Hungry0364 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of the End {*Corrode rF+ Will+ Stlth+} [eel talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +4 hand axe of electrocution (35, 1, D) a +0 robe (35, 15, D) the +1 chain mail of Wuluv {rCorr MP-4 Int+4} rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a ball python corpse (35, 29, D) the +4 falchion of World Downfall {flame, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (36, 0, D) the conjuration staff "Otsu" {rC+ rN+++ Dex+2 Stlth- Conj} [staff of conjuration] rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (36, 1, D) a +1 sling of electrocution (36, 14, D) the +4 falchion of Exquisite Torment {spect, Will+} Will+: It increases your willpower. It cannot be enchanted further. (36, 15, D) the +2 battleaxe "Xehoimue" {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (36, 17, D) a guardian serpent corpse (36, 20, D) a +0 flail a naga corpse (36, 21, D) an anaconda corpse (36, 29, D) a parchment of Borgnjor's Vile Clutch (37, 0, D) a +0 mace a staff of air (37, 1, D) a +4 flail of draining (37, 15, D) a staff of cold (37, 19, D) a +0 halberd (37, 22, D) a ball python corpse (37, 29, D) a ring of magical power (38, 0, D) a +0 antimagic hand axe (38, 1, D) a +0 dagger a +0 robe a +0 morningstar of protection (38, 14, D) a +0 club a +2 spectral quarterstaff a naga corpse (38, 15, D) a +0 robe (38, 29, D) a +3 sling of flaming (unseen) (39, 0, D) a +2 heavy broad axe (39, 1, D) a +0 great sword a +0 plate armour a +0 vampiric trident (39, 14, D) a +0 flail (39, 15, D) a staff of air (39, 20, D) a +0 halberd a naga corpse (39, 21, D) a +0 vampiric morningstar a naga corpse (39, 29, D) the +4 scale mail of the Comet {rElec rN+ Dex-2 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 33, D) a redback corpse (40, 0, D) a +0 vampiric halberd (40, 1, D) a +0 mace of draining a staff of cold (40, 14, D) a +3 spear of flaming (40, 15, D) the +7 great sword of Revolt {venom, *Corrode Fly rElec rF+++} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. It cannot be enchanted further. (40, 17, D) a +0 hand axe a +0 robe (40, 18, D) a +0 spear a +0 robe (40, 20, D) a ball python corpse (40, 29, D) a +6 ring of strength (41, 1, D) a +0 scimitar a +0 robe (41, 2, D) a +0 dagger a +0 robe (41, 14, D) a staff of fire (41, 15, D) a +1 double sword of electrocution (41, 29, D) the +4 rapier "Orul" {holy, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (42, 0, D) the +4 scimitar of Causality {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (42, 1, D) a staff of earth (42, 18, D) a +0 spear (42, 29, D) a scarf of invisibility (unseen) (43, 5, D) a +0 morningstar (43, 14, D) +0 ice dragon scales (43, 15, D) a +2 shortbow of draining (43, 29, D) a scroll of brand weapon (48, 37, D) a komodo dragon corpse (skeletalised by now) (49, 0, D) a staff of conjuration (49, 1, D) an amulet of guardian spirit (49, 13, D) a wyvern corpse (skeletalised by now) (49, 24, D) a +2 heavy sling (49, 36, D) a +1 rapier of speed (49, 37, D) a +6 ring of strength (50, 0, D) a cane toad corpse (skeletalised by now) (50, 12, D) a +2 sling of flaming (50, 13, D) +2 fire dragon scales (50, 36, D) a staff of air (50, 37, D) an amulet of wildshape (51, 0, D) a parchment of Awaken Armour (51, 1, D) a staff of cold (51, 4, D) a komodo dragon corpse (skeletalised by now) (51, 12, D) a +2 heavy spear (51, 13, D) a +0 scale mail of fire resistance (51, 18, D) a water moccasin corpse (skeletalised by now) (51, 36, D) a +2 bardiche of venom (51, 39, D) a hydra corpse (skeletalised by now) (52, -1, D) a wyvern corpse (skeletalised by now) (52, 1, D) a wyvern corpse (skeletalised by now) (52, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 20, D) a blink frog corpse (skeletalised by now) (52, 24, D) a +0 hand cannon of flaming (52, 25, D) a staff of conjuration (52, 36, D) +2 shadow dragon scales a komodo dragon corpse (skeletalised by now) (52, 37, D) a +6 ring of intelligence a yak corpse (skeletalised by now) (52, 39, D) a bullfrog corpse (skeletalised by now) (53, 1, D) a +5 broad axe of venom (53, 12, D) a staff of cold a water moccasin corpse (skeletalised by now) (53, 13, D) the fire staff "Tiumest" {*Corrode rElec rF+ Dex+2 Fire Earth} [staff of fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (53, 16, D) a cane toad corpse (skeletalised by now) (53, 19, D) a spriggan corpse (skeletalised by now) a mountainshell corpse (skeletalised by