Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +0 dire flail (35, 15, D) the +2 scimitar of the Chickpea {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (36, 1, D) a staff of conjuration (36, 15, D) a +1 war axe of freezing (unseen) (37, 0, D) a +2 leather armour of fire resistance (37, 1, D) a +0 morningstar of protection (37, 4, D) a +0 dagger a +0 robe (37, 15, D) an orb of attunement (unseen) (38, 0, D) a +0 scimitar of distortion (38, 3, D) a +0 dagger a +0 robe (38, 15, D) a staff of cold (unseen) (39, 0, D) a +6 plate armour of ponderousness (39, 1, D) a +0 dagger a +0 robe (39, 2, D) a +0 robe (39, 6, D) a +3 great mace of distortion (still there?) a +0 hand axe (still there?) (39, 15, D) a +2 scale mail of fire resistance (39, 19, D) a hell hog corpse (40, 0, D) a staff of conjuration (40, 1, D) a +0 mace (40, 15, D) a scroll of brand weapon (40, 16, D) a +2 scimitar of flaming (unseen) (40, 18, D) a hell hog corpse (40, 22, D) a book of Minor Magic (41, 0, D) a parchment of Anguish (41, 1, D) a staff of alchemy (41, 15, D) a +0 trident of flaming (unseen) (42, 15, D) a +3 vampiric scimitar (unseen) (43, 15, D) a +3 long sword of draining (unseen) (49, 0, D) a +0 halberd (49, 12, D) a parchment of Brom's Barrelling Boulder (49, 24, D) a +3 ring mail of fire resistance (49, 26, D) a water moccasin corpse (skeletalised by now) (49, 36, D) an amulet of the acrobat (49, 37, D) a +5 great sword of freezing (49, 38, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (50, 1, D) a staff of air an adder skeleton (50, 3, D) a +2 flail of protection a naga skeleton (50, 4, D) the +1 hand axe of Circularity {holy, rF+} rF+: It protects you from fire. It cannot be enchanted further. a water moccasin skeleton (50, 12, D) a +5 scimitar (50, 13, D) a +2 robe of cold resistance (50, 25, D) a +4 long sword of holy wrath (50, 28, D) a water moccasin corpse (skeletalised by now) (50, 36, D) the +10 halberd of Ashenzari {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (50, 37, D) a +0 dagger a +0 robe a staff of air (51, 0, D) a +0 whip of electrocution (51, 2, D) a +0 short sword a +2 robe (51, 3, D) a +0 hand axe a naga skeleton (51, 12, D) a parchment of Eringya's Noxious Bog (51, 13, D) a +1 heavy orcbow (51, 17, D) a +0 flail (51, 18, D) a +3 heavy morningstar a +0 robe (51, 24, D) the orb of the Orb {Mayhem, rF+ Fire Air} rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (51, 25, D) a +3 rapier of speed (51, 36, D) a +2 chain mail of fire resistance (51, 37, D) a staff of cold (51, 41, D) a +0 dire flail a +0 dire flail (52, 0, D) an amulet of magic regeneration (52, 1, D) a water moccasin skeleton (52, 2, D) a +0 halberd a +0 robe a naga skeleton (52, 3, D) a +0 spear a +0 robe (52, 13, D) a +0 mace of protection (52, 16, D) a +1 robe of fire resistance (52, 17, D) a +0 dagger a +0 robe a ghoul corpse (skeletalised by now) (52, 24, D) a staff of alchemy (52, 25, D) a lupine talisman a komodo dragon corpse (skeletalised by now) (52, 27, D) a black mamba corpse (skeletalised by now) (52, 36, D) a +0 battleaxe a +0 chain mail a +1 sling of flaming (52, 37, D) a +0 short sword a +2 flail of protection (52, 41, D) a +0 dagger a +0 robe (53, 1, D) a staff of alchemy (53, 4, D) a +0 club (53, 5, D) a guardian serpent skeleton (53, 12, D) a +1 lajatang of distortion (53, 13, D) a staff of conjuration (53, 25, D) a staff of air (53, 36, D) a +0 heavy sling (54, 1, D) a staff of necromancy (54, 13, D) a +0 heavy bardiche (54, 36, D) a +1 flail of holy wrath (55, 0, D) a riddle talisman a +2 cloak of willpower (55, 1, D) a +2 leather armour of poison resistance (55, 13, D) a parchment of Discord (55, 24, D) a +3 spear of freezing (59, 37, D) a +2 robe of fire resistance (60, 36, D) a +2 chain mail of poison resistance (61, 2, D) a +0 mace an orc corpse (skeletalised by now) (61, 8, D) a staff of earth (61, 17, D) a +0 flail (61, 26, D) a +2 vampiric short sword (61, 36, D) a parchment of Lehudib's Crystal Spear (62, 0, D) a +4 short sword of speed (62, 2, D) a +0 dagger a +0 robe of cold resistance a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a +1 robe of fire resistance (62, 9, D) a +1 vampiric executioner's axe (62, 16, D) a +1 dagger of venom a +0 robe a +2 heavy spear an orc corpse (skeletalised by now) (62, 17, D) a +0 club an orc corpse (skeletalised by now) (62, 18, D) a +0 dagger a +0 robe (62, 36, D) the +4 shortbow "Oziamo" {drain, ^Fragile rF++ rC+ Str+3} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 41, D) a +5 dagger a +0 robe (63, 2, D) a +0 club an orc corpse (skeletalised by now) (63, 8, D) a +4 longbow of freezing (63, 16, D) a +6 ring of dexterity (63, 17, D) a staff of conjuration (63, 18, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 26, D) a +0 helmet of light (63, 29, D) a +4 long sword (still there?) a +0 robe (still there?) (63, 36, D) a parchment of Lehudib's Crystal Spear (63, 37, D) a +5 antimagic battleaxe (63, 38, D) a +0 spear a +0 robe (64, 17, D) a +2 robe of willpower (64, 27, D) the +3 great mace of Peupnah {venom, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (65, 26, D) a +4 short sword (still there?) a +0 robe (still there?) a manual of Alchemy (still there?) (67, 0, D) a +1 great mace of protection (70, 12, D) an adder corpse (skeletalised by now) (70, 19, D) a +0 dagger a draconian skeleton (70, 36, D) a staff of cold (70, 37, D) a staff of fire (71, 8, D) a +5 hand axe of flaming (71, 17, D) a +1 ring mail of fire resistance (71, 19, D) a +0 whip a draconian skeleton (71, 21, D) a +0 dagger a draconian skeleton (71, 26, D) a +0 trident of venom (71, 27, D) a +5 halberd a +0 robe a staff of air (71, 30, D) a +0 glaive (71, 36, D) a +0 dagger of venom (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a staff of cold (72, 20, D) a +0 glaive (72, 26, D) a +0 chain mail of fire resistance (72, 36, D) a +0 long sword (72, 38, D) a +0 glaive a +0 glaive (73, 1, D) a +0 war axe (73, 17, D) the +8 short sword of the Secret Tales {vamp, rElec rN+ Dex-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (73, 20, D) a +4 mace of holy wrath (73, 21, D) a +0 club a draconian skeleton (73, 26, D) a staff of cold (73, 30, D) a +0 scimitar (73, 36, D) a +2 flail of holy wrath (73, 37, D) a +1 flail of freezing a +0 robe the necromancy staff "Cad Rad" {rF+ rN+ Stlth+ Necro Alch} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (73, 39, D) a +0 mace (74, 37, D) a +0 glaive