D) a +0 plate armour (50, 25, D) the +9 spear of Intuition {elec, +Blink rN+ Str+5} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (50, 37, D) a +3 plate armour of death the +10 dagger of Woucoy {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +3 falchion of electrocution a staff of alchemy (50, 38, D) a +6 heavy spear (51, 3, D) a +0 great sword of flaming a +1 great sword of flaming (51, 4, D) a hell hog corpse (skeletalised by now) (51, 24, D) a +2 robe of fire resistance (52, 1, D) a staff of air (52, 13, D) the +4 quarterstaff "Tidghaaw" {flame, rElec rC+ Str+6 Dex-3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +4 heavy dire flail a +4 ring mail of cold resistance a +0 plate armour a +1 robe of cold resistance (52, 17, D) a +0 chain mail a human corpse (skeletalised by now) (52, 24, D) a +4 flail of holy wrath (52, 26, D) a +1 vampiric battleaxe (53, 0, D) a +0 plate armour a +5 battleaxe of draining (53, 1, D) a +0 chain mail a +2 great sword of flaming a +2 scimitar of protection (53, 12, D) a +3 war axe a +4 plate armour of fire resistance (53, 18, D) a +2 partisan of flaming (53, 20, D) a +5 heavy halberd a human corpse (skeletalised by now) (53, 24, D) a ring of flight (53, 35, D) a +1 plate armour of poison resistance a staff of alchemy (53, 38, D) a +0 eveningstar of draining (54, 0, D) a +2 ring mail of poison resistance (54, 1, D) a +5 glaive of draining (54, 18, D) a +0 plate armour (54, 25, D) a cognitogaunt corpse (skeletalised by now) (55, 1, D) the +6 glaive of Famine {entangle, rElec rF+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 12, D) a +3 rapier of electrocution a +0 chain mail a +2 mace of protection (55, 39, D) a +4 short sword of venom (56, 12, D) a +0 scimitar (56, 16, D) a +0 heavy glaive (57, 38, D) a +0 short sword (58, 38, D) a +0 robe (59, 36, D) the serpent talisman of the World {Will+ Str+5} [serpent talisman] Will+: It increases your willpower. Str+5: It affects your strength (+5). (59, 38, D) a +0 robe (59, 40, D) a +0 war axe (60, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, 36, D) a +1 demon trident of electrocution (60, 38, D) a +3 leather armour of poison resistance (61, 0, D) a staff of cold (unseen) (61, 8, D) a +0 ring mail of positive energy (61, 10, D) an orc corpse (skeletalised by now) (61, 11, D) a +0 club (61, 26, D) a +1 leather armour of fire resistance (61, 28, D) a +0 dagger of electrocution a draconian corpse (skeletalised by now) (61, 36, D) a +3 leather armour of cold resistance (61, 37, D) a staff of earth (61, 38, D) a +2 dagger of electrocution a +0 battleaxe a +0 battleaxe of electrocution a +1 robe of willpower (62, 0, D) an eel talisman (62, 1, D) a staff of cold a jackal corpse (skeletalised by now) (62, 8, D) a boomerang a +0 demon whip of electrocution (62, 18, D) a +0 long sword (62, 20, D) a +0 ring mail a +0 leather armour (62, 26, D) a +4 hand axe of flaming (62, 27, D) a +6 ring of strength (62, 28, D) a +0 mace a draconian corpse (skeletalised by now) (62, 30, D) a +0 glaive a +0 long sword a yellow draconian corpse (skeletalised by now) (62, 36, D) the +4 short sword of the Warrior-Mage {elec, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 37, D) a +2 scale mail of fire resistance (62, 40, D) a +0 dire flail (63, 3, D) a jackal corpse (skeletalised by now) (63, 8, D) a +0 flail (still there?) the ring of Linearity {rF+ Str+3 Dex+6 SInv} (still there?) [ring of dexterity] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (63, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 cloak of stealth (still there?) (63, 18, D) a +0 dagger an elf corpse (skeletalised by now) (63, 22, D) a +0 mace of protection (63, 26, D) a +6 ring of dexterity (63, 27, D) a +0 trident (63, 28, D) a +0 whip (64, 10, D) an orc corpse (skeletalised by now) (64, 16, D) a +2 chain mail of willpower (64, 17, D) the +3 dagger "Ilogrony" {pain, rPois rF+ Str+2 Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (64, 19, D) a +0 long sword a +0 robe a +0 shortbow an elf corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 30, D) a +0 mace a black draconian corpse (skeletalised by now) (65, 20, D) a +0 rapier a +0 robe (65, 26, D) a ring of see invisible (65, 29, D) a +0 flail (67, 2, D) a +0 whip a +0 leather armour (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 41, D) a +0 morningstar (68, 42, D) an orc corpse (skeletalised by now) (69, 2, D) a +0 club (69, 36, D) a +6 ring of intelligence (70, 10, D) a +3 scimitar of electrocution (70, 36, D) a +0 bardiche of venom (70, 37, D) the +5 scimitar of the Traitor {valour, *Noise Str+2 Dex+7} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (70, 40, D) a +0 chain mail 2 boomerangs a +0 scimitar an orc corpse (skeletalised by now) (70, 41, D) a +0 plate armour a +0 hand axe an orc corpse (skeletalised by now) (70, 42, D) a +0 robe (still there?) a +0 dagger of protection (still there?) (71, 8, D) a +4 great mace of draining (71, 10, D) an ugly thing corpse (skeletalised by now) (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 17, D) a staff of conjuration (71, 27, D) a +1 spectral giant spiked club an iguana corpse (skeletalised by now) (71, 28, D) a yak corpse (skeletalised by now) (71, 37, D) a staff of cold (71, 39, D) a +0 plate armour (71, 41, D) a +0 robe a +0 long sword a +0 falchion an orc corpse (skeletalised by now) (71, 43, D) a +0 dagger (72, 16, D) a +2 spectral quarterstaff (72, 17, D) a staff of alchemy (72, 26, D) a +0 halberd of freezing (unseen) (72, 27, D) a +3 mace of holy wrath (unseen) (72, 37, D) a +4 mace of venom (72, 39, D) a +0 short sword an orc corpse (skeletalised by now) (72, 41, D) a +0 robe a +0 dagger (73, 1, D) a staff of air (unseen) (73, 9, D) a shapeshifter corpse (skeletalised by now) (73, 17, D) a +4 scale mail of positive energy (73, 26, D) a +1 mace of draining (unseen) (73, 27, D) a +3 chain mail of fire resistance (still there?) a bullfrog corpse (skeletalised by now) (still there?) (75, 2, D) a +0 long sword