Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (61, 0, D) a +1 arbalest of draining (unseen) (62, 0, D) a sack of spiders (62, 1, D) the alchemy staff of Akal {rPois Will+ Dex+5 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 3, D) a +0 dire flail (63, 0, D) a parchment of Curse of Agony (67, 0, D) a +2 crystal plate armour (67, 3, D) a +1 morningstar (still there?) a +0 robe (still there?) (68, 0, D) the +5 glaive of an ossuary {elec, ^Drain Fly rN++ Str-3} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). It cannot be enchanted further. (70, 3, D) a +0 scimitar (73, 2, D) a +0 hand axe (75, 1, D) a ring of flight