Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of poison resistance (59, 37, D) a +2 pair of boots of stealth (unseen) (59, 38, D) a +0 long sword (59, 41, D) a +0 robe (60, 37, D) a parchment of Manifold Assault (60, 40, D) a staff of alchemy (unseen) (60, 43, D) a +0 hand axe (still there?) Sif Muna's Precepts of the Associated Valley (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Passwall Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Summon Cactus Giant Summoning 6 e - Dragon's Call Summoning 9 (61, 0, D) a +3 plate armour of willpower (61, 16, D) the necromancy staff of Mutilation {rN+ Hexes Necro} [staff of necromancy] rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (61, 26, D) a staff of necromancy (61, 36, D) the +5 lajatang of Riliqokhlemp {freeze, Will- Str+5 Dex+3} Will-: It decreases your willpower. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 37, D) a +2 plate armour of fire resistance (61, 41, D) a staff of fire (still there?) a +0 robe (still there?) (62, 1, D) a +0 antimagic glaive (62, 8, D) the +5 flail of Absolution {flame, rC++ Int+4} rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (62, 11, D) a +0 long sword (62, 17, D) a +1 mace of protection (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) a +0 morningstar of protection (62, 29, D) a +0 flail of concussion (62, 30, D) a +0 short sword (62, 37, D) a +5 ring of evasion (63, 16, D) a +3 leather armour of cold resistance (63, 27, D) a staff of air (63, 28, D) a hell hound corpse (63, 36, D) +1 golden dragon scales (63, 37, D) a +1 helmet of intelligence (64, 17, D) a +1 chain mail of cold resistance (64, 26, D) a +2 robe of willpower (65, 26, D) a +6 heavy shortbow (67, 0, D) a staff of earth (unseen) (68, 0, D) a staff of conjuration (unseen) (68, 4, D) a +0 rapier a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (69, 36, D) a +2 orcbow of freezing (unseen) (70, 8, D) a +1 heavy war axe (70, 36, D) a +4 broad axe of flaming (70, 37, D) a +2 war axe of flaming (71, 10, D) a human corpse (skeletalised by now) (71, 11, D) a human corpse (skeletalised by now) (71, 19, D) a yak corpse (skeletalised by now) (71, 26, D) a staff of fire (71, 36, D) a staff of earth (71, 37, D) a staff of alchemy (unseen) (72, 8, D) a parchment of Sculpt Simulacrum (72, 9, D) the +8 mace "Sacuren" {antimagic, ^Fragile Int+7} ^Fragile: It will be destroyed if unequipped. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (72, 11, D) a human corpse (skeletalised by now) (72, 16, D) a +2 shortbow of freezing (72, 20, D) a jackal corpse (skeletalised by now) (72, 26, D) a +4 antimagic shortbow (72, 30, D) a +1 spear of flaming (72, 37, D) a +1 spectral quarterstaff (73, 17, D) a +2 antimagic broad axe (73, 26, D) a staff of fire (73, 27, D) the +5 scimitar of Tartarus {valour, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (73, 30, D) a +0 spear (73, 31, D) a +0 quarterstaff a +0 robe (73, 36, D) a +0 spear of distortion (73, 37, D) a +2 scimitar of electrocution (74, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now)