Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17680950864145705823 0 Hungry0364 the Magician (level 1, -16/16 HPs) Began as an Octopode Hedge Wizard on May 4, 2026. Was an Initiate of Sif Muna. Demolished by a tarantella (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:48 (127 turns). Hungry0364 the Magician (Octopode Hedge Wizard) Turns: 127, Time: 00:01:48 Health: -16/16 AC: 1 Str: 21 XL: 1 Next: 0% Magic: 8/10 EV: 13 Int: 38 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 23 Spells: 5/6 levels left rFire . . . (100%) u - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) w - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) b - melded +0 hat rPois . (100%) (helmet unavailable) rElec . (100%) (no amulet) rCorr . (100%) d - +6 ring of dexterity SInv . c - ring of flight Will ..... e - +6 ring of dexterity Stlth f - +6 ring of intelligence HPRegen 0.22/turn g - +6 ring of intelligence MPRegen 0.12/turn h - +6 ring of strength i - +6 ring of strength (no ring) n - quill talisman %: no teleportation @: berserking, quill-form, flying, very quick A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were covered in sharp quills. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger r - the +10 dark maul {heavy} (You found it in the Dungeon) It cannot be enchanted further. s - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. t - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. u - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour b - a +0 hat (melded) v - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. w - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery c - a ring of flight (worn) d - a +6 ring of dexterity (worn) e - a +6 ring of dexterity (worn) f - a +6 ring of intelligence (worn) g - a +6 ring of intelligence (worn) h - a +6 ring of strength (worn) i - a +6 ring of strength (worn) Talismans j - an eel talisman k - a fortress talisman l - an inkwell talisman m - a lupine talisman n - a quill talisman (worn) o - a serpent talisman p - a spider talisman q - a wellspring talisman Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 2 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 26% N/A 4% 2 Call Imp Summ 26% N/A 4% 2 Grave Claw Necr 26% 2d8 4% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 10% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel stronger. i - a +6 ring of strength (worn) You start resting. Magic restored. You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. Your +0 hat melds into your body. Okay, then. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. You encounter a tarantella and a scorpion simulacrum. Found a parchment of Fulsome Fusillade and a +3 whip of distortion. Found a transporter. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a tarantella (asleep, 100% to hit) The magic dart hits the tarantella. You feel better. The tarantella is moderately wounded. The tarantella's many legs skitter faintly. The magic dart hits the tarantella. You feel better. The tarantella is moderately wounded. The tarantella touches you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the tarantella. You grab the tarantella. The tarantella is moderately wounded. You constrict the tarantella. The tarantella touches you. * * * LOW HITPOINT WARNING * * * The tarantella closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You constrict the tarantella. The tarantella touches you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.).:.▓ ▓.Z...▓ ▓..s..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a tarantella and a scorpion simulacrum. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hungry0364 the Octopode Hedge Wizard began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 3 | D | Banished a spatial maelstrom 41 | D | Became a worshipper of Sif Muna the Loreminder 51 | D | Got the +10 dark maul {heavy} 51 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 51 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 51 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 51 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 53 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 123 | D | Entered arena 2. 123 | D | Found a transporter. 123 | D | Encountered a tarantella 127 | D | Demolished by a tarantella Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Attack: Normal || 1 Melee: Bo || 1 Constrict || 1 Cast: Magic Dart || 2 Drink: Berserk rage || 1 Armour: None || 3 Dodge: Dodged || 1 Form: Quill || 1