now) (53, 20, D) a cane toad corpse (skeletalised by now) (53, 24, D) a staff of fire (53, 25, D) a +1 orcbow of draining (54, 0, D) the +1 arbalest of Xajeozacw {chaos, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (54, 12, D) a staff of fire (54, 25, D) a staff of necromancy (54, 36, D) a parchment of Martyr's Knell (55, 1, D) a +6 ring of dexterity (55, 13, D) a +2 broad axe of pain (56, 0, D) a bullfrog corpse (skeletalised by now) (56, 1, D) a blink frog corpse (skeletalised by now) (56, 12, D) a +0 war axe a +0 animal skin (57, 1, D) a basilisk corpse (skeletalised by now) (59, 36, D) a +0 partisan a boomerang a +0 chain mail a +2 ring mail of fire resistance an orc corpse (skeletalised by now) (59, 37, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (60, 37, D) a +0 scimitar a +0 plate armour a +0 vampiric executioner's axe (61, 8, D) the +0 ring mail of Charity {rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 15, D) a +0 dagger a +0 robe (61, 36, D) a +0 dagger a +0 scale mail a staff of alchemy an orc corpse (skeletalised by now) (61, 39, D) a +0 dagger a +0 robe (62, 1, D) a +0 glaive a +2 rapier of venom (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +2 plate armour of fire resistance (62, 9, D) a +7 morningstar of holy wrath (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) the +6 flail "Xuly" {venom, +Blink Dex+5} +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 18, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 26, D) a +4 hand axe of draining (62, 36, D) 4 large rocks a +2 chain mail of willpower (62, 37, D) a +0 giant club a +0 giant club a +4 battleaxe of electrocution a two-headed ogre corpse (skeletalised by now) (63, 8, D) the +5 spear of the Smoking Gods {speed, rPois rF+ Will- rCorr} rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 18, D) a wolf corpse (skeletalised by now) (63, 19, D) a +0 short sword a +0 robe (63, 20, D) a wolf corpse (skeletalised by now) (63, 26, D) a +2 flail of venom an iguana corpse (skeletalised by now) (63, 27, D) a staff of necromancy a bullfrog corpse (skeletalised by now) (63, 30, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 36, D) a +0 great mace a +0 plate armour (63, 37, D) a +0 dire flail a +0 chain mail a staff of conjuration an orc corpse (skeletalised by now) (64, 16, D) a +0 dagger a +0 robe a ring of poison resistance a spriggan corpse (skeletalised by now) (64, 26, D) a +3 scale mail of willpower (64, 27, D) the +1 great sword of the Salmon {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 31, D) a wolf corpse (skeletalised by now) (65, 26, D) a +1 war axe of freezing (68, -1, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) a staff of conjuration (68, 1, D) a black bear corpse (skeletalised by now) (69, 36, D) the necromancy staff of Tender Mercy {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (70, 8, D) a +1 dagger of protection (70, 9, D) a +0 rapier of venom (70, 40, D) a bullfrog corpse (skeletalised by now) (70, 41, D) a bullfrog corpse (skeletalised by now) (71, 8, D) a +1 vampiric short sword (71, 16, D) a +0 dagger a +0 shortbow a +0 leather armour the +0 leather armour "Xysi" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. an elf corpse (skeletalised by now) (71, 17, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 36, D) the +5 short sword of the Charming Gods {devious, *Corrode Fly rF+ SInv} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (71, 37, D) the +12 plate armour of the Hills {rF+} rF+: It protects you from fire. It cannot be enchanted further. (71, 40, D) a cane toad corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 41, D) an iguana corpse (skeletalised by now) (72, -1, D) a +0 dagger a +0 robe (72, 17, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 great sword of protection (72, 22, D) a +0 flail of protection (72, 26, D) the +9 scimitar "Qiryaha" {pain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (72, 29, D) a +0 short sword a +0 robe (72, 30, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 rapier a +0 robe (72, 36, D) a sanguine talisman (72, 37, D) a +2 flail of protection (73, 1, D) a +1 heavy war axe (73, 16, D) a +1 great sword of electrocution (73, 17, D) a +0 rapier a +0 leather armour (73, 26, D) a +0 longbow of flaming (73, 37, D) a +6 ring of dexterity (75, 1, D) a +0 flail the +6 morningstar "Timoam" {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an orc corpse (skeletalised by now